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How To Play - Grammar Mania! - Game Rules
This game reinforces the proper use of grammar as players identify
and correct common grammatical errors. Over 700 sentences at three levels of difficulty are included.
 

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Grammar Mania Game - Grammar Game - Creative Teaching Associates
 

HOW TO PLAY - GRAMMAR MANIA! - GAME RULES

How to Play:
1)
Determine which level, I, II, or III, is to be played.  Place the 'Chance' cards face down in the area marked 'Chance Cards' on the gameboard.  Each player selects a pawn and places it on one of the four 'Chance' spaces.  Determine order of play by spinning the spinner - highest number in the blue region (numerals 1-6) goes first.

2) The first player spins the spinner and moves the number of spaces indicated in the blue region.

A.  If the player lands on any of the spaces labeled: adverb or adjective, comparison or superlative, gerund or infinitive, mystery, noun, question, preposition, subject verb agreement, or verb, then he/she spins the spinner again to determine which question (1-30) to answer under that heading in the sentence booklet.  Headings are alphabetical.

EXAMPLE:  If the player is playing with the Level I sentences and lands on an 'Adverb or Adjective' space then spins '17', an opposing player would turn to sentence #17 under 'Adverb or Adjective' in the Level I section and read it aloud: "MeiTing takes rarely taxi to school."  The player would then have one minute to attempt to say the sentence correctly so that all players could hear.  In this case, the correct sentence would read "MeiTing rarely takes a taxi to school."  (word order, article)  The player's answer is checked against the corrected sentence in the Sentence Answer Booklet.  The errors are described parenthetically after each corrected sentence.  If the player only corrects the error relating to the space heading type (ie: Adjective or Adverb) he/she earns one point.  If the sentence has more than one error and the entire sentence is corrected two points are earned.  There is always at least one error related to the heading type and often errors of other types.

B.  If the player lands on a Mystery space, follow the example above, but the player is given only thirty (30) seconds and must correct the entire sentence.  If the player is successful, he/she earns ten (10) points.  If not, no points are earned. 

C.  If the player lands on Detention Room, the player loses five (5) points and his/her turn unless the player is holding an Avoid Detention, chance card.  If so, the player spins and moves again.  No points are deducted.

D.  If the player lands on Chance, the player draws a chance cards and follows the instructions.  Chance cards are discarded face-down to a discard pile near the game board.

E.  If the player lands on Tongue Twister, the player is given thirty seconds to say the past and past participle form of a set of five irregular verbs found on the Tongue Twister Irregular verbs sheet located in the instruction booklet.  First the player spins using the inner blue ring of the spinner to determine which group, even or odd, will be used.  The player then spins again to determine which group of verbs, 1-30, to use.  An opposing player then reads aloud each irregular verb while the player responds verbally with he past and past participle form of the verbs.. If the player names all irregular verbs correctly, he/she remains on the space and earns five points.  Otherwise, the player remains on the space and no points are earned.

3)  Play moves clockwise to the next player.  Play continues until one player has collected a predetermined number of points, until a certain time limit has been reached, or until a certain number of trips around the board have been accomplished.  In the last two cases, the player with the highest number of points at the end of the game wins.

Rules:

- Provide player with scratch paper and pencils to keep score.

- Players have the option of reading the error sentence after it has been read aloud by an opposing player.

- Players must always read aloud the answer in the Answer booklet.

- Players are given one minute to correct sentences, thirty seconds for Tongue Twister and thirty seconds to correct Mystery error sentences.

- Players may use the provided reference sheet to familiarize themselves with types of errors to look for.  A grammar text or dictionary may be used at the discretion of the teacher.

- If a player disagrees with an answer or there is an alternate answer, a grammar text may be used.

- Players must correct only what is grammatically necessary.  They must not change the meaning or idea of any sentence.
 

 

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