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HOW TO PLAY - COODJU LITE - GAME RULES
Coodju Lite is the Spelling With A Twist game designed especially for kids.
Using the Coodju Lite
Spinner, children will spin their way through fun and zany Spelling Twists
like Forwards, Vowels, Consonants, and the all-new First & Last Letter. Coodju Lite
's
two different spelling levels, colorful play variations,
and other surprises make it spell "f-u-n" for everyone!
 

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HOW TO PLAY - COODJU LITE - GAME RULES

Objective:  Collect all 5 Spelling Twists first and you win the game!

Setting Up:

  1. Split into 2 teams and decide which team will play first.

  2. Everyone must choose one side of the Spell Cards to read from for the entire game: the orange side or the green side first.

  3. Take the TWIST Cards and PASSWORD! Cards out of the card file.  Give one team the green TWIST and PASSWORD! Cards and the other team the orange ones.  Lay these cards out in front of each team.

Playing the Game:

  1. The first team to play picks one player to be the Reader.  The other teammates are the Spellers (you should switch Readers each round so everyone gets a chance to read and spell).

  2. The Reader spins the Coodju Spinner to get the team's Spelling Twist for the round.

  3. The Reader draws a Spell Card from the card file making sure his or her teammates cannot see the words on the card.

  4. When everyone is ready, the opposing team flips the timer and the Reader reads one word at a time to each of his or her teammates.  As each word is read to a teammate, he or she will, in turn, try to spell that word according to the round's Spelling Twist.  Writing is not allowed.

  5. If a teammate spells a word correctly, the Reader moves on to the next word and the next teammate.  If the team spells all of the words on the card correctly, they grab the TWIST Card for the Spelling Twist just completed and their turn is over.

    For example, if the Spelling Twist is VOWELS, and a team correctly spells only the vowels in each word on the card, they collect the VOWELS Card from the set of TWIST Cards laid out in front of them.

  6. If a teammate spells a word incorrectly, the Reader should read the same word to each of his or her other teammates, one at a time, until one of them spells it correctly.

  7. If no one spells the word correctly, after everyone has had one chance, that word is considered missed and the team's turn is over.  Well, not really... a team can use one of its PASSWORD! Cards to skip the missed word and finish spelling the rest of the card!  To use a PASSWORD! Card, shout, "PASSWORD," grab one of the PASSWORD! Cards laid out in front of your team and toss it into the game box.

  8. If the time expires before the team completes spelling a card, their turn is over.

  9. After a team's turn is over, the opposing team gets a chance to spin the spinner, read and spell.
    Note:  If a team spins a Spelling Twist they have already collected, they must still play the round according to that Twist.  If they spell all of the words correctly, they win a chance to play for a Twist Card they don't have.  Then, using a new Spell Card, the team gets another 45 seconds to try and collect the new Twist Card.

Winning:

The first team to collect all 5 of their Twist Cards wins the game!

Spelling Twists

Forward:  Spell every word forward. 
Example:  If the Reader says, "play," the Speller should answer, "p-l-a-y."

Vowels:  Spell only the vowels in every word (in the order they appear). 
Example:  If the Reader says, "nice," the Speller should answer, "i-e."

Remember:  Y is a vowel when it makes a vowel sound as in try, fly, empty, puppy, or when it combines with another vowel to make a vowel sound as in stay, clay, boy, joy, key, and money.  To simplify play, make "y" a vowel for the entire game.

Consonants:  Spell only the consonants in every word (in the order they appear).  Example: If the reader says "true," the Speller should answer, "t-r."

Remember:  Y is a consonant when it comes at the beginning of words such as yes and yet or makes a consonant sound as in beyond or rayon.  To simplify play, make "y" a vowel for the entire game.

First & Last Letter:  Spell only the first letter and last letter in every word. 
Example:  If the Reader says, "uncle," the Speller should answer, "u-e."

Skip A Letter:  Starting with the first letter, spell every other letter in each word.  Example:  If the Reader says, "head," the Speller should answer, "h-a."

2-Player Game:  Players take turns being the Reader and Speller each round.  When the Speller spells an entire card correctly, he or she grabs the TWIST Card for that Spelling Twist.  The first player to collect all 5 of his or her TWIST Cards wins the game!

Playing Tips:

  • Since some words sound the same, but are spelled differently, the Reader can use sentences to clarify their meanings.  For example, if the word is, "PEAR," the Reader can say, "PEAR, like the fruit..."

  • As a word is read from the card, all teammates should be prepared to spell that word in case it is passed on to them.

  • Don't spend too much time on a word if a teammate is having trouble with it.  Quickly move to the next teammate or use a PASSWORD! Card, if your team has any left.

  • Teams should spread the use of their PASSWORD! Cards over the entire game.

  • Don't forget that you can use PASSWORD! Cards to pass the last word on a card.  This is especially useful when time is about to run out!

More Challenging Play:

  • If you're playing with the orange side, switch to the more challenging green side.

  • Try using only one PASSWORD! Card per game.  Then, try using no PASSWORD! Cards in a game.

  • Spell 2 cards in a single 45-second round to collect each TWIST Card.

  • If you have mastered Coodju Lite try the Original 12 & up Coodju.

 

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