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HOW TO PLAY - DEPARTMENT STORE MATH - GAME RULES
Let's go shopping! Each player begins the game with $300. As purchases are
made from the enclosed catalog, players make purchases and compute
change using money up to $20. Coin chips from one cent to
fifty cents, and currency from $1 to $20 is included.
 

Math Games | Money Games
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HOW TO PLAY - DEPARTMENT STORE MATH
GAME RULES

To Play:
Have each player select a marker and place it on Start.

Give each player a Shoppers' Guide and $300.00.  Designate one player to serve as the salesclerk.  The salesclerk will make change and be in charge of all purchases.

Spin the spinner to determine the order of play.  The person who spins the highest number in the inner circle plays first.  Play then moves to the left.

Player No. 1 spins the spinner.  The number in the inner circle determines the number of spaces the marker is to be moved clockwise on the game board.  The number in the inner circle also indicates the page number in the Shoppers' Guide where a purchase is to be made.

After moving the marker to the appropriate space, Player No. 1 spins the spinner again to determine which item to purchase.  This is indicated by the number in the outer circle.

In each turn, players are to follow the instructions on the space in which they land.  If the marker is moved to a 'Spin and Shop' space, the spinner is spun a second time to determine which purchase is to be made from the Shoppers' Guide.

Example:
If a 5 is spun on the spinner, the player moves the marker clockwise five spaces from Start and lands on the space which reads 'Gift Certificate Collects $5.00'.  The player turns to page 5 in the Shoppers' Guide.  The player would first collect $5.00 as indicated by the Gift Certificate space, then the spinner would be spun a second time to determine which item on page 5 is to be purchased.

If the spinner lands on "3" in the outer circle, the Redwood Basket on page 5 would be purchased for $11.47.

If a player moves to a space labeled "Special Purchase", the number in the inner circle is used to determine the page number and the Special on that page is purchased.

Players alternate turns until the game is completed.  The length of the game may be controlled by following one of these suggestions:

  • The game may end when one player's marker has been moved once around the board.

  • The game ends when on player's money has been spent.

  • The game may end after a designated period, such as 20 or 30 minutes.

  • The game ends after a designated number of turns per player.

The winner is the one with the most money when the game
is completed.


 

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