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How To Play - Coodju - Game Rules
We all love the games that make us laugh out loud!  Well, this one does the trick! 
Coodju
is a word game that will cause quick thinking, reading enhancement, as well as lots of fun!
 

Word Games | Card Games | Spelling Games
Order Coodju Game

 

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Word Games, Spelling Games, Coodju Game

HOW TO PLAY - COODJU GAME - GAME RULES

OBJECTIVE:
Teams must race against the clock to spell words, according to the roll of the dice.  Points are earned with every correct spelling.  The first team to score 100 points wins the game.

GETTING READY:
1.  Split into two teams (it does not matter if one team has one more player than the other).

2.  The first team to play should choose one of their players to be the "Reader" of the Coodju Cards.  During the round all other players on the team will take turns spelling.  (For teams with only two players, one person should be the Reader and one should be the Speller)  Note:  These selections must change each round so that every teammate has a chance to read and spell.

3.  The Reader should fill the front pocket of the cardholder with Coodju Cards (words facing him or her) and sit where his or her teammates cannot see them.  The back pocket should be used to discard Coodju cards that have already been used in the round.

4.  Players from the opposing team are in charge of starting the timer, keeping the score and checking the spellings over the Reader's shoulder.

HOW TO PLAY:
1.  The Reader rolls the dice and announces the team's HOW? and WOW!.  The HOW? Die shows the team's spelling twist and the WOW! Die shows the team's scoring bonus for each round.  Both dice must be used during play.

2.  When the timer is flipped over the Reader begins calling out the words in the order they appear.

3.  Starting from left to right, each of the Reader's teammates must spell a word, and continue doing so, until the time runs out (All spellings must be spoken, not written).

4.  If a teammate spells a word correctly, the Reader moves on to the next word and the next Speller (For two-player teams there is only one Speller per round).

5.  If a teammate spells a word incorrectly the Reader moves on to the next Speller, but stays on the same word until one of the other teammates spells it correctly.  If no one spells the word correctly, after everyone has had a chance, that word is considered dead.  The Reader should then move on to the next word and the next Speller (For teams with only two players, the Reader just moves on to the next word since there is only one Speller).

6.  After finishing a card, the Reader should continue drawing new cards while placing used cards in the back pocket of the card holder (to help tally the score at the end of the round).

7.  After the time expires, tally the score and pass the dice to the next team.

HOW? DIE RULES

FORWARD Spell every word forward.  For example, if the Reader says, "FRIEND," the Speller should answer, "F-R-I-E-N-D."

BACKWARD Spell every word backward.  For example, if the Reader says, "PEACE," the Speller should answer, "E-C-A-E-P."

SKIP-A-LETTER Starting with the first letter, spell every other letter in each word.  For example, if the Reader says, "ECHO," the Speller should answer. "E-H."

VOWEL Spell only the vowels in every word (in the order they appear).  For example, if the Reader says, "STAPLE," the Speller should answer, "A - E."  Note: The letter "y" is considered a vowel when it represents the "a, e, i, o, u" sounds.  To simplify play, make "Y" either a consonant or a vowel for the entire game.

CONSONANT Spell only the consonants in every word (in the order they appear).  For example, if the Reader says, "DESIRE," the Speller should answer "D - S - R."
Note: The letter "y" is considered a consonant when it does not represent the "a, e, i, o, u" sounds.  To simplify play, make "Y" either a consonant or a vowel for the entire game.

OUTSIDE - IN Starting with the first letter, spell every word from the outside to the inside and from the left to the right.  For example, if the Reader says, "PARTY," the Speller should answer, "P - Y - A - T - R."

WOW! DIE RULES

DOUBLE TIME Spellers get twice the amount of time to spell the words (approximately two minutes instead of just one).  Whoever is watching the timer must flip it over as soon as the sand runs out.

DOCK'M  Try to spell as many words correctly as possible, because not only do you get to add these points to your team's score, but you also get to DOCK'M from the other team's score.  If DOCK'M appears on the first roll of the game, the other team starts with a negative score that matches the amount of points your team earns that round.

OVERRIDE If a team is lucky enough to roll this, all HOW?'s are up for grabs.  That's right!  The team gets to pick its favorite HOW?.

DOUBLE POINT Regular words are worth 3 points and bonus words are worth 15 points.

PASS Spellers can skip as many regular words per card as they desire and still be eligible for the bonus word.  Anyone on the Speller's team (including the Reader) can yell "PASS."  Teams do not get points for words they PASS.

SCORING
Each Coodju Card has five regular words at the top and one bonus word at the bottom.  If spelled correctly, each regular word is worth 1 point and each bonus word is worth 5 points (See the WOW! Die Rules for DOUBLE POINT and TRIPLE POINT exceptions).

If any of the first five words are not spelled correctly the Reader skips the bonus word and moves on to the next card.  The Reader must rule on each spelling by either saying "Right" or "Wrong" before moving on to the next word in order to help the scorekeeper out.  Use the score pad for accuracy. 

STRATEGIES FOR WINNING

  • Since this is a race against time, words should be read as quickly and clearly as possible.

  • The Reader is encouraged to help the Spellers by over-enunciating words.  For example, the Reader can pronounce "PAGEANT" like "PAGEANT," or "WEDNESDAY" like "WED - NES - DAY."

  • The Reader can also use sentences to clarify the meaning of the words.  No other type of help should be given to the Speller.

WINNING
Playing until the first team reaches 100 points makes for a good game (feel free to set your own point goal).  Coodju just make sure each teammate had at least one chance to read and spell?

VARIATIONS OF PLAY
Instead of spellers taking turns, anybody or everybody on the team can shout out spellings.  As soon as the Reader hears the correct spelling he or she shouts "Yes!" and moves on to the next word.  When played at rapid-fire speeds this variation gets really loud and crazy! 
 

 

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