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How To Play COOL CA$H BINGO
 
The Cool Cash Cat makes learning money skills fun for kids with this bingo game.
Hands-on money skills using addition and subtraction!
 

Math Games | Educational Games | Money Games 
Order Cool Cash Bingo Game
 

Award Winning
Games
 

The National
Parenting Center Seal
of Approval
(1996) 
 
 Oppenheim Toy Portfolio
Gold Seal, Best Toy Award
(1996) 
 
National Parenting
Publications Awards,
Honors Award (1996)

 

Cool Cash Bingo Game - Kids Money Games - Learning Resources, Inc.
 

How To Play COOL CA$H BINGO - GAME RULES


About This Game:

Three Levels of play make this game fun and challenging for all ages.

  • Do you know your coins?  Play Level 1 to match the coins on the spinner to the coins on your bingo card and build coin recognition skills.

  • Have fun shopping!  Use your addition skills in Level 1.  Add up the coins on the spinner to buy items on your card, which sell for the corresponding price.

  • Calculate the amount of change due from a purchase.  In Level 3, use a counting back strategy or subtraction to determine the amount of change due.

Object:

To be the first to cover three change tiles in a row with coins.

Set Up:

Place bingo cards with the yellow sides face up.  Place all the coins in a center pile.  Use the spinner with the solid green outer ring and yellow inner circle  ( only coins are pictured).

Playing the Game:

Players may fill their free center space with a plastic quarter.  The youngest player begins by spinning the arrow and naming the two coins shown in both the yellow and green circles.  All players check their cards for matching coins.  Using the matching plastic coins, players may cover two coins on their cards - one for each of the coins called out.  A player can cover no more than two coins per spin.  If a player has more than one space with the same coin on his/her card, only one space may be covered for each coin that is called out.

The spinner is then passed to the next player on the left.  Players continue taking turns spinning and calling out coins.  The first player to completely cover three spaces in a row,  in any direction, calls out "Cool Cash!" and wins!

LEVEL 2 SHOPPING FRENZY GAME
For 2 - 4 Players
Players learn to recognize and count various coin combinations to make purchasing decisions.

Object:

To be the first to cover, or "buy," three items in a row with coins.

Set Up:

Place bingo cards with the white sides face up.  Place all the coins in a center pile.  Use the spinner with the solid green outer ring and yellow inner circle (only coins are pictured).

Playing the Game:

Players may fill their free center space with a plastic quarter.  The youngest player begins by spinning the arrow and determining the amount of money shown by adding the inside coin with the outside coin (Example:  Dime + Penny = 11¢).  All players check their cards for an item that sells for that price.  If a player has one,  he/she "buys" it by covering it with any coins totaling the same amount.  If a player has more than one item of that price on his/her card, only one item may be purchased per spin.

The spinner is then passed to the next player on the left.  Players continue taking turns spinning and calling out prices.  The first player to buy three items in a row, in any direction, calls out "Cool Cash!" and wins!

LEVEL 3 POCKET CHANGE GAME
For 2 - 4 Players
Players learn to calculate and count back change while making a purchase.

Object:

To be the first to cover three change tiles in a row with coins.

Set Up:

Place all bingo cards with the yellow sides face up.  Place all the coins in a center pile.  Use the 2-tiered spinner with the white outer ring.  (both coins and items to purchase are pictured).

Playing the Game:

Players may fill their free center square with a plastic quarter.  The youngest player begins by spinning the arrow and determining the amount of "pocket money" shown by adding the inside coin with the coin in the middle row (Example: dime + nickel = 15¢).  This player then subtracts the cost of the item that the arrow is pointing to in order to determine the change due (Example: 15¢ "in pocket" - 7¢ "popcorn" = 8¢ "change").  Any player with the same change value on his/her card may cover the space with any coins totaling the same amount.  If a player has more than one space with the same change value on his/her card, only one space may be covered per spin.

 

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