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BUZZWORD
GAME
by
Patch
Ages 10+
4 or more players in teams
How To Play: Buzzword
Game Description:
Object:
Be the first team
to score 50 points
What's the Buzzword?
Teams will be
trying to solve a set of 10 clues. The "Buzzword", which is found at the
top right corner of each card, is contained in the answer to each clue.
Set-Up:
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Divide into two
teams. Each team chooses a name for itself and write it in one of
the ovals on the Scoreboard.
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Keep the
Scoreboard and Marker nearby. You'll need a damp tissue to wipe it
off.
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Shuffle the 10
Scoring Cards and deal them out, five to a team.
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Each team will
add up the numbers on your five cards.
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If your team
has the highest total, you go first.
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Combine all the
Scoring Cards face-up in a pile in order from 1 to 10, with 1 on
top.
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Place the Card
Box nearby. The cards are printed with different colors on each
side. Play through one color first and then switch to the other
color to avoid repeats.
Play:
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Teams will take
turns and players will take turns reading the clues to their own
teammates.
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On your turn,
take a Card from the box, say the Buzzword.
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Start the Timer
and begin reading the clues in order from 1 to 10.
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Your teammates
all play at the same time and say their answers aloud.
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If your
teammates are stumped, they may opt to pass and move on to the next
clue.
-
You may not
move on to the next clue until you have either gotten a correct
answer to the clue, or your teammates have said, "Pass"
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Once a clue is
passed, your team won't get another chance to come back to it.
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You must stop
reading when the Timer runs out. Your whole team should be quiet,
because any answers given after time runs out are scored by the
opposing team.
The opposing team:
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While the
playing team is playing, the opposing team has two things to do:
handle the Scoring Cards and watch the Timer.
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One player
holds the Scoring Cards. As the reader reads the clues to his or her
team, lay down one card for each clue in a row on the table.
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The Scoring
Cards are stacked in numerical order, so the numbers on them will
match the numbers of the clues being read.
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For each
correct answer given by the playing team, lay the corresponding
Scoring Card number-side down.
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When the
playing team passes on a clue, by the corresponding Scoring Card
number-side up.
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Watch the Timer
and give a hearty "Buzzzz!" when it runs out.
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Leave any
remaining cards number-side up after time runs out.
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Now you have a
chance to steal any passed clues, and any clues that were not
answered before the time ran out.
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The same reader
from the playing team should read aloud the passed and unanswered
clues which are indicated by the numbers on the face-up Scoring
Cards. The opposing team should answer aloud or pass right away.
Scoring:
Each team scores
one point for each correct answer given while either playing or
stealing. Keep track on the Scoreboard.
Winning:
If your team is
first to reach 50 points when both teams have had equal number of turns,
you win!
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