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HOW TO PLAY - CHARGE IT! - GAME RULES
The object of Charge It! is to acquire the right combination of "paid up"
credit cards, purchased items and cash.
 

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Charge It Board Game - Money Game - Talicor, Inc. - *Charge It! Board Game* -  money game, kids board games, Educational Board Games for kids, math games, educational games
 

HOW TO PLAY - CHARGE IT! - GAME RULES

Game Rules for Charge It Game:

The object of Charge It! is to acquire the right combination of "paid up"
credit cards, purchased items and cash. 
 
Play on the board goes between the inside track to obtain credit cards
(issued only after credit is approved) and the outside track to shop. 
Players try to remain on the inside track until they have a credit card
and then go to the outside track to begin purchasing items.  There are
several ways to go between tracks.  Choices must be made between
saving cash and buying items on credit.  Cash is given at Pay Day and
players then must pay on their credit card accounts. 
 
When a player has purchased any four items with credit cards, the player
is able to draw a Secret Goal Card from the top of that deck.  DO NOT
SHOW IT TO THE OTHER PLAYERS! 
This card is kept by the
player for the remainder of the game.  It tells what combination is needed
to win: the number of Item Cards, the number of paid up credit cards and
how much cash.  There are several different Secret Goal Card scripts. 
To attain these goals, a player sometimes needs to buy, sell or trade
Item Cards already owned by the other players.
 
There may be some players who believe it is un-wise to have many
credit cards.  Some may fail to get good credit.  These players may
choose to win with one credit card, one purchased Item and $4,000
cash.  Can you guess how the other players will try to win? 
Have fun!
 
EQUIPMENT
The equipment of CHARGE IT! consists of 1 game board, 2 dice,
4 pawns, 4 sets of action cards, 16 credit cards, 40 Item Cards that
match the purchase Items on the board, and 1 bundle of play money. 
Have paper and pencil ready to keep score of the money owed on
the credit card accounts.
 
THE PLAYERS
 
There are 2 - 4 players, of which 2 of the players also serve as the
Money Manager and the Credit Manager.
 
MONEY MANAGER'S DUTIES
1.  Organize and keep one supply of game money which is shared
between the Credit Manager and the Money Manager as needed.
 
2.  Hand out Pay Day money: $300 each time a player lands on or
passes Pay Day on either track.
 
3.  Hand out or take in money as directed by the board spaces
or action cards.
 
4.  Issue Item Cards to players when purchases are made.
 
5.  Buy back Item Cards at half price when player needs cash.
 
CREDIT MANAGER'S DUTIES
1.  Issue credit cards when players qualify during play.
 
2.  Set up tally sheet and keep accurate records of money owed
on each credit card under player's name.
 
3.  Require minimum payment of money owed on all credit cards
from each player who lands on or passes Pay Day.  May accept
more than the minimum due.  Adjust figures to reflect payment made. 
Players may settle with Credit Manager only on Pay Day. 
See tally sheet details.
 
4.  Take back credit card if a player is unable to meet the minimum
payment due.  Continues to collect from the player each Pay Day
until the full balance has been paid.
 
GET READY TO PLAY
1.  Place the board on a flat surface.  Notice there are two tracks: 
the shorter inside track to obtain credit cards and the longer outside
track for shopping.  The outside track corners are divided into two
spaces each.  The Pay Day and Pay on Credit Card notices occur
on the same corner of both tracks.  The outside track has eight
differently colored Item groups from which to make purchases.
 

2.  Shuffle the Secret Goal Cards, the Apply for Credit Card cards,
the Expense Cards and the Income Cards separately.  Place each
deck face down on its own space on the board.
 
3.  The Money Manager issues $740 in cash to each player as
follows:  5-$100's   3-$50's   3-20's   3-$10's
 
4.  There are four different credit cards:  Quick Charge, 
American Success, Recover and The Bold Card.  The players
must qualify for these cards as they go around the board.
 
THE PLAY
1.  Before playing for the first time, please read the CHARGE IT!
game description on the first page.  Each player selects a pawn and places it on the INSIDE track MARKED "Start".  Each player throws the dice and the player with the highest total begins.

