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BREAKOUT GAME
Strategy, judgment and planning - in a fast-moving and enjoyable game of tactics for the entire family!
Fast paced fun! Reach the top of the wall first and WIN!
 

Strategy Games | Logic Games
 

Award Winning
Games
 

 


 

BREAKOUT GAME
 
Ages 6 +
For 2 Players
Time Duration: 30 +

CT2055
Price: $19.99
Sale Price: $17.99
Savings: $2.00

Quantity:

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Availability: Usually ships within 24 hours
 

Game Description:

Aim of the Game
To reach the top of the wall first, by being the first player to create a series of climbing ropes from the bottom to the top of the wall, while preventing your opponent from getting there first.

Before Playing

  1. Connect the two gray containers to the wall and place it between the 2 players.

  2. Each player chooses a color, yellow or blue, and takes all the climbers of that color.

  3. The players take the climbing ropes to their chosen colors.  Each player receives 13 ropes of one color.

  4. Each player places his/her climbing ropes in one of the containers next to the wall.

How to Play

  1. Decide on the order of play.

  2. The first player takes a climbing rope of his/her color and inserts it into one of the grooves in the wall. 

  3. The other player takes a climbing rope of his/her color and inserts it into the groove of his/her choice.  The players alternate turns, and continue inserting the climbing ropes.  Remember: The aim of the game is to form a series of climbing ropes from the bottom to the top of the wall, in order to "Breakout".

  4. As the wall becomes filled with climbing ropes, a player may sometimes push a climbing rope previously situated on the wall, when inserting a rope into the groove.  This may dismantle a series being built by the opponent or by the same player.  If a rope falls off the wall, it is returned to its owner for re-use.

  5. If a player runs out of rope pieces, he/she must wait a turn's) until one of the rope pieces of his/her color falls.

  6. When the wall is full of rope pieces, a player may not copy the opponent's move.  For example: If one player inserts a climbing rope into the third groove, from the left side, the opponent may not insert a climbing rope into that same groove from the right side.  He/she must choose a different move.

  7. Upon filling the entire wall with rope pieces, on of the players must win within 5 game turns, or the game is considered a draw or tied game and neither player wins.

  8. The Winner in the First Round: The player that creates a series of rope pieces from the bottom to the top of the wall.  This player clips a climbing figure of his/her color to the top of the wall, and the second round beings.  All the rope pieces are removed from the well and returned to the containers.  The players begin again, but the climbing figure remains on the wall.

  9. The Winner of the Game:  The player who places the largest number of climbing figures on the wall in 5 game rounds.  A player who places 3 climbing figures of his/her color on the wall wins the game.

Contents:

  • 1 Plastic wall (24cm x 23cm, 9.44" x 9.05")

  • 6 Plastic figures

  • 26 Plastic climbing ropes

  • 2 Plastic containers

 

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