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HOW TO PLAY - CHIME WITH RHYME - GAME
RULES
LEARNING GOAL:
Rhyming contributes to early reading and spelling achievement and is
an important foundation in helping children become aware of individual
sounds in words. Chime with Rhyme is a wonderful way to
target essential sounds for early literacy success.
Children learn to focus on the sound component of speech with this fun
game.
RULES OF PLAY
INTRODUCTION:
Before playing the game encourage
the players to name all the pictures on the puzzle pieces. Discuss
the pictures to familiarize players with the vocabulary and ask probing
questions to reinforce their understanding of new vocabulary. Make
sure the payers understand the concept of rhyme. An easy
explanation is that rhyming words have the same ending sound:
(cat, bat, hat) (rain, cane, train).
PROBING QUESTIONS:
Can you name this?
How would you use this?
Can you tell me a story about this?
Where would you find this?
RHYMING TRIPLETS: 1 or
More players
This is a fun activity that helps players create sequences of rhymes.
Separate the puzzle pieces and arrange them randomly in front of the
players. The players take turns connecting three pictures that
rhyme. Players are encouraged to say the names of their rhyming
pictures out loud while simultaneously using their pointer finger to
touch the pictures they are naming. For example: The player says,
"lock" (point), "block" (point), and "sock" (point). The game ends
when all puzzle pieces are matched.
RHYMING MEMORY: 2
Players
This is a rhyming game that also
strengthens memory skills. Choose the following 9 pairs of rhyming
puzzle pieces for this game: (bun/one, cat/hat, four/core, phone/bone,
cake/snake, rain/train, pan/can, three/tree, car/jar). There will
be 18 puzzle pieces in total. Mix up the puzzle pieces and place
them face down in three rows. The first player chooses a puzzle
piece and turns it over to reveal a picture. Make sure players
name each picture out loud. Next, the starting player turns over
another puzzle piece, trying to find a rhyming match. If the
player is successful he may take the rhyming pair and connect them for a
rhyming match. If he is unable to make a match he must return the
puzzle pieces face down and play proceeds with the player to the left.
When all the puzzle pieces have been turned over and matched, the player
with the most matches wins the game.
Variation:
For a more challenging game players
can be asked to complete matches by finding three rhyming pictures at a
time (rain/cane/train). There will be 15 puzzle pieces in total.
Set the game up with 3 rows.
RHYME TIME: 2 or
More players
This game provides players with
additional rhyming practice using three rhyming puzzle pieces to
complete a match. Mix up all the rhyming puzzle pieces and deal
them out face up in front of each player. It is okay if one player
has more puzzle pieces than another. The first player chooses one
puzzle piece to place face up in the center of the table (rake).
The next player must find a rhyming picture to place next to the
starting player's puzzle piece (cake). Play continues in this way
and the first player to add the third rhyming picture (snake) shouts,
"Rhyme Time!," connects the three rhyming puzzle pieces, takes them for
his winnings, and goes again. If a player does not have a rhyming
match during his turn he must say "pass" and play proceeds with the next
player. When a player runs out of puzzle pieces he is out of the
game. Players should count any remaining rhyming matches in their
possession at the end of the game toward their winnings. The
player with the most rhyming puzzle pieces when the game is over is the
winner! Encourage players to name pictures on the puzzle pieces
out loud to increase their awareness of sounds in words.
RHYMSTERS: 1 or More players
This is an adult-directed sound switching game. Players
improve their skill of manipulating sounds in preparation for reading
and spelling. The addition of alphabet letters allows players to
experience a more challenging skill level. Use the alphabet
letters with this game. You will need two paper bags. Place
all the rhyming puzzle pieces in one paper bag and the alphabet letters
in the other. The starting player reaches into the bag with the
rhyming puzzle pieces and chooses one to place face up on the table.
Next, he reaches into the second paper bag and pulls out an alphabet
letter to place next to the rhyming puzzle piece. The player must
name the picture on the rhyming puzzle piece and then create a new
rhyming word beginning with the sound of the alphabet letter he has
chosen. For example: If the player has picked the dog and
the letter N he must say "dog/Nog." The rhyming
words created by the players may be real or nonsense words. When a
player requires support with this activity an adult should model the
correct response. Play proceeds with the next player and continues
until all alphabet letters are gone.
Variation:
For a more challenging activity
players can create long sequences of rhymes by placing a puzzle piece in
the center of the table and taking turns adding to it with the alphabet
letters: (Pan, Fan, Dan, Gan, Han, Jan, Kan, Lan, Man, Nan, Ran, San,
Tan, Van, Wan, Zan).
SOUNDS OUT!: 1 or More player
This is and adult-directed game where players must select the puzzle
piece that does not rhyme from a choice of three. Place all
45 puzzle pieces on the table in the following groups of three:
(sock/lock/bell), (goat/boat/block), (nail/pail/can), (train/coat/rain),
(phone/bone/sun), (bun/frog/one), (core/bat/four), (fan/car/jar),
(star/mop/stop), (shell/key/well), (snake/cake/cone), (tree/top/three),
(dog/log/snail), (can/pan/door), (cat/rake/hat). The first player
chooses a sequence of three pictures by pointing and naming each
picture. Next, the player must name the picture that does not
rhyme by pointing to it and saying "Sounds Out!" The player places
the picture that does not rhyme in a discard pile, connects the two
rhyming puzzle pieces, and sets them aside. Play proceeds with the
next player and ends when all rhyming pairs have been connected.
During this game it is important to encourage players to tell why a
picture doesn't rhyme. The fact that rhyming words always have the
same ending sound should be reinforced.
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