2.  The first player throws the dice again and moves the pawn clockwise the number of spaces indicated.  Follow the instructions as stated by the space.  Any number of players may be on the same space at the same time.  Play passes to the left.

3.  A player who throws doubles gets another turn.

4.  PAY DAY - When passing Pay Day, a player first collects $300 pay, then pays from minimum to full amount due on each credit card, and follows the instructions on the square where the pawn lands.

5.  APPLYING FOR CREDIT - When a player lands on "Apply for Any Credit Card" or "Apply for a Named Credit Card", player then draws a card from the top of the Apply for Credit Card deck.  If the card drawn shows credit approval, the Credit Manager issues a credit card to the player.  The card is kept during the game as long as the player can make minimum payments.

6.  CHANGING TRACKS - Play goes back and forth between the tracks in three ways.  The chance to change tracks can only happen when the total on the dice actually lands a player on one of the opportunity squares.

  • OPTION CORNERS - At the three yellow arrow "option" corners: if the player's choice is to change, slide the pawn along the arrow as a free completion move to the other track.

  • GO TO THE INSIDE TRACK - Two outside track squares have a yellow arrow pointing to an inside track Expense square.  The player must complete the move by sliding the pawn to the inside track and taking an Expense Card.

  • GO TO THE OUTSIDE TRACK - Two inside track squares say "Go to the Outside Track" to any square in the specific Item group.  The player must slide the pawn directly to the square below.  If the Item is available, the player may purchase it.

A PLAYER MAY NOT CHANGE TRACKS AT THE PAY DAY CORNER!!

7.  A player who has a credit card usually wants to go to the Outside track to make purchases.  As a player lands on Items on the outside track, the player has the choice of buying or not buying the Item, if it is available.  Items may only be bought from the board with a credit card.  The Credit Manager records the purchase.

8.  SECRET GOAL CARD - When a player has purchased any four Item Cards with a credit card, the player is allowed to take a Secret Goal Card.  The cared will indicate to the player what is needed to win.  DO NOT SHOW IT TO THE OTHER PLAYERS.  Keep it aside while play continues.

9.  BUY, SELL, OR TRADE ITEMS - At the beginning of their turns, players may buy, sell, or trade any of their owned Item Cards for those of any other player.  Upon the completion of buying, selling, or trading, players throw the dice and continue with their regular turns.

10.  If a player is unable to meet the Credit or Money Managers' demands for payment, the manager must purchase Item Cards back from that player at half price and return them to the Item Card Deck.  The Item Cards then become available for purchase.

WAYS TO WIN

1.  Secret Goal Card:  Play continues until one player announces to the group and shows that all the requirements of that player's Secret Goal Card have been achieved.  In the event that two or more players meet their Goal Card Requirements at the same time, the player with the most cash is the winner.

2.  Surprise Cash Winner:  The second way to win is NOT on any of the Goal Cards.  To win, a player must obtain at least one paid up credit card, one Item Card and $3,300 cash.  The surprise aspect comes as the player may be one who has already drawn a Secret Goal Card and decides to change strategy.  This may be a player who spends to much time on one track or the other or who fails to obtain enough Credit Cards or Items.  Often this winner is a player who truly believes in saving cash and purchasing few Items.  When a Secret Goal Card winner and a surprise cash winner tie, the one with the most cash is the CHARGE IT! game winner.  Shorter Game:  At the end of a given playing time, each player totals the purchase price of the owned Item Cards, adding that to the player's total cash.  Next, add up the amounts still owed on the player's credit card and subtract this sum from the cash and Item Card total.  The player with the highest total amount is the winner.

GENERAL RULES

  1. No player may borrow or lend money.

  2. After a draw card is used, it goes to the bottom of its deck.

  3. Credit cards may not be sold, traded or used by another player.

  4. Players may have only one of each credit card.

  5. Credit limit on each credit card is $800.

  6. Each Item purchased is limited to one credit card.  The total price may not be split between two or more credit cards.

  7. The purchase of Item Cards from the board is only by credit card.  All other transactions must be paid for with cash.

  8. No player may own more than 10 Items.

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