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GO - MANCALA COMBINATION GAME BOARD
Enjoy the excitement of two ancient games Go & Mancala Games put into one set.
 

Wooden Games | Strategy Games
 

Award Winning
Games
 

 


 

GO - MANCALA COMBINATION GAME BOARD
 
For 2 Players

 

SW2710
Price: $19.99
Sale Price: $17.99
Savings: $2.00

Quantity:

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Availability: Usually ships within 24 hours
 

Game Description:

MANCALA - An exotic game from the continent of Africa, is one of the oldest games played by mankind.  Its history dates back to the ancient Egyptian culture, and boards were found in pyramids and temples built thousands of years ago.  Europeans travelers started to bring back this games to their homeland in the 19th century, and later to the New World.  The game has its own terminology.  The shallow cups are referred to as "holes", while the two larger end cups are "storehouses".  The stones are called "seeds".  "Sowing" refers to the action of taking the seeds and dropping them into the holes.  There are many different variations on the basic play among the various regions of Africa.  Following is one of the most popular:

Wari

Setup - Set board between two players, and each players owns the row of holes closest to him and the storehouse to his right.  Place 4 seeds in each hole (except the storehouses which serve as spots for the captured seeds and are NOT involved in the moves).  Decide which player to go first by flipping a coin.
Object - To capture as many seeds as possible.
To Play - Each player takes turn to pick up all the seeds in any one of his own hole and sow them one at a time in the next holes (including the opponent's holes) moving counterclockwise.  Do not sow into the storehouses.
After sowing, if the hole where the last stone falls is an opponent's hole that now contains 2 or 3 seeds, the player can capture all the seeds in it and the seeds in the preceding hole if it is also on the opponent side and the quantity is 2 or 3 seeds.  A player must take all the captured seeds and put them in his storehouse.
If a player picked up many seeds that allow hit to go complete rounds on the board, he always skip sowing the original holes where he picked up the seeds.  S the hole where he picked up the seeds is always empty at the end of his turn.
When a player has no more seeds in any of his holes, the opponent can take all the seeds in his own holes into the storehouse and the game ends.
The game also ends when a player wins by having 25 more seeds in his storehouse.
If at any time the remaining seeds just circulate on the board with neither player able to capture anymore seeds, these remaining seeds are disregarded and the player with the most seeds in the storehouse wins.

GO - An ancient game from China.  Go has gone through many stages of evolution.  Not only board size has changed over time, its rules were modified as well.  Contemporary Go board has basically two sizes.  Board included in this game is the small size (the larger size is for tournament boards could last for hours),  and it is perfect for today's lifestyle.  Detailed Go strategy is beyond the scope of this brief introduction, but there are not many rules to learn in order for you to enjoy a game of Go.

The game is played by two persons.  Each person will take turn to place one piece onto the board, at the intersection of lines, with the player who chooses the white pieces to make a move first.  Player's objective is to completely surround the opponent's piece(s) with his own pieces.  When that is achieved, the opponents piece(s) will be lifted and the empty board area left behind is considered captured territory.

When players start to place pieces onto the board, the pieces will be either an isolated piece or groups of same color pieces connected to each other by the lines.  The pieces at the perimeter of the group will have lines either connected to empty intersections or the opponent's piece(s) with his own pieces.  When that is achieved, the opponent's piece(s) will be lifted and the empty board area left behind is considered captured territory.

When players start to place pieces onto the board, the pieces will be either an isolated piece or groups of same color pieces connected to the opponent's pieces, the opponent has successfully surrounded this group and is entitled to lift all the pieces in it.  Claimed territory can be lost in subsequent moves if a player does not keep tight control of his territory.  However it is understood that if the territory owner matches every move an opponent makes inside, the opponent has no chance of recapturing this territory and it becomes a waste of time for these meaningless moves.  In some situations, a player can capture one piece from his opponent but lose the spot again in the very next move.  He could then make a same move again and regain that same spot with the knowledge that his opponent can repeat his move as well.  This is a localized stalemate and players cannot repeat moves more than three times if these moves do not change the landscape of the pieces.

Winner is the player who occupies the most number of line intersections.
 
Contents:
One Solid Wooden Board 11" x 11" inches
(One Side Go Game / Other Side Mancala Game)
190 White Pieces and 190 Black Pieces for Go Game
48 Jewel Stones for Mancala Game
 
 

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