Push the opponent's marbles off the hexagon board.
First player to eject six of his/her opponent's marbles wins.
After tossing for colors, blacks play first.
Players move in turn.
Once played, a move cannot be changed.
Classical starting position
On his/her turn, a player may shift one, two, or three marbles together
in any of the six possible directions, provided there is an adjacent
In line, or broadside.
When two or three marbles of the same color shift together, they
must be moved in the same direction.
Moving more than three marbles of the same color on a single turn is not allowed.
One, two, or three marbles of the same color, which are part of a larger row, may be separated from the row played.
A single move may not lead to conquering more than one space at a time.
Sumito: Pushing Means Outnumbering
Examples of a Sumito
To push your opponent's marbles, a "Sumito" must be set up, i.e. one of the three superiority positions.
The opponent's marbles may only be pushed "in line" when in contact and only providing there is a free space behind the attacked marble or group of two marbles.
Pac": Position of Balanced Forces
The only three possible Pacs are the following:
1 to 1 Pac
2 to 2 Pac
3 to 3 Pac
More than three marbles of the same color and "in line" do not change
the three to three stand-off.
In a "Pac" position, neither side can push.
The "Pac" must be broken along a different line of attack
Pushing is not allowed if:
There is no free space behind your opponent's group.
There is an empty space between your group and the opponent's.
The marbles are not in line.
A marble is ejected when it is pushed off the board. The first player
to eject six of his/her opponent's marbles wins the game