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WHAT'S IN THE BOX
The 64
Bosworth game pieces are divided by color into four 16-piece
sets. Each player selects a color to represent his or her kingdom.
Each 16-piece
set consists of the pieces shown at the right. Generally,
each
Bosworth piece moves and captures just like the chess piece
silhouetted behind the character.
The Game
Board
The game board represents Bosworth Field where all the action takes
place. Each player starts from one of the four-space field caps
located
along the sides of the board. The four corner spaces are
not used in the
game.
THE OBJECT
OF BOSWORTH
Each player must protect his or her king from capture, while
attempting
to capture and eliminate all opposing kings.
SETTING UP
THE GAME
1. Unfold the game board.
2. Separate the pieces by color into four 16-piece sets. Each player
selects a color to represent his or her kingdom.
3. Each player selects one of the four field camps along the
sides
of the board. The choice of available field camps depends
upon the
number of players. In two and three player games, cover
the unused
field camp spaces with face down pieces from an unused color
set.
These spaces will not be used in the game.
4. Players place one of their pawns, face up, in each of their
four field
camp spaces.
5. Players shuffle their 12 remaining pieces and stack them,
face down,
to form their own draw pile.
6. Each player draws four pieces for his or her hand. Players may look
at the pieces in their hand.
7. Choose one player to go first. Play proceeds
clockwise.
WHAT YOU
MUST DO ON YOUR TURN
1. Move
and/or Capture
Move one of your pieces currently on the board to an unoccupied
space,
or to a space occupied by an opponent. If you land on a
space occupied
by an opponent you capture that piece. Place all
captured pieces in a
discard pile. If you temporarily have no
pieces on the board, or if all of
your pieces are blocked and you are
unable to move or capture, skip
to the reinforcement phase of your turn.
2.
Reinforce
Fill all unoccupied spaces in your field camp with
pieces selected from
your hand. You may only fill
unoccupied field camp spaces during your
turn, and only after you have
completed the movement and/or capture
phase. When you run out of
pieces, cover any unoccupied spaces in your
field camp with a face down
pieces from a discard pile-movement is no
longer allowed in these
spaces.
3.
Recruit
Draw pieces from your draw pile to bring your hand up to four.
When your draw pile is depleted you can no longer recruit.
WINNING THE
GAME
Control the last surviving king and you win the battle of Bosworth!
MOVEMENT AND
CAPTURE
PAWN
-
Pawns may move
forward one or two spaces on their first move
-
After their
fist move, pawns move one space forward, or one space sideways in
either direction.
-
Pawns may not
move directly backwards, toward their own field camp.
-
Pawns may not
move sideways within their own field camp.
-
Once a pawn
leaves its field camp, it may never return.
Movement
When Capturing
-
Pawns capture
by moving one diagonal space in any direction.
-
Pawns may not
capture pieces within their own field camp.
-
With 4 players,
pawns may capture an opponent's piece on their first move
ROOK
KNIGHT
-
Knights move in
the shape of an "L", two spaces forward, backward, or sideways, followed
by one space at a 90-degree angle in either direction.
BISHOP
QUEEN
KING
-
Kings move one
space in any direction.
-
Kings in
Bosworth are allowed to capture pieces from their
own kingdom.
-
A player
remains in the game, until his or her king is captured,
even if he or
she temporarily has no pieces on the board.
Kings in
Check
-
If, at the
beginning of a player's turn, his or her king is on a space where it can
be captured by an opposing piece, it is considered to be in "check".
In this case, the player must immediately do one of the following:
-
1.
Move the king to a space where it cannot be captured.
-
2.
Block the threatening piece by moving a different piece.
-
3.
Capture the piece that threatens the king.
-
4.
Escape check by using the king to capture one of its own pieces.
If the king is unable to avoid being in check, it must "freeze" - that
is, it must remain stationary, and hope that another player will make a
move to eliminate the threat. If a player's king is frozen, the
player must move another piece, if possible.
-
A player may
not move his or her king into check
-
If it is their
only option, players must reinforce their field camp with a king, even
if it means that their king enters the game in check.
-
Players are not
required to announce that they have placed an opponent's king in check.
CAPTURING
KINGS
Kings are captured in the same manner as all the other pieces on the
board - that is, by landing on their space. The capture of a
player's king
results in the elimination of that player from the game.
In a 2-player
game this results in victory for the captor.
In 3-and-4
player games:
1. The defeated player's pieces are immediately
removed from the board.
2. Unoccupied spaces in the defeated player's field camp are covered
with
face down pieces from a discard pile. These spaces will not be
used
for the remainder of the game. As soon as openings occur in
the
defeated player's field camp, they must be covered immediately with
face
down pieces.
3. As a reward, the captor is granted the queen from the defeated
player's
kingdom (even if the queen had previously been captured by
another
player). The queen is placed into the hand of the captor, and
will
re-enter the game during the reinforcement phase of his or her turn.
If the captor's field camp spaces are all filled with face down pieces,
he or she may remove one of the pieces to make an opening for the
captured queen to re-enter the game.
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