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How To Play - Apples To Apples Card Game - Game Rules
Fun Party Game - Educational Games For Kids

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Order Apples To Apples 

 

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APPLES TO APPLES
by Out of the Box

Ages 12 +
4 to 10 Players
Playing Time: 20-30 minutes
Easy To Learn
 
Starting the Game

1.  Remove the card tray from the box.

2.  Choose a player to be the first judge.

3.  The judge deals seven red apple cards, face down, to each player (including him or herself).  Players may look at their cards.

Playing The Game

1.  The judge picks a green apple card from the top of the stack, reads the word aloud, and places it face up on the table.

2.   Players (except the judge) choose the red apple card from their hand that is best described by the word on the green apple card played by the judge.  Players quickly place these red apple cards face down on the table, according to the following rules --

Six or more players:

  • The last red apple card placed on the table will not be judged and is returned to that player's hand.
    If you snooze, you lose!

Four or Five Players:

  • Only the first four red apple cards placed on the table will be judged.

  • Players may play one or two red apple cards from their hand.  (Players attempting to play two cards must place them on the table, one card at a time.)
    Nothing ventured, nothing gained!

3.  The judge mixes the red apple cards so no one knows who played which card.  The judge turns over each red apple card, reads it aloud, and than selects the one he or she thinks is the best described by the word on the green apple card.  The player of the selected red apple card is awarded the green apple card played by the judge.

4.  To keep score, players keep the green apple cards they have won until the end of the game.

5.  The judge collects all of the red apple cards played during that round and discards them into the box bottom.

6.  The card tray, and the role of judge, passes to the player on the left.  The new judge deals enough red apple cards to bring each player's hand back up to seven.

7.  Play continues following steps 1 - 6 until someone has earned enough green apple cards to win the game!

Winning The Game

(Number of Players)  -  (Green Apple Cards Needed To Win)

(4) - (8)
(5) - (7)
(6) - (6)
(7) - (5)
(8-10) - (4)

Want to Play Again?

Simply return the played green apple cards to the bottom of the card stack.  Pass the card tray to the next judge and you're ready to play again!

If you reach the end of the red apple card stacks, just shuffle the discards and refill the card tray.  The card combinations in Apples to Apples are virtually limitless.

Playing Tips

  • It's OK to play a red apple card that isn't a perfect fit.  Judges will often pick the most creative, humorous or interesting response.

  • Lobbying and "table talk" are encouraged!  Players can comment on cards and try to convince the judge to pick a particular card - either their own or a favorite choice.

  • Playing red apple cards that appeal to the judge can improve your chances of winning.  This is often called "playing to the judge."

  • Red apple cards that begin with "My" should be read from the judge's point of view.  For example, when the judge reads "My Love Life," it should be assumed that it is the judge's love life that is being described by the word on the green apple card.

Apples To Apples Variations

"Apple Turnovers"
For a change of taste, start by dealing five green apple cards to each player.  The judge turns over a red apple card from the top of the stack.  Players choose the green apple card from their hand that they think best describes the word on the red apple card.  The judge then selects the green apple card he or she thinks is best, and awards the red apple card to the person who played the selected green apple card.

"Baked Apples"
For a more leisurely and thoughtful game, allow everyone, except the judge, to play a red apple card in each round.  You may wish to set a time limit for each round to prevent a player from taking too much time.

"Crab Apples"
For a tart twits, choose the judge red apple cards that are least like, or the opposite of, the word on the green apple card.  For example, you might choose "Charging Rhinos" when the word "Dainty" is played.

  

 

 

 
 
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