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How To Play - Brain Quest Game - Game Rules
Brain Quest covers the key subjects taught in school in a fast-paced game for kids
in grades 1-6.  And while they play, the game teaches and reinforces,
with questions that challenge kids to compare, contrast, visualize, interpret,
and solve - in other words, to actually think! 
 

 

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Brain Quest 1-6TM Game Instructions

Object of Game
To be the first player to reach Finish; players race along the path
by correctly answering questions.

Equipment
Brain Quest Game Board
256 Cards
4 Playing Pieces
1 Die

Parents' Summary of Rules
To start the game, the youngest player rolls the die. The player on the
youngest player 's left becomes the Reader for this turn. The Reader
picks a card from the tray and announces the category at the top of
the card. The youngest player chooses a grade level equal to or
greater than his/her current grade (for the purposes of this game,
players who are between grades are in the grade that they just
completed). The Reader reads the question from the chosen grade
level, and the youngest player answers. If the youngest player
answers correctly, s/he moves his/her playing piece the number of
spaces rolled on the die plus the number of grade levels above his/her
grade level (if any) for the question. For example, fourth graders who
roll a 2 and answer a sixth grade question correctly move 4 spaces
(2 for the die roll plus 2 for answering a question two grade levels
higher than their current grade.) If the youngest player answers
incorrectly, s/he may not move. Play passes to the left (the player
who was the Reader rolls the die, and the player to his/he left
becomes the Reader for this turn.) The first player to reach Finish is
the winner.
 
Set Up
1. Each player chooses a playing piece and places it at Start.
2. Questions are printed on the side of the cards with yellow bands
at the top; answers are printed on the side with red bands.
3. Fold the Brain Quest cards in half so that the questions
(yellow side) face out.
4. Fill section 6 of the tray with cards, and place any extra cards aside. Leave section 7 open for discards.
5. Players should sit around the board according to their ages.
The youngest player should sit down first, then the second youngest
player should sit on the youngest player 's right, etc. The oldest
player should end up on the youngest player 's lets. This seating
arrangement will allow players to read questions close to their own
grade level.
6. Suggestion: Have pencils and paper available, particularly for
some of those pesky Math questions!
 
Starting the Game
The youngest player ("Player") starts by rolling the die. The player
on the youngest player 's left will be the "Reader" for this turn. The
Reader picks a card from the tray and reads aloud the subject at the
top (English, Math, Science, Social Studies, or Grab Bag.) Readers
should pinch cards shut so that the answers are hidden inside the
cards.
 
Choosing a Question
Each card has six questions on it, one for each grade level in the
game (1-6). After hearing the subject, the Player announces a grade
level equal to or greater than his/her current grade level. Players earn
a bonus for answering questions from grade levels higher than the
grade they are in (please see Moving and Bonus Points, below.)
Players may not choose a grade level lower than their current grade.
 
During the summer, Players' grade levels are the grades that they
just completed. Sixth graders, and players who have completed sixth
grade, may only answer sixth grade questions.
 
After the Player picks a grade level, the Reader reads the
question from that grade level on the card. The Player answers the
question, and the Reader announces whether the answer is correct
or incorrect. If Players give incorrect answers, Readers should
announce  the correct answers. Answers are printed inside the cards.
 
Moving and Brain Quest Bonuses
When Players answer correctly, they move their playing pieces the
number rolled on the die plus a Brain Quest Bonus of one space for
each grade level above their current grade. For example, a third
grader who rolls a 4 and correctly answers a sixth grade question
moves seven spaces on this turn (4 from the die plus one extra space
for each grade above third grade.) Sixth graders may not earn Brain
Quest Bonuses.
 
Players must move the full number of spaces they earn on each turn
(exception" please see Finish, below.) Players' turns are over after
moving.
 
Players may not move when they answer incorrectly, and their turns
are over.
 
Players Who Have Completed Sixth Grade
Players in junior high may only answer sixth grade questions, and
they  must subtract 1 from each die roll. Players who have completed
junior high may only answer sixth grade questions, and must subject
2 from each die roll. Players who subtract from a die roll and end up
with 0 or a negative number lose their turn.
 
Continuing Play
When a player's turn is over, the Reader becomes the new Player.
The person on the new Player's left becomes the new Reader.
 
Track
When Players reach the track, they move their playing pieces along
the lanes of the track that have the same number as their grade levels.
For example, all first graders will move along the track marked "1."
 
The Mud Puddle
Players who end their turn on the mud puddle space at the end of the
track lose their turn. Players may only lose one turn per game in the
mud puddle. Players still serve as Reader while they are in the puddle.
 
Foursquare
Players must move through the foursquare portion of the board in
numerical order, starting at space 1.
 
Finish
The first person to reach Finish wins the game. Players may stop on
Finish even if they have more spaces left to move (this is the only
time that Players may move less than the full amount of spaces that
they earn.)
 
Tips for Reading Questions
There are two types of questions in the game that Readers should
take special care in reading: questions that include an underlined
space(__) and questions that have letters with dashes between them
(for example, M-r-s.) Players fill in missing words for questions with
an underlined space; Readers should say "blank" whenever the
underlined space appears so that Players will know where the
missing  words belong. Questions that include letters with dashes
usually deal with spelling; when Readers see dashes, they should say
each letter separately.
 
Finally, our special Peek & See Cards are deigned so that Readers
can play along too--so don't peek!
  

 
 
 

 

 
 
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