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HOW TO PLAY - GEO SHAPES  - GAME RULES
Educational Games For Kids - Math Board Games
Geo Shapes is a math board game which combines chance, strategy and fun for a unique game
of geometric shapes and figures. It enhances mathematical skills of the young and old alike,
with players scrambling to be the first to fill a figure with combinations of geometric shapes. 
 

Math Games | Strategy Games | Family Games 
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HOW TO PLAY - GEO SHAPES - GAME RULES

GeoShapes™ Rules

  1. Players: For 2 to 4, Ages and Up

  2. Object of Game: Be the first to complete one geometric figure out of two in a chosen quadrant, plus the circle in the corner of that quadrant.  The figures and circles are completed by filling them in with GeoShapes.

  3. Quadrant Selection: Each player chooses a quadrant to play.

  4. Dealing Cards and GeoShapes: Select one player to be the dealer.  Thoroughly shuffle the cards before each game.  Dealing to the left, the dealer gives each player a total of four cards.  After the cards are dealt, all players turn their cards face up and the dealer exchanges the cards for the GeoShapes pictured on the cards.  The players keep their GeoShapes off the board until their play.  The dealer places all of the exchanged playing cards face up in the area in the center of the board marked DISCARDS and places the remaining cards face down in the area marked DRAW CARDS.

  5. Playing the Game: The player on the dealer's left makes the first play.  Each players, during his or her turn may do one of three things:

A.     Draw one card and place it face up on the playing card DISCARDS area.  The dealer then gives the player the GeoShape pictured on the card.  The player may piece as many GeoShapes as he or she wishes on one of the two large figures in his or her quadrant, but not on both figures.  In addition, a player can place GeoShapes on the circle during each play.  (As a challenging option, players are not required to play any GeoShapes on the board during their turn.  This maneuver of finesse keeps opponents guessing; it forces them to keep track of GeoShapes held off the board).  At the end of the play, a player must discard one GeoShape and place it in the appropriate SHAPE DISCARDS area on the board.

B.    Pick up an entire stack of discarded GeoShapes (either his her own or another player's).  A player may then make a play as described in 5A.  At the end of the play, a player must discard one GeoShape and place it in his or her SHAPE DISCARDS area on the board.  (NOTE: Players quickly team that they must occasionally pick up a stack of discarded GeoShapes to be competitive.)

C.     Offer to trade GeoShapes (either in hand or on the board) with another player.  No more than three GeoShapes may be offered in exchange for up to three GeoShapes.  A player may then make a play as described in 5A.  At the end of the play after a trade, a player does not discard a GeoShape.  If the player's opponent refuses to trade, the player then chooses either 5A or 5B to complete the turn.

  6.   Discarding GeoShapes: At the end of any play (other than a trade), the player must discard a GeoShape.  If a player has placed all the GeoShapes in his or her hand (off the board) onto the board, he or she must remove a GeoShape either from a figure or a circle in the quadrant they are playing in order to discard a GeoShape.  At the end of the game, the winner must have a GeoShape in his or her hand to discard after completing one figure and the circle in the quadrant.

7.   Switching Figures: A player may choose to switch the figure in the quadrant that he or she is attempting to complete during any of his or her plays.  (Ex. switching from fig. A to B).  In this event, all GeoShapes must be removed from the first figure before any can be played on the second figure.

8.   Play Restriction: A GeoShape cannot be played on a figure unless it will fit as part of that completed figure.  For example, the Trapezoid will fit inside the perimeters of several figures but would make it impossible to complete the figure because of its dimensions. 

9.   Wild Shapes: A Wild Shape is used in the same manner as a joker in a card game.  (A joker can be substituted for any card in the deck.)  The red Wild GeoShape square can be placed on the board, substituting for any GeoShape.  As an example, there are only one Equilateral Triangle in the GeoShapes deck, but two places that it can be used on the board.  If the existing Equilateral Triangle has already been played, a Wild Shape could be placed on the board in place of the Equilateral Triangle.  Together with the Trapezoid, this Wild Shape would be complete.

10.  Winner: The winner is the first player to obtain the objectives of the game as stated in Rule #2.  The winner is awarded 25 points plus the point value of all GeoShapes which he or she holds in hand and did not play on the board.  Each GeoShape has its point value noted on the face of the piece.

11.  Penalties: All the other players are penalized the point value of all GeoShapes they hold in hand and did not play on the board.

12.  Scoring GeoShapes: A piece of paper with the players' names on it can be used to score GeoShapes (See #10 and #11).  Alternatives to using points as the scoring rule are up to the players' imaginations.  As as example, two players might say that the winner will be the player to win two out of three games, regardless of the point spread.

Optional
Two Player-Half Board Play

Quadrant Selection: Two players may choose to each play half of the board, completing one figure in each of two adjoining quadrants, plus the two corresponding circles on that side of the board to win.

Dealing Cards and GeoShapes: Two players who are playing two quadrants apiece (half of the board) receive eight cards each.

Playing the Game:
A)
In case of a player playing half of the board, he or she may place GeoShapes on one figure in each of the two adjoining quadrants as well as both circles in the half of the board.  Half board players may discard one GeoShape in either SHAPE DISCARDS area of their two quadrants.
B) Half board players pick up the entire stack of discarded GeoShapes from both SHAPE DISCARDS areas (either from his or her own two quadrants or the opponent's two quadrants).

 

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