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How To Play - America's Spirit - Game Rules
America's Spirit is a special game about the United States it entertains, challenges and teaches players about the rich history, culture and accomplishments of American and its citizens.
 

History Games | Family Games | Party Games
Order America's Spirit Game
 

Award Winning
Games
 

 

Americas Spirit Game - The Family Game for Patriotic Americans - University Games Corp.
 

HOW TO PLAY - AMERICA'S SPIRIT - GAME RULES

OBJECT:
To be the first player/team to take their flag to the top of the flagpole.

SET-UP:

  1. Playing Pieces: Punch out the American Flags and place them in the plastic stands of the same color.

  2. Each player selects an American Flag and places it at the START of the flagpole.  Place the American Flag on a flagpole of the same color as the playing piece.

  3. Place the Americology cards to the right side of the game board.

  4. Place the Whaddaya Think? cards and the Who Am I? cards on the left side of the game board.

  5. Give each player a Whaddaya Think? notepad.  (You will need to provide pencils or pens.)

PLAYING:

1. Choose teams or play individually if only 2 or 3 people are playing.

2. The player/team whose birthday is closest to July 4th goes first and selects a card from the Americology deck.  The card is handed to the player on their right, now referred to as the READER.  If playing in teams, a teammate will be READER.  If playing in teams, a teammate will be READER.

3. READER starts the 30 second sand timer and begins playing the Instant America™ section of the Americology card.

Americology:

a)  PLAYER tries to guess all three names (people, place, or thing) listed on the Instant America portion of the card before the timer runs out.  READER gives clues to PLAYER by using words, phrases or descriptions, but cannot use the actual words printed on the card.  PLAYER may keep guessing until the correct answer is mentioned.  READER may use any number of clues per name, but if READER uses words on the card, play immediately ends and READER's team moves back one space.

Example:  For the answer "Civil War," one might say, "19th century armed conflict between the states" or "North vs. South conflict."

For each correct answer, PLAYER moves one notch up.

NEXT

b)  READER reads the two questions on the card.  PLAYER moves one notch up for each correct answer.  The maximum spaces that a player can move per Americology card is five spaces.
c)  IF PLAYER guesses all three names within the time limit and correctly answers both questions on the card, all players get to play a Whaddaya Think?  card.  If PLAYER does not guess all sections correctly, PLAYER's turn is over.

4.  Whadday Think? cards show how much you know about the other players.  PLAYER reads question number one aloud.  PLAYER writes down on the notepad the answer to the question as it pertains to himself/herself.  All other players write their guess at PLAYER's answer on their notepads.
If one person guesses the correct answer, PLAYER moves their flag up one notch and the player who guessed correctly also moves up one notch.  If two or more players match PLAYER, they each move up one notch.  If no players guess correctly, PLAYER does not move.  (Teammates and opposing team players play as individuals on Whaddaya Think? question.)

5.  PLAYER's turn is over after the Whaddaya Think? round.

BONUS ROUND/AMERICAN ICONS:
If PLAYER lands on an American icon (note: the notch where the bottom of the American Icon sits is considered the bonus round notch) at the end of his/her turn or after completing a Whaddaya Think? card, PLAYER now has a chance to earn bonus points.  PLAYER chooses the top card from the Who Am I? deck and hands it to READER.  There are two possible questions on each card.  PLAYER selects "left" or "right" question. READER reads clue number one for the corresponding question.  (In this case, the READER is the other team and all team members may participate.)

"WHO AM I?" BONUS SCORING:
If PLAYER guesses the correct answer after:
CLUE 1, PLAYER moves up 5 notches.
CLUE 2, PLAYER moves up 4 notches.
CLUE 3, PLAYER moves up 3 notches.
CLUE 4, PLAYER moves up 2 notches.
CLUE 5, PLAYER moves up 1 notch.
Players/Teams may only give one answer per card when playing a Who Am I? card.  If incorrect, their turn ends.

ENDING AND WINNING THE GAME:
The player whose flag reaches the top of the flagpole first, wins!

 

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