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HOW TO PLAY - ADD ATTACK MATH GAME
Add Attack reinforces addition, subtraction, pattern recognition and communication! 
Add Attack and Sub Attack use the inverse processes of addition and subtraction to help
students gain fluency in a mastery of addition and subtraction facts.
 

Math Games | Addition/Subtraction Games
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How to Play Add Attack Math Game Instructions:

Grade Level: 2 - 5
Number of Players: 2 players or 2 teams
Contents:
Add Attack Game Board
Double Spinner
Colored Chips; 30 each of two colors
SubAttack Chart Master
 
AddAttack and SubAttack use the inverse processes of addition and subtraction to help students gain fluency in and mastery of addition and subtraction facts. The same game board is used for both operations, thereby reinforcing their inverse nature. In AddAttack players find sums. In SubAttack they decompose sums into subtrahends and minuends
(or addends).
 
In AddAttack players use the outer rings of the spinners. In SubAttack the inner rings are used.

These two game forms address key NCTM Standards.
     "In prekindergarten through grade 2 all students should -
     relationship between the two operations.
     - develop and use strategies for whole number combinations, with
     a focus on addition and subtraction.
     - develop fluency with basic number combinations for addition and
     subtraction In grades 3 - 5 all students should -
     - develop fluency in adding, subtracting, multiplying and dividing
     whole numbers.

AddAttack
 
1) Each player or team selects a set of colored chips. Determine order of play.
 
2) The first player spins each spinner to generate two addends by using the outer row of numbers. The player finds their sum, and claims one of the game board spaces naming that sum by placing a chip on the space. A claimed space is off limits for future use. Play moves to the next player.
 
3) The winner is the first to score a total of 25 points or some other predetermined number. Players earn points when three ships occupy adjacent spaces in a horizontal, diagonal, or vertical row. There are two diagonal rows, one slanting to he left and the other to the right.

Eighteen is named on only one space whereas ten is named on nine spaces. This must be taken into consideration in deciding which space to claim. Players keep a record of their growing score on scratch paper.
 
SubAttack

1) Duplicate the chart, master sheet and cut apart the individual charts. Distribute one chart to each player.
 
2) The first player spins each spinner to generate a sum. When the result is 00 or 19 the player's turn ends without placing a chip. The player selects the best location of the sum that decomposes into the two desired addends. For example, a player spins 7 and 5 and determines their sum is 12. Next, the player considers all decomposition options for 12  9 and 3, 8 and 4, 7 and 5, 6 and 6. The player has the option of choosing any of these sets and select the set that best serves his or her strategy. The chip is placed on the intersection of two members of the selected set and an "x" is placed on the chart for each of the two addends. In the example, the player needed 8's and therefore chose 8 and 4. The chip was placed on the intersection of 8 and 4 and each was marked on the chart. Play now moves to the next player.
 
As the chart fills, the number of spaces serving the needs of players diminishes so strategic thinking is required to avoid being shut out of the opportunity of obtaining certain addends. The chart requires the winner to claim 5 of each addend 1 - 9. The winner is the player who has claimed the most addends.
 
Outside spinners: 1 - 9
Inside spinners: left - 0,1; right 0 - 9
 

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