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Availability: Usually
ships within 24 hours
Game
Description:
MANCALA - An
exotic game from the continent of Africa, is one of the oldest games
played by mankind. Its history dates back to the ancient Egyptian
culture, and boards were found in pyramids and temples built thousands
of years ago. Europeans travelers started to bring back this games
to their homeland in the 19th century, and later to the New World.
The game has its own terminology. The shallow cups are referred to
as "holes", while the two larger end cups are "storehouses". The
stones are called "seeds". "Sowing" refers to the action of taking
the seeds and dropping them into the holes. There are many
different variations on the basic play among the various regions of
Africa. Following is one of the most popular:
Wari
Setup - Set
board between two players, and each players owns the row of holes
closest to him and the storehouse to his right. Place 4 seeds in
each hole (except the storehouses which serve as spots for the captured
seeds and are NOT involved in the moves). Decide which player to
go first by flipping a coin.
Object - To capture as many seeds as possible.
To Play - Each player takes turn to pick up all the seeds in any
one of his own hole and sow them one at a time in the next holes
(including the opponent's holes) moving counterclockwise. Do not
sow into the storehouses.
After sowing, if the hole where the last stone falls is an opponent's
hole that now contains 2 or 3 seeds, the player can capture all the
seeds in it and the seeds in the preceding hole if it is also on the
opponent side and the quantity is 2 or 3 seeds. A player must take
all the captured seeds and put them in his storehouse.
If a player picked up many seeds that allow hit to go complete rounds on
the board, he always skip sowing the original holes where he picked up
the seeds. S the hole where he picked up the seeds is always empty
at the end of his turn.
When a player has no more seeds in any of his holes, the opponent can
take all the seeds in his own holes into the storehouse and the game
ends.
The game also ends when a player wins by having 25 more seeds in his
storehouse.
If at any time the remaining seeds just circulate on the board with
neither player able to capture anymore seeds, these remaining seeds are
disregarded and the player with the most seeds in the storehouse wins.
GO - An
ancient game from China. Go has gone through many stages of
evolution. Not only board size has changed over time, its rules
were modified as well. Contemporary Go board has basically two
sizes. Board included in this game is the small size (the larger
size is for tournament boards could last for hours), and it is
perfect for today's lifestyle. Detailed Go strategy is beyond the
scope of this brief introduction, but there are not many rules to learn
in order for you to enjoy a game of Go.
The game is played
by two persons. Each person will take turn to place one piece onto
the board, at the intersection of lines, with the player who chooses the
white pieces to make a move first. Player's objective is to
completely surround the opponent's piece(s) with his own pieces.
When that is achieved, the opponents piece(s) will be lifted and the
empty board area left behind is considered captured territory.
When players start
to place pieces onto the board, the pieces will be either an isolated
piece or groups of same color pieces connected to each other by the
lines. The pieces at the perimeter of the group will have lines
either connected to empty intersections or the opponent's piece(s) with
his own pieces. When that is achieved, the opponent's piece(s)
will be lifted and the empty board area left behind is considered
captured territory.
When players start
to place pieces onto the board, the pieces will be either an isolated
piece or groups of same color pieces connected to the opponent's pieces,
the opponent has successfully surrounded this group and is entitled to
lift all the pieces in it. Claimed territory can be lost in
subsequent moves if a player does not keep tight control of his
territory. However it is understood that if the territory owner
matches every move an opponent makes inside, the opponent has no chance
of recapturing this territory and it becomes a waste of time for these
meaningless moves. In some situations, a player can capture one
piece from his opponent but lose the spot again in the very next move.
He could then make a same move again and regain that same spot with the
knowledge that his opponent can repeat his move as well. This is a
localized stalemate and players cannot repeat moves more than three
times if these moves do not change the landscape of the pieces.
Winner is the
player who occupies the most number of line intersections.
Contents:
One Solid Wooden Board 11" x 11" inches
(One Side Go Game / Other Side Mancala Game)
190 White Pieces and 190 Black Pieces for Go Game
48 Jewel Stones for Mancala Game
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