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HOW TO PLAY - CHECK OUT GAME - GAME RULES
 
The Quick Scanning Grocery Game
 
Attention shoppers! Take the express lane to fun in this fast-paced game
of visual perception and quick reflexes.
 

Card Game | Math Game | Party Games | Travel Games
Order Check Out Game

 

Award Winning
Games
 

 

Check Out Game - Card Game - Gamewright
 

HOW TO PLAY - CHECK OUT GAME - GAME RULES

Availability: Usually ships within 24 hours
 

Object

Be the first player to run out of cards by correctly placing groceries in aisles without repeating color or object.

Setup

Place the Aisle Hub in the center of the playing area.  Shuffle the deck of cards and deal a card next to each section of the Aisle Hub.  No color or object may be repeated in an aisle.

If a card matches the corresponding item on the Aisle Hub in color or shape, put it back in the deck and deal a new card.

Next, deal cards out to each player as follows:

  • 2-player game:  13 cards per person

  • 3-player game:  9 cards per person

  • 4-player game:  7 cards per person

  • 5-player game:  6 cards per person

Stack your cards face down in front of you, without looking at them.

Stack the remainder of the cards face down to form a neutral draw pile within reach of all players.

Give three coins to each player.

How to Play

Choose a player to start the game (such as the youngest player or the player whose birthday is coming up next).  When all players are ready, the starting player turns over the top card from the neutral draw pile so that it's visible to everyone.  Now, without taking turns, try to be the first to shout out the number of an aisle that does not already have either the Color or the Object shown on the card.  As soon as someone shouts out an aisle number, the round stops and all players should check to make sure that the card fits in the aisle.

If the card fits.....

If you're the first player to call out an aisle number and the card fits the requirements, place it in the aisle, overlapping the last card.

Then turn over the top card from your face down pile to start the next round.  All players now look at the card on top of your pile and try to be the first to shout out a new correct aisle.

Notes

  • It's possible that a card can fit into more than one aisle, but only the first correctly called-out aisle wins.

  • The objects printed on the Aisle Hub count as items in their respective aisles.  Be sure to look at them as well when searching.

If the card doesn't fit...

If you call out an aisle but the card can't actually be placed there because it matches either a color or object that's already in the aisle, you must forfeit one of your coins.

For example:  You're racing to find an aisle for green candy,  and you call out "4!"  But you can't put the green candy in aisle 4, because there is already a green bagel in that aisle.

If you lose all three of your coins, your out of the game.

Note:  When a player calls out a wrong aisle, the next player to call out a correct aisle gets to place the face up card in the aisle, then turns over the top card from his pile to start the next round.

Check Out!

As the game progresses, it might become possible that a card can't fit anywhere because there's either a duplicate object or color already in each of the six aisles.  When this happens, the first player to call out "Check Out!" wins the round and gets to turn over her own top card to start the next round.  Put the card that didn't fit at the bottom of the neutral draw pile.

For example:  You're looking to place orange eggs, but all of the aisles already have either eggs in them, or orange foods in them, or both.

Note:  If you say "Check Out!" but someone finds an aisle that fits, you must forfeit one of your coins.

Ties

If two or more players call out a correct aisle at the same time, they must enter a tiebreaker round.  Put the current face up card at the bottom of the neutral draw pile, then turn over the top card from that pile.  The tied players (but no one else) must race to find a correct aisle for this new card.

Ending the Game

The first player to run out of cards is the winner.  (As soon as you turn over your last card, you win - the last card is not actually played.)

Note:  If no one runs out of cards, but all other players run out of coins, the player left with coins is the winner.

 

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