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HOW TO PLAY - DOG DICE GAME
Availability: Usually
ships within 24 hours
Object:
The first player to
get bingo and shout "hot dog!" wins the game.
Roll the dice and
match the two pictures on the dice to one or more squares on your bingo
board. Then mark that square with a bone. Roll "dog gone"
and doggonit, you forfeit a bone. The first player to mark four
squares in the corners of four squares in a row, in any direction, gets
bingo. It's a race to the finish. The first to shout "hot
dog!" wins.
Set-up:
Pick a bingo board
and pile the bones in the center of the table, where everyone can reach
them.
The first time you
play, take a look at the dice.
Meet the dogs.
Gigi is the poodle, McDuff is the terrier, Stretch is the "hot dog," and
Gizmo, he's the big dog.
Check out the
pictures on the action die so you'll know what to look for when you make
a match. The house on the action die is blue, for instance, but on
the boards it can be red, blue, purple, blue, or pink. You
wouldn't want it to be too easy, would you?
Game Play:
The youngest player
goes first. He rolls the two dice together, then calls out the
roll, saying, for example, "Stretch and the kid." All players look
at their bingo boards to see if they have the square that matches (in
this case, the square would show the kid throwing a ball to Stretch).
Each player who has a match marks that square with a bone.
Some players may
have two squares that match - they get to mark both squares with bones.
Matching the dice
to the pictures on the board isn't always easy. As soon as the
player calls out the roll, you have to scan your board quickly to find
the match and mark it before the next player rolls. If you don't
mark the square fast enough, you're out of luck. You can't go back
and mark it later.
Each player rolls
once on his turn. The first player to roll passes the dice to the
person on his left. The game continues with play moving clockwise,
to the left.
Dog in Trouble
Some of the dogs on
the bingo board are up to mischief!
When you roll any
dog and "trouble" all players look to see if they have a picture of that
dog causing trouble. Each player who has it marks that square with
a bone. For example, if you roll McDuff and "trouble" mark the
square that shows McDuff digging up the garden.
Dog Gone
There's one kind of
roll that only applies to the player who rolls it - that's Dog Gone.
Only the player who rolls Dog Gone has to take a penalty. Everyone
else sits out.
Here's how it works: if you roll any dog and Dog Gone you
have to remove one bone from any of your squares with that dog in the
picture. For example, if you roll Gizmo and Dog Gone you can
remove the bone from Gizmo and his dish or Gizmo in trouble....any Gizmo
square that's already marked on your board. There's some strategy
here, so choose carefully. If you don't have any Gizmo squares
marked with a bone, you're off the hook, and avoid the penalty
altogether.
The bone you removed goes back to the pile in the center of the table
and play continues.
Ending the Game
The game continues
until one player gets bingo and shouts "hot dog!" To get bingo,
you mark the four squares in the corners or four squares in a row, in
any direction on the board. The first player to shout "hot dog!"
wins the game.
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