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HOW TO PLAY -
GOOSE EGG
- GAME
RULES
Roll 'Em & Win-
The object of this game is to
be the first player to cover all nine answers on their number board.
Each Player will represent a different number (#2, #3, #4,
#5, #6, #7, #8, #9) with the number found in the corners on the Goose
Egg side of the number board. If a player wants to represent
the #5, he will then select and play on the #5 board. To
arrive at the answers, players will roll two dice at a time, then
multiply their number with the numbers showing on the dice. For
example, if a player representing the number 5 rolls a 3 and a 4,
he will call out "5 times 3 is 15 and 5 times 4 is 20." He
then covers those answers with the plastic chips. When he has
covered all nine answers (5, 10, 15, 20, 25, 30, 35, 40, 45) in any
order, he calls out "Tah Dah!" to indicate he's won.
Roll 'Em & Weep- In
many dictionaries a zero is referred to as a goose egg. A zero
times any number is still a goose egg. In this game the dice have
zeros on them. Every time a player rolls a zero he gets to call
out "GOOSE EGG!" and covers a zero on his board with a chip. Roll a
three or more goose eggs and he gets to call out "GOOSE EGGD!" (he
loses). He then turns his board over to indicate that he was egged
out of the game.
Set Up
1. Each player chooses to represent a different number #2,
#3, #4, #5, #6, #7, #8, #9, finds that board and places it in front of
him.
2. The sandtimer, chips and jumbo dice are placed in the middle of
the table within reach of everyone.
3. Every player takes a turn at rolling a dice. The player
with the highest number rolled goes first, along with the player to his
player to his left and then play goes on in a clockwise motion.
4. Two players will each roll two dice at a time. The
remaining players will work the sandtimer, watch the time, and
listen and watch to make sure the answers called out are correct and
covered accordingly.
FORMAT OF PLAY
During the course of play, players can with in the first round,
in the second round and in the roll-off rounds of play.
First Round: During this
round every player gets just 30 seconds to roll the two dice, call
out the calculation, then find and cover his answers with the
chips. He can do this as many times as he can within the 30 second
time limit.
"Stay or Play": If no
players have won in the first round, the remaining players who have not
been egged out are then asked if they want to "stay" or "play."
Players who want to "stay" will not roll during the second round and are
hoping to have covered enough answers to qualify them for the roll-off
round. Players who want to "play" will roll during the second
round and are hoping to win during this round, or have enough answers
covered to qualify for the roll off round. Rolling too many goose
eggs can eliminate a player in any round.
Second Round: This is the
same format as the first round, with two players rolling two dice at a
time for only 30 seconds. Their boards will have answers covered
from the first round and now they will be wanting to complete their
boards. Play will continue in the same rotation. Should
there be a winner in this round, every player who chose to "play" in
this round still gets a turn with the dice, those who chose to "stay"
are out of luck.
Roll-Off Round:
If no player has won during the second round then the top two players
with the most answers covered will roll off. Removing all chips to
start with clean boards, they again will have 30 seconds to cover as
many answers as they can, or cover them all, to win the game.
The Breaker: The win
goes to the player with the least number of goose eggs.
When you have more than one winner in any
round, you then have a 30 second roll-off, starting with clean boards.
Just A Roll of the Dice:
The color of the dice rolled does not matter. If a number is
rolled twice it does not count a second time. You must roll a
single of your number to mark your answer board. If
your number is 5 and you roll two 5's you can remove a goose egg, but
you can't use just one of the 5's to cover the 25 answer. Rolling
doubles of your own number prior to rolling a goose egg will not count.
Rolling doubles of another number does not count for anything.
Once chips are placed on the number board
they are not to be moved. A player can only add chips to their
board when they are rolling the dice. With time running out, a
player can still roll the dice one last time, then call out the
calculations and mark his board.
PLAYERS . . . MUST CALL OUT LOUD THEIR
CALCULATIONS so that others can listen for accuracy and know what that
player is doing on his board.
CHEATERS . . . don't. It ruins it
for everyone and this player forfeits the game.
TEACHERS!!! We have designed into our
Goose Egg boards an aid to help players just learning their
multiplication. If a student multiplies his number with the number
appearing in the top half of the diamond shaped spaces, the answer is
shown in the lower half of this same diamond, so when a student matches
the number on the dice with the number on the board he can call out the
correct answer.
Throughout this game students will
repeatedly be finding, hearing and seeing the answers to multiplication.
They'll also be looking at the multiples of their number on their
boards.
If 30 second rounds are too fast, have
students roll for 1 minute rounds. Eliminating the time factor,
have the students roll 5 times each to see how many answers they can
cover. Modify the game to make the game challenging, yet FUN!
Rules for Playing Scrambled Eggs
The object of the game is to be the first
player to reach the top of the pile and to yell "Tah Dah!" Or, to reach
the highest level as marked on the side of the pile. The format of
play consists of two 30-second rounds with two players at a time rolling
two dice. As in Goose Egg, the player with the highest number
rolled and the player to the left starts the play. During the
second round, play will just continue in this direction around the
table. Goose eggs are found in the number piles and can help a
player to win. Enter chips onto the board ONLY on the first row,
then advance them upwards to adjacent answers that have not been
covered. Enter chips onto the first level whenever possible.
A player can enter a chip, then advance it to the second row on the same
roll. A player can advance on chip two adjacent spaces, or advance
two chips one space each.
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