EducationalLearningGames.com

Free Shipping over $75.00 In The Continental  USA Only

    McAfee Secure sites help keep you safe from identity theft, credit card fraud, spyware, spam, viruses and online scams

no items in cart

    Home | Customer Service | Shipping

  THE FUN WAY TO LEARN!

  
  Search   Advanced Search             Baby -  Toddler Preschool - K  |  Grades 1-3  |  Grades 4-6  |  Grades 7-12

Brain Teasers

  Bible Games  

Card Games

Drama/Music Games

Dry Erase Boards

Educational Toys

Family Games

Foreign Language  

Geography Games

Government Games

 Grammar Games

History Games 

Logic Games 

Math Games

Magnetic Games

Mazes

Mensa Games

Money Games

Party Games

Phonics Games

Puzzles

 Religious Games

Science Games

 Sign Language

Spelling Games

Sport Games

Strategy Games 

Time Games

Travel Games

Trivia Games

Wooden Games

Word Games 

 
 Clearance/ SALE
 

 View Shopping Cart

 Check Out

 

 Phone: 727-786-4850
 M-F  9am - 5 pm EST
 Fax: 727-786-4785

 

 E-Mail:
 info@ELGames.com

 
 
 
 
 

 

HOW TO PLAY - DOG DICE GAME - GAME RULES
Dog Dice is a great game for families to play together. You can win no matter what your age.
Dog Dice is lots of fun, but it also helps build critical learning skills,
like visual scanning and discrimination.
 

Party Games | Card Games
Back to Dog Dice Game

 

Award Winning
Games
 

Oppenheim Toy Portfolio
Gold Award
 
Canadian
Toy Testing Council
*** (Highest Rating)
 
Canadian
Toy Testing Council
"Children’s Choice"
Award 
 
Homeschool.com
Best
Educational Games

Dog Dice - Dice Game - Gamewright

HOW TO PLAY - DOG DICE GAME

Availability: Usually ships within 24 hours
 

Object:

The first player to get bingo and shout "hot dog!" wins the game.

Roll the dice and match the two pictures on the dice to one or more squares on your bingo board.  Then mark that square with a bone.  Roll "dog gone" and doggonit, you forfeit a bone.  The first player to mark four squares in the corners of four squares in a row, in any direction, gets bingo.  It's a race to the finish.  The first to shout "hot dog!" wins.

Set-up:

Pick a bingo board and pile the bones in the center of the table, where everyone can reach them.

The first time you play, take a look at the dice.

Meet the dogs.  Gigi is the poodle, McDuff is the terrier, Stretch is the "hot dog," and Gizmo, he's the big dog.

Check out the pictures on the action die so you'll know what to look for when you make a match.  The house on the action die is blue, for instance, but on the boards it can be red, blue, purple, blue, or pink.  You wouldn't want it to be too easy, would you?

Game Play:

The youngest player goes first.  He rolls the two dice together, then calls out the roll, saying, for example, "Stretch and the kid."  All players look at their bingo boards to see if they have the square that matches (in this case, the square would show the kid throwing a ball to Stretch).  Each player who has a match marks that square with a bone.

Some players may have two squares that match - they get to mark both squares with bones.

Matching the dice to the pictures on the board isn't always easy.  As soon as the player calls out the roll, you have to scan your board quickly to find the match and mark it before the next player rolls.  If you don't mark the square fast enough, you're out of luck.  You can't go back and mark it later.

Each player rolls once on his turn.  The first player to roll passes the dice to the person on his left.  The game continues with play moving clockwise, to the left.

Dog in Trouble

Some of the dogs on the bingo board are up to mischief!

When you roll any dog and "trouble" all players look to see if they have a picture of that dog causing trouble.  Each player who has it marks that square with a bone.  For example, if you roll McDuff and "trouble" mark the square that shows McDuff digging up the garden.

Dog Gone

There's one kind of roll that only applies to the player who rolls it - that's Dog Gone.
Only the player who rolls Dog Gone has to take a penalty.  Everyone else sits out.
Here's how it works:  if you roll any dog and Dog Gone  you have to remove one bone from any of your squares with that dog in the picture.  For example, if you roll Gizmo and Dog Gone you can remove the bone from Gizmo and his dish or Gizmo in trouble....any Gizmo square that's already marked on your board.  There's some strategy here, so choose carefully.  If you don't have any Gizmo squares marked with a bone, you're off the hook, and avoid the penalty altogether.
The bone you removed goes back to the pile in the center of the table and play continues.

Ending the Game

The game continues until one player gets bingo and shouts "hot dog!"  To get bingo, you mark the four squares in the corners or four squares in a row, in any direction on the board.  The first player to shout "hot dog!" wins the game.

 

 

Customers Who Bought This Game Also Bought

GOBBLET JUNIOR

View Details
Gobblet Junior brings
the Award Winning 
Fun Game of Strategy
to the whole family. 
Easy to learn, Gobblet Junior
plays just like Tic-Tac-Toe
except that you can gobble up 
your opponent and move
your pieces around the board. 
Ages 5 +
Price
$19.95 
 

LUCKY CATCH
THE REELING AND ROLLING
DICE GAME

View Details
Lucky Catch is a combination
of memory, matching, luck, skill,
and paying attention. 
Children have fun as they learn
to focus their attentions
on a mental task and learn
to match pictures. 
Ages 5 +
Price $9.95 
 

GO BANANAS! - THE MONKEY MATCHING CARD GAME

View Details
Get ready to “Go Bananas”
while playing this happy, slappy,
matching card game. 
Ages 6 +
Price $5.95 
 

 

 
 
THE FUN WAY TO LEARN!
We take the safety of our products and customers very seriously.
Please rest assured that all the products on our website are SAFE!
 

 
ELGames.com / Next Generation Training, Inc.
Phone: 727-786-4850  |  Fax 727-786-4785
 
Have Questions?  Please E-mail: info@ELGames.com


Copyright 2003 - 2008 EducationalLearningGames.com, a division of  Next Generation Training, Inc.