EducationalLearningGames.com

Free Shipping over $75.00 In The Continental  USA Only

    McAfee Secure sites help keep you safe from identity theft, credit card fraud, spyware, spam, viruses and online scams

no items in cart

    Home | Customer Service | Shipping

  THE FUN WAY TO LEARN!

  
  Search   Advanced Search             Baby -  Toddler Preschool - K  |  Grades 1-3  |  Grades 4-6  |  Grades 7-12

Brain Teasers

  Bible Games  

Card Games

Drama/Music Games

Dry Erase Boards

Educational Toys

Family Games

Foreign Language  

Geography Games

Government Games

 Grammar Games

History Games 

Logic Games 

Math Games

Magnetic Games

Mazes

Mensa Games

Money Games

Party Games

Phonics Games

Puzzles

 Religious Games

Science Games

 Sign Language

Spelling Games

Sport Games

Strategy Games 

Time Games

Travel Games

Trivia Games

Wooden Games

Word Games 

 
 Clearance/ SALE
 

 View Shopping Cart

 Check Out

 

 Phone: 727-786-4850
 M-F  9am - 5 pm EST
 Fax: 727-786-4785

 

 E-Mail:
 info@ELGames.com

 
 
 
 
 

 

How To Play - Creepy Cave Game - Game Rules
Creepy Cave is a board game which builds vocabulary, spelling and memory skills.
A fun way to build phonics skills and a monstrous work out for your memory!
 

Phonics Games
Order Creepy Cave Game Page
 

Award Winning
Games
 
Canadian
Toy Testing
Council
Three Star Seal  (1999)
 
The Good Toy
Guide - Recommended
(1998) - UK

 

Contents:
Game board
4 Monster game pieces with stands
21 Word cards
1 Number die

Set Up:
Place the four monster game pieces into the stands. Place all the word cards face down in neat rows in the middle of the board.

Object of the game:
Be the first player to move your monster game piece once around the board and return to your starting place. Players move ahead by playing “memory,” trying to find the color-coded word cards that start with the same letter as the words on the board.  For example, if a player lands on a space with a red word, they choose one of the red word cards.

Directions for game play:
Each player chooses a monster game piece and places it on the corresponding starting place. Players roll the number die and the player with the highest number goes first.

The first player rolls the die and moves ahead clockwise that number of spaces. The player chooses a word card and reads it aloud.  The player shows the card to the other players and returns it (face down) to its original place on the board. Players do not keep word cards, even when they match. If the first letter on the word card matches with the word on the board, he/she continues rolling the die. If it does not match, the player waits until his/her next turn to choose another word card. The player must make a match before he/she rolls the die and moves ahead.  When the path splits, players may choose either direction to follow.  The first player to reach their starting place is the winner. (Note: the starting place counts as a space.)

Option for longer game play:
Do not use the die for this version.  Players move their monsters around the board one space at a time.  The first player starts by moving his/her monster to the space next to their starting place.  The player then turns over a word card. If they make a match, the player moves to the next space.  Players continue matching and moving one space at a time.  If the player does not make a match, it is the next player’s turn.  The first player to return to their starting place is the winner.
 
 

 

 
 
THE FUN WAY TO LEARN!
We take the safety of our products and customers very seriously.
Please rest assured that all the products on our website are SAFE!
 

 
ELGames.com / Next Generation Training, Inc.
Phone: 727-786-4850  |  Fax 727-786-4785
 
Have Questions?  Please E-mail: info@ELGames.com


Copyright 2003 - 2008 EducationalLearningGames.com, a division of  Next Generation Training, Inc.