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GAME RULES - FUNDOMINO GAME
INSTRUCTIONS
Wild
Action Dominoes!
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GAME RULES - FUNDOMINO GAME
INSTRUCTIONS
Quick Rules
The FUNDOMINOES need to match
by color but also have to fit.
Tiles can show these action symbols:
“DRAW” Action (The Plus
symbol) :
The next player draws a tile before playing.
“PLAY AGAIN” (The Arrow
symbol) :
Play again.
“WILD” Action (The Star
symbol) :
Can match or be matched with any color.
Players draw pieces when they cannot play.
Be the first player to get rid of all your pieces to win!
Object of the game
Be the first to reach 120 points to win the game.
Preparation of the game
FUNDOMINO is played in different rounds.
At the beginning of each round, place the 32 FUNDOMINOES
face down on the table and mix them.
If 2 players are playing; each takes 8 FUNDOMINOES.
If 3 players are playing; each takes 7 FUNDOMINOES.
If 4 players are playing; each takes 6 FUNDOMINOES.
The remaining pieces represent the stock.
Stand the FUNDOMINOES on their edges facing you so that other
players cannot see the numbers or symbols.
Each player chooses a colored pawn and places it on the “Start” circle
of the scoring track.
Playing the game
The player with the highest FUNDOMINO double starts the game
by placing this piece at the center of the table. If no double was
drawn,
the highest FUNDOMINO piece is played (example: 5/6).
The player who places the first FUNDOMINO decides if the game
will be played clockwise or counterclockwise.
Following the direction of play, each player tries to match a FUNDOMINO
by color to either end of the FUNDOMINO chain.
To be accepted the new piece needs to match by color, but also has to
fit!
Example – Open game position:
The next FUNDOMINO only needs to match by color; it can be
played
in two directions (to the right or left).
Example – Closed game position:
The next FUNDOMINO needs to have a matching color and must
turn
in the proper direction. In this example, only a Fundomino turning to
the
right can be played.
Depending on your strategy, you can play your FUNDOMINOES in an
open game or a closed game position.
Special Action Tiles
The Play Again and Draw Action Tiles have effect only on the
turn they
are played and only if they become the open end of the domino chain.
The Wild Action Tile can match or be matched with any color.
In the example above, the PLAY AGAIN Action (The purple Arrow symbol)
has effect as it is at the open end of the domino chain. The DRAW Action
(The yellow Plus symbol) has no effect as it is not at the open end of
the
domino chain.
“DRAW” Action (The Plus Symbol) :
Placing The Plus Symbol at the end of the chain requires the
next player
to draw one tile before playing. If the stock is empty the player draws
a random tile from the player who played this action tile.
“PLAY AGAIN” Action (The Arrow Symbol):
Players who place a tile with The Arrow Symbol at the end of
the chain
play again (except if it is their last tile). If they cannot play, they
have to
draw until a piece can be used. If the stock is empty, it is the next
player’s
turn.
“WILD” Action (The Star Symbol):
The Star Symbol can match or be matched with any color.
Drawing tiles
If a player does not have a playable piece, the player draws
until a piece
can be played or until the stock is empty. Once the stock is empty, the
player
passes and it is the next player’s turn.
If a player has a playable tile, the player cannot pass but can decide
to draw additional pieces before playing.
Blocked positions
Either end of the FUNDOMINO game can be blocked when :
A - No more
matching colors are available.
B - No matching pieces can fit.
C - One end of
the game is trapped in a dead end.
Note : It is forbidden to connect the two ends of
the Fundomino chain !
Strategy tip : Only block the two ends if you are sure to
win.
“DOMINO !”
As soon as players have one remaining piece they must say
“Domino!”.
If they do not, the other players can ask them to draw one penalty tile
from the stock. If there are no tiles in the stock, the player draws
a random tile from the player who first noticed.
Connecting pieces
Each FUNDOMINO must be connected evenly with other pieces to
ensure accuracy of the game.
End of a round
FUNDOMINO is played in several rounds. A round ends when :
- Only one player has tiles remaining. All other players have
finished their
hands.
- The game is blocked; the stock is empty and no tiles can be played.
Scoring
Scores are given to each player according to their rank at
the end of the round.
1 - Basic Scoring : When only player has tiles remaining.
In a four player game :
Win 40 points if you are the first player to get rid of your
pieces,
20 if you are the second, 10 if you are the third and none if you have
remaining tiles.
In a three player game :
Win 40 points if you are the first player to get rid of your
pieces, 20 if you
are the second and none if you have remaining tiles.
In a two player game :
Win 40 points if you are the first player to get rid of your
pieces and none
f you have remaining tiles.
2 - Blocked Game Scoring
Method : The round ends when the game
is blocked.
Start by determining the tile total in each hand. The tile total is
calculated
by the sum of each player’s tiles: Numbers count for face value. Arrow
and Plus symbols count for 10 points each. Star symbols count for
20 points each.
Once player rank is determined, basic scoring applies. If players share
the same tile total there is a tie in ranking. All tying players sharing
that
rank receive the same score.
Keeping track of score
Once players have determined their rank and score, they move
their pawn
to the corresponding point total on the scoring track.
Winning the game
The first player to reach 120 points wins the game. If more
than one player
reaches 120 points during the same round, the player with the highest
total
score wins the game.
Variations
For 2 to 4 players : Fundomino Face Value
This game plays the same as the basic game, except that the
round ends
when one player finishes. If the game is blocked, the player with the
lowest score wins the round.
Scoring : The winner of the round scores the cumulative points of their
opponent’s tiles rounded to the next ten.
If played in teams, the winning team scores the total points of the
opposing
team’s remaining tiles, rounded to the next ten.
For 4 players : FUNDOMINO TEAM PLAY
Players form two teams. Partners sit diagonally allowing each
team member
to alternate their turns. Each player takes 6 FUNDOMINOES. Each team
chooses one colored pawn and places it in the circle labeled “Start” on
the
scoring track. This game plays the same as the basic game except the
first
player to finish scores 30 points for their team, the second scores 20,
the
third scores 10 and the last player gets none. Each team member’s score
is added to the team total. Once teams have determined their score, they
move their pawn to the corresponding point total.
The first team to reach 120 points wins the game.
FUNDOMINO “CARIBBEAN STYLE” FOR AFICIONADOS
This game plays exactly as the Fundomino Team Play, except
that each
of the four players takes 8 FUNDOMINOES. There will be no stock.
When players cannot play they pass.
Additional Twists
These additional twists can be added to any of the above
games.
Double Back :
Players who play doubles can choose to reverse the order
of turns (example: if players take turns clockwise, they will switch to
counterclockwise).
Doubling on a Double 2 :
The player who places the double 2 can
challenge their opponents to double the stakes of the round. Players
would
double their score at the end of the round. E.g. the first player would
score
80 points instead of 40. If the other players refuse to double the
stakes,
the game is over and the “Blocked Game Scoring” applies.
The Perfect 10 :
If a player makes the two ends of the Fundomino chain
add to a multiple of 10, the first player to say “Perfect 10” scores the
corresponding point total. They then get to immediately move their pawn.
The arrow and plus symbols have a face value of 10 and the star symbol
of 20.
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