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Only One Will Prevail |
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Heat up your game night with this
entertaining and quick to learn game.
Capture three islands in a
row, and win! |
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What's in the Box |
- Wooden Game Board With 7 raised islands
- 25 Red "Fire" Pegs
- 25 Aqua "Ice" Pegs
- Rules
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Description of the Board |
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The board contains 7 raised triangular
islands. Each island has 7 holes
and the playing pegs fit into these
holes. On each island, six lines and
a circle connect the holes to
make seven groups of three holes each.
The islands themselves are
also connected together in the same pattern.
The holes and islands are named
according to their positions on the
board: Top Corner, Left Ring,
Center, Right Ring, Left Corner, Lower
Ring, Right Corner.
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Object of Fire and Ice |
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The first player to control three
islands connected by a line, or the circle, wins the game. You
control an individual island when, on that island, three of your
pegs are connected by a line, or the circle. |
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The 7 ways to control an
island.

Note: The circle is just as valid as the lines. |
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Three different examples
of controlling 3 islands to win.

Note, the players will have other pieces on the board as well. |
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Setting Up |
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Choose colors. One player takes FIRE
(red pegs), the other takes
ICE (aqua pegs). |
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Place the red pegs in the pocket at the
upper left corner of the board
under the word "FIRE." Similarly,
place the aqua pegs in the upper
right pocket under the word "ICE."
Position the board so that you are
near the pocket containing your
opponent's pegs.
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The player controlling FIRE puts a red
peg in the middle of the center
island. |
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Playing the Game |
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FIRE, with the single peg in the center,
moves first. Then ICE plays.
Play continues with FIRE and ICE taking
turns alternately. Each turn
brings a new peg into play. Before
long, the players gain control of the
individual islands. Passing is
not allowed.
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Each turn consists of two parts: |
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1. |
Move one of your pegs from an occupied hole to an
allowed empty hole as explained under Allowed Movements. |
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2. |
Take one of your opponent's pegs from the supply
pocket and place it into the hole your peg just vacated. |
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| Allowed Movements |
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Only two kinds of movement are allowed:
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SAME ISLAND: You may move your peg to
any open hole in the
same island. |
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Example:1. Within an island, ICE moves
an aqua piece from the
left-corner to the center. 2. Then ICE puts FIRE's red piece in the
left-corner position. |
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SAME POSITION: You may move your peg to
an empty hole in another
island, keeping the same relative position
the peg had on the island it just
left. |
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Example: 1. ICE moves an aqua peg from
the left corner position on one
island to the same relative position
on another island. 2. To complete the
turn, ICE puts one of FIRE's
red pegs into the hole just vacated on the
original island. |
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Winning the Game |
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The first player to control three
islands connected by a line or by the
circle wins. |
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Strategy and Tactics |
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•Only one player can control an island at one time.
If you have three
pegs controlling an island, your opponent can not
simultaneously form
a controlling triplet there. If you have
additional pegs on such an island,
you can safely move them to other
islands knowing that you will remain
in control of the original
island.
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•You generally want to control an island whenever you
can, but
controlling the right islands is just as important as
controlling the most
islands. Often, the critical island is one both
players need to gain the
upper hand. It is usually at the
intersection of lines extending from the
most strongly held pairs of
islands.
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•You must balance gains and losses in contested
areas. If an island is
not yet controlled, the player with the
majority of pegs on that island
usually has a sizable advantage
there. If you are at a big disadvantage
on one island, you likely
will be better off conceding control there so
that you can make
gains in other areas of the board.
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•Sometimes you can get an advantage by giving up
control of an island,
even allowing your opponent to gain control
there. You may find it more
important to gain control of a different
island, and may need to move a
peg away from an island you already
control in order to do so.
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•Always consider how any move will shift the focus of
the game. You
must balance your strategy between attack and defense,
and keep alert
to the situations all over the board. The advantage
can change quickly.
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•Handicap: If one player is better than the other,
you can place a few
of the weaker player's pegs on the board at the
beginning of the game
as a handicap. (No more than one per island.)
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Note: The pattern of seven points, which
are connected in triplets in
seven ways, is called a Fano Plane, an
ex-ample of the mathematical
structure known as a "finite plane."
Each point on the plane is
mathematically identical to the others.
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