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How To Play -Goose Egg -Game Rules
Teachers.. This is super for the classroom! Learn multiplication the fun way!
Forget flash cards! Learn multiplication the fun way!
Each player multiplies with jumbo 10-sided dice. Avoid the goose eggs, or you'll be sitting out.
This game is ideal for anyone practicing their multiplication tables.

 

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HOW TO PLAY - GOOSE EGG - GAME RULES

Roll 'Em & Win- The object of this game is to be the first player to cover all nine answers on their number board.  Each Player will represent a different number (#2, #3, #4, #5, #6, #7, #8, #9) with the number found in the corners on the Goose Egg side of the number board.  If a player wants to represent the #5, he will then select and play on the #5 board.  To arrive at the answers, players will roll two dice at a time, then multiply their number with the numbers showing on the dice.  For example, if a player representing the number 5 rolls a 3 and a 4, he will call out "5 times 3 is 15 and 5 times 4 is 20."  He then covers those answers with the plastic chips.  When he has covered all nine answers (5, 10, 15, 20, 25, 30, 35, 40, 45) in any order, he calls out "Tah Dah!" to indicate he's won.

Roll 'Em & Weep- In many dictionaries a zero is referred to as a goose egg.  A zero times any number is still a goose egg.  In this game the dice have zeros on them.  Every time a player rolls a zero he gets to call out "GOOSE EGG!" and covers a zero on his board with a chip. Roll a three or more goose eggs and he gets to call out "GOOSE EGGD!" (he loses).  He then turns his board over to indicate that he was egged out of the game.

Set Up
1.  Each player chooses to represent a different number #2, #3, #4, #5, #6, #7, #8, #9, finds that board and places it in front of him.
2.  The sandtimer, chips and jumbo dice are placed in the middle of the table within reach of everyone.
3.  Every player takes a turn at rolling a dice.  The player with the highest number rolled goes first, along with the player to his player to his left and then play goes on in a clockwise motion.
4.  Two players will each roll two dice at a time.  The remaining players will work the sandtimer,  watch the time, and listen and watch to make sure the answers called out are correct and covered accordingly.

FORMAT OF PLAY
During the course of play, players can with in the first round, in the second round and in the roll-off rounds of play. 

First Round: During this round every player gets just 30 seconds to roll the two dice, call out the calculation, then find and cover his answers with the chips.  He can do this as many times as he can within the 30 second time limit.

"Stay or Play": If no players have won in the first round, the remaining players who have not been egged out are then asked if they want to "stay" or "play."  Players who want to "stay" will not roll during the second round and are hoping to have covered enough answers to qualify them for the roll-off round.  Players who want to "play" will roll during the second round and are hoping to win during this round, or have enough answers covered to qualify for the roll off round.  Rolling too many goose eggs can eliminate a player in any round.

Second Round: This is the same format as the first round, with two players rolling two dice at a time for only 30 seconds.  Their boards will have answers covered from the first round and now they will be wanting to complete their boards.  Play will continue in the same rotation.  Should there be a winner in this round, every player who chose to "play" in this round still gets a turn with the dice, those who chose to "stay" are out of luck.

Roll-Off Round:  If no player has won during the second round then the top two players with the most answers covered will roll off.  Removing all chips to start with clean boards, they again will have 30 seconds to cover as many answers as they can, or cover them all, to win the game.

The Breaker:  The win goes to the player with the least number of goose eggs.

When you have more than one winner in any round, you then have a 30 second roll-off, starting with clean boards.

Just A Roll of the Dice:  The color of the dice rolled does not matter.  If a number is rolled twice it does not count a second time.  You must roll a single of your number to mark your answer board.  If your number is 5 and you roll two 5's you can remove a goose egg, but you can't use just one of the 5's to cover the 25 answer.  Rolling doubles of your own number prior to rolling a goose egg will not count.  Rolling doubles of another number does not count for anything.

Once chips are placed on the number board they are not to be moved.  A player can only add chips to their board when they are rolling the dice.  With time running out, a player can still roll the dice one last time, then call out the calculations and mark his board.

PLAYERS . . . MUST CALL OUT LOUD THEIR CALCULATIONS so that others can listen for accuracy and know what that player is doing on his board.

CHEATERS . . . don't.  It ruins it for everyone and this player forfeits the game.

TEACHERS!!! We have designed into our Goose Egg boards an aid to help players just learning their multiplication.  If a student multiplies his number with the number appearing in the top half of the diamond shaped spaces, the answer is shown in the lower half of this same diamond, so when a student matches the number on the dice with the number on the board he can call out the correct answer.

Throughout this game students will repeatedly be finding, hearing and seeing the answers to multiplication.  They'll also be looking at the multiples of their number on their boards. 

If 30 second rounds are too fast, have students roll for 1 minute rounds.  Eliminating the time factor,  have the students roll 5 times each to see how many answers they can cover.  Modify the game to make the game challenging, yet FUN!

Rules for Playing Scrambled Eggs

The object of the game is to be the first player to reach the top of the pile and to yell "Tah Dah!" Or, to reach the highest level as marked on the side of the pile.  The format of play consists of two 30-second rounds with two players at a time rolling two dice.  As in Goose Egg, the player with the highest number rolled and the player to the left starts the play.  During the second round, play will just continue in this direction around the table.  Goose eggs are found in the number piles and can help a player to win.  Enter chips onto the board ONLY on the first row, then advance them upwards to adjacent answers that have not been covered.  Enter chips onto the first level whenever possible.  A player can enter a chip, then advance it to the second row on the same roll.  A player can advance on chip two adjacent spaces, or advance two chips one space each.
 
 

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