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HOW TO PLAY - CHOMP! CARD GAME - GAME
RULES
Availability: Usually
ships within 24 hours
Object:
Chomp your way to
the top of the food chain by collecting all of the cards. The
first player to collect all of the cards wins the game.
Before You Dive
In...
Each player will
want to familiarize themselves with the game's sea creatures and know
who chomps what. Take the time to look over the cards and learn
each critter's place in the food chain.
Chomp! Food
Chain Explained
The higher a
creature is on the food chain, the more it can chomp. Creatures
cannot chomp their own kind (this is a civilized game, after all)
or anything higher up the food chain. Nobody can chomp an Octopus
or an Electric eel, which are special cards explained below.
This is CHOMP!'s
food chain chomp order:
-
Shark - Is
at the top of the food chain. Nothing can chomp a Shark, and a
Shark can chomp anything except another Shark, an Octopus or Electric
Eel.
-
Seal - Can
chomp a Big Fish, Little Fish, Shrimp, or Plankton
-
Big Fish -
Can chomp a Little Fish, Shrimp, or Plankton.
-
Little Fish -
Can chomp Shrimp or Plankton.
-
Shrimp - Can
only chomp Plankton.
-
Plankton -
Can't chomp anything (sorry, guys).
Set-up
Once you are
familiar with the chomping order, remove the two Chomp! sequence cards,
then shuffle and deal the remaining cards face down, equally to each
player. Place any extra cards back in the box, out of play.
Stack your cards face down in a pile in front of you. Don't look!
Game Play (for
three or more players)
In unison, all
players turn over the top card of their pile into the center of the
playing area. The first player to slap the card with the lowest
creature on the food chain and shout "Chomp!" wins the round. He
collects all the cards his card can chomp and places them face down in a
separate discard pile. If your card couldn't be chomped, place it
in your discard pile.
Note: If
the lowest card is yours, you are not allowed to chomp.
Example
Four players turn
over a Seal card, a Shark card, a Big Fish card, and another Big Fish
card. Since the Big Fish is the lowest creature on this particular
food chain, only the players who turned over the Seal and Shark cards
can chomp this round. The player that slaps either of the Big Fish
cards and shouts "Chomp!" first, wins the round.
Possible
Outcomes
If the player with
the Shark card comps first, he would take all the cards because the
Shark is at the top of the food chain.
If the Seal card
player chomps first, she would take both Big Fish cards and her own
card. She can't chomp the Shark card because it's higher than the
Seal on the food chain, so the Shark card player puts his card in his
discard pile.
Play continues with
all players turning over their top card at the same time.
When your pile runs
out, shuffle your discard pile, place it face down in front of you and
continue playing.
Beware the Bad
Chomp!
Be quick - but not so quick that you comp when you shouldn't
You've made a Bad
Chomp if you:
-
slap another
player's card that's higher on the food chain than yours, or
-
slap another
player's card that's the same as yours, or
-
slap your own card,
or
-
slap a card in an
Octopus Ink Out
If you make a Bad
Chomp, put the top card of your pile face down in the playing area.
The winner of the round takes both of your cards along with the other
cards she can chomp. If there is no winner that round, your cards
stay in the center. The winner of the next round then takes your
cards.
Action Cards
Electric Eel:
Feeding Frenzy!
If an Electric Eel
card is turned over, a feeding frenzy occurs. Any player can chomp
any card, except her own. The first to slap another player's card
and shout "Feeding Frenzy!" takes all the cards, even those that are
higher on the food chain.
Octopus: Ink
Out!
When an octopus
senses danger, it will squirt ink to darken the water surrounding it.
Since no one can see, no one can chomp and all cards played are set
aside. Each player plays another card. The first to slap the
lowest card and shout "Chomp!" gets any cards from the current round she
is allowed to chomp as well as all the cards from the Octopus Ink Out
round. Any cards from the current round she can't chomp, are
reclaimed by the players who turned them over.
If you chomp when
an Octopus card is turned over, you've made a Bad Chomp.
Octopus vs.
Electric Eel
If an Octopus and
an Electric Eel turn up at the same time, the Eel prevails and starts a
Feeding Frenzy!
Breaking a Tie
If two or more
players chomp at the same time, set aside the cards just played.
Each player plays another card. The first to slap the lowest card
and shout "Chomp!" wins all the cards from the tie round. She also
gets any cards from the previous round that she is allowed to chomp.
Any cards she can't chomp are reclaimed by the players who turned them
over.
Ending the Game
If all your cards
get chomped up by other players, you're washed up and out of the game.
Keep playing until there are only 2 players who have cards. The
last 2 players can either count their cards and declare the one with the
most cards the winner, or they can switch to one of the 2-player games
and continue playing.
2 Player
Underwater War
Each player turns over the top card in his pile at the same time.
The card higher on the food chain wins, and that player takes the cards.
In a tie, each player places 2 cards face down and 1 card face up in the
center. The face-up card that's higher on the food chain takes all
of the cards. If an Electric Eel is turned up, the first player to
slap the Eel card and shout "Feeding Frenzy!" takes the cards.
If an Octopus card is turned up, each player turns over the next card in
her school; the player with card that's higher on the food chain takes
all the cards.
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