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HOW TO PLAY - CHECK OUT GAME - GAME
RULES
Availability: Usually
ships within 24 hours
Object
Be the first player
to run out of cards by correctly placing groceries in aisles without
repeating color or object.
Setup
Place the Aisle Hub
in the center of the playing area. Shuffle the deck of cards and
deal a card next to each section of the Aisle Hub. No color or
object may be repeated in an aisle.
If a card matches
the corresponding item on the Aisle Hub in color or shape, put it back
in the deck and deal a new card.
Next, deal cards
out to each player as follows:
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2-player game:
13 cards per person
-
3-player game:
9 cards per person
-
4-player game:
7 cards per person
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5-player game:
6 cards per person
Stack your cards
face down in front of you, without looking at them.
Stack the remainder
of the cards face down to form a neutral draw pile within reach of all
players.
Give three coins to
each player.
How to Play
Choose a player to
start the game (such as the youngest player or the player whose birthday
is coming up next). When all players are ready, the starting
player turns over the top card from the neutral draw pile so that it's
visible to everyone. Now, without taking turns, try to be the
first to shout out the number of an aisle that does not already have
either the Color or the Object shown on the card. As soon as
someone shouts out an aisle number, the round stops and all players
should check to make sure that the card fits in the aisle.
If the card
fits.....
If you're the first
player to call out an aisle number and the card fits the requirements,
place it in the aisle, overlapping the last card.
Then turn over the
top card from your face down pile to start the next round. All
players now look at the card on top of your pile and try to be the first
to shout out a new correct aisle.
Notes
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It's possible that
a card can fit into more than one aisle, but only the first correctly
called-out aisle wins.
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The objects printed
on the Aisle Hub count as items in their respective aisles. Be
sure to look at them as well when searching.
If the card
doesn't fit...
If you call out an
aisle but the card can't actually be placed there because it matches
either a color or object that's already in the aisle, you must forfeit
one of your coins.
For example:
You're racing to find an aisle for green candy, and you call out
"4!" But you can't put the green candy in aisle 4, because there
is already a green bagel in that aisle.
If you lose all
three of your coins, your out of the game.
Note:
When a player calls out a wrong aisle, the next player to call out a
correct aisle gets to place the face up card in the aisle, then turns
over the top card from his pile to start the next round.
Check Out!
As the game
progresses, it might become possible that a card can't fit anywhere
because there's either a duplicate object or color already in each of
the six aisles. When this happens, the first player to call out
"Check Out!" wins the round and gets to turn over her own top card to
start the next round. Put the card that didn't fit at the bottom
of the neutral draw pile.
For example:
You're looking to place orange eggs, but all of the aisles already have
either eggs in them, or orange foods in them, or both.
Note:
If you say "Check Out!" but someone finds an aisle that fits, you must
forfeit one of your coins.
Ties
If two or more
players call out a correct aisle at the same time, they must enter a
tiebreaker round. Put the current face up card at the bottom of
the neutral draw pile, then turn over the top card from that pile.
The tied players (but no one else) must race to find a correct aisle for
this new card.
Ending the Game
The first player to
run out of cards is the winner. (As soon as you turn over your
last card, you win - the last card is not actually played.)
Note:
If no one runs out of cards, but all other players run out of coins, the
player left with coins is the winner.
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