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How To Play - Egyptians- Game Rules
In ancient Egypt, board games were enjoyed by pharaohs and farmers alike.
The new Egyptians board game includes over 200 questions about this glorious period of history.
 

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Egyptians - History Game - Green Board Games

HOW TO PLAY - EGYPTIANS - GAME RULES

The Object of the Game:
The object of the game is to become Supreme Pharaoh by collecting a full set of Pharaoh cards and safely entombing them in you pyramid.

When you have collected a full set of Pharaoh cards you must return to the start square with an exact throw of the dice.  Once you have arrived on the start square, you must throw a one to move on to the Ra symbol in the centre of the board to receive Ra's blessing and be named 'Supreme Pharaoh'.

Setting Up the Game:
Each player chooses a camel and places it on the camel "Start" square.

Shuffle and place the "Question/Action" cards in the relevant box on the board face down.

Shuffle and place the "Pharaoh" cards in the relevant box on the board face down.

Each player assembles a Pyramid and puts it in front of them.

Each player takes 3 Pharaoh cards from the top of the pile, starting with he youngest player.

Playing the Game:

To Start: Place all camels on the start square, the youngest player starts.

On Your Turn: Throw the die and move forward the indicated number of spaces.

Depending on the square you land on either pick up the relevant card or carry out the instruction indicated.

Game Variations:
Players over 15 do not have to receive a Pharaoh card when they pass "start".

Players under 8 do not have to answer questions unless they want to.

If you are playing with the well-traveled Egyptologist, do not provide the multiple-choice answers to the questions.

The Squares:

  • Start Square: Once you have started the game, each time you pass through the "start" square, you are entitled to pick up the Pharaoh card.

  • Oasis Square: This is a resting place for weary camels, therefore no action is required if you land on one of these.

  • Question/Action Card Squares: If you land on a card square, the player to your left must pick up a card from the pile on the board.  It will either be a question card or an action card.  Depending on the card the player will choose one of the three questions to ask you or explain the action required by you.  Once your turn has been completed the card goes to the bottom of the pile.

  • Barter Squares: If you land on this square you can exchange any of your Pharaoh cards with the Pharaoh cards of a player of your choice.  You do not have to barter if you do not want to and you can barter as many cards as you wish.  To barter, choose whom you would like to barter with, choose how many cards you wish to barter and exchange cards with your opponent.  Your opponent must have the same number of cards to exchange.  Don't forget the skill is to stop other players collecting their six Pharaoh cards!

Please Note: Neither player shows what is on the cards they are bartering.

  • Battle Square: If you land on this square you can battle your Pharaoh cards (you may have several the same) against another players' with the use of the die.  You do not have to battle if you do not want to.  Choose a player you wish to battle with.  Choose the number of Pharaoh cards you wish to battle with.  The player chosen to "battle" must then match the same number of Pharaoh cards as you have placed on the board.  After players have placed their Pharaoh cards on the board both players roll the die.  The player who throws the highest number on the die is the winner of the battle and gets the Pharaoh cards placed down by both players.  If the number thrown is the same,  the die is thrown until a result is achieved.

  • Pyramid Squares: If you land on this square you are allowed to put one Pharaoh card, face down (so no one else can see what it is!) into your pyramid where it will be entombed for safekeeping.  Once a card is in your Pyramid it is safe, it can not be used in battle or bartering, but watch out in case another player gets a "tomb raider" card from the Action Cards.  It may entitle them to steal Pharaoh Cards from your pyramid.

  • Roll Again: If you land on this square you have another turn.

Pyramids: All players should have a pyramid.  This is for the safe keeping of the "Pharaoh" cards that you need to collect.

The Cards:  To become Supreme Pharaoh you have to be the first to collect one of the each of the six different Pharaoh cards:

  • Pharaoh Cards: These consist of the following six different cards.  Soldier, Priest, Artisan, Supplies, Entertainment  Ra's Blessing.

During the game you will collect numerous Pharaoh cards which can be used for bartering and battling, but do not forget that to enable you to win you first have to collect one complete set of the six different Pharaoh cards.

If the Pharaoh run out players return all their cards that are not securely entombed in their pyramid back to the playing board, face down.

  • Question/Action Cards: If you land on a Question/Action square the player to your left must pick a card, the player asks you a question of their choice from the card.  If you answer the question correctly you move forward one space, if you answer the question incorrectly, stay on the square until your next go.  You do not need to answer another question on your next turn, just throw the die and move forward the correct number of spaces.

If it is an "action" card follow the instructions on it.

Please note that the questions are graded in difficulty.  The first question is for younger children and will usually require a yes or no answer.  Please use your discretion in choosing the question.

If You Throw a Six: If you throw a six, move forward 6 squares.  You can then either follow the instructions on the square or throw the die again.  If you throw another six you can either stay where you are or have one more throw of the die.  It is then the next player's turn.

Winner: The winner is the first player to safely entomb the six different Pharaoh cads in the Pyramid and return to the start square where they attempt to throw a one to move the Ra symbol in the middle of the board to receive Ra's blessing and win the game. 

Players have to land exactly back on the start square, however they cannot go past it.  For example if there is only one square to go and a player rolls a four, the player would stay where they are until they roll a one. 

Good luck and we hope you enjoy playing the game.
 
 

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