by Out of the Box
Ages 12 +
4 to 10 Players
Playing Time: 20-30 minutes
Easy To Learn
Starting the Game
1. Remove the card tray from
2. Choose a player to be the
3. The judge deals seven red
apple cards, face down, to each player (including him or herself).
Players may look at their cards.
Playing The Game
1. The judge picks a green
apple card from the top of the stack, reads the word aloud, and places
it face up on the table.
2. Players (except the
judge) choose the red apple card from their hand that is best described
by the word on the green apple card played by the judge. Players
quickly place these red apple cards face down on the table, according to
the following rules --
Six or more players:
Four or Five Players:
Only the first four red apple cards placed
on the table will be judged.
Players may play one or two red apple
cards from their hand. (Players attempting to play two cards must
place them on the table, one card at a time.)
Nothing ventured, nothing gained!
3. The judge mixes the red
apple cards so no one knows who played which card. The judge turns
over each red apple card, reads it aloud, and than selects the one he or
she thinks is the best described by the word on the green apple card.
The player of the selected red apple card is awarded the green apple
card played by the judge.
4. To keep score, players
keep the green apple cards they have won until the end of the game.
5. The judge collects all of
the red apple cards played during that round and discards them into the
6. The card tray, and the
role of judge, passes to the player on the left. The new judge
deals enough red apple cards to bring each player's hand back up to
7. Play continues following
steps 1 - 6 until someone has earned enough green apple cards to win the
Winning The Game
(Number of Players) - (Green Apple Cards Needed To Win)
(4) - (8)
(5) - (7)
(6) - (6)
(7) - (5)
(8-10) - (4)
Want to Play Again?
Simply return the played green apple cards to the bottom of the card
stack. Pass the card tray to the next judge and you're ready to
you reach the end of the red apple card stacks, just shuffle the
discards and refill the card tray. The card combinations in Apples
to Apples are virtually limitless.
It's OK to
play a red apple card that isn't a perfect fit. Judges will often
pick the most creative, humorous or interesting response.
"table talk" are encouraged! Players can comment on cards and try
to convince the judge to pick a particular card - either their own or a
apple cards that appeal to the judge can improve your chances of
winning. This is often called "playing to the judge."
cards that begin with "My" should be read from the judge's point of
view. For example, when the judge reads "My Love Life," it should
be assumed that it is the judge's love life that is being described by
the word on the green apple card.
For a change of taste, start by dealing five green apple cards to
each player. The judge turns over a red apple card from the top of
the stack. Players choose the green apple card from their hand
that they think best describes the word on the red apple card. The
judge then selects the green apple card he or she thinks is best, and
awards the red apple card to the person who played the selected green
For a more leisurely and thoughtful game, allow everyone, except the
judge, to play a red apple card in each round. You may wish to set
a time limit for each round to prevent a player from taking too much
For a tart twits, choose the judge red apple cards that are least
like, or the opposite of, the word on the green apple card. For
example, you might choose "Charging Rhinos" when the word "Dainty" is