|
HOW TO PLAY - HAIL TO THE CHIEF- GAME
RULES
Object of the Game
In Part 1: The Convention, players
move around the outside track of presidential photos and earn Delegate
Votes by answering questions about presidents and the presidency.
As soon as they have acquired sufficient
votes, they begin Part 2: The Campaign Trail, which takes place
in the center of the Game Board. There, players land on state
capitals and answer questions about U.S. history and geography to earn
Electoral Votes. The first candidate to earn sufficient Electoral
Votes and land on the Presidential Seal near the Capital is the winner.
Levels of Play
The four questions on each card are listed
in order of difficulty from the bottom: easy child, hard child, easy
adult, and hard adult. Each player chooses a level according to
his or her ability.
Setting Up the Game
1. Players shall place their
Playing Pieces on the Capitol Space in the Corner of the Game Board.
2. The First Turn shall be
determined by a Roll of Dice, with the Player making the highest Roll to
proceed first. Play shall then continue to the player's left.
PART I: THE CONVENTION
Players earn sufficient Delegate Votes to
be The Party Candidate.
Article 1: Required Delegate Votes
2 Players -- 100 Votes
3 Players -- 80 Votes
4 Players -- 60 Votes
Article 2: Taking a Turn
Players shall roll the Dice and move in a counter-clockwise manner
around the edge of the Board. When in the course of human events a
Player lands on a President, that Player shall respond to a President
Card drawn by the Player on His or Her Left.
Article 3: Bonus Moves
Any Player drawing a Bonus Move Card shall move to the Space
indicated, earn 10 Votes, and take another Turn. A player may draw
no more than 2 Bonus Moves during one Play Sequence. If a third
Bonus Move is drawn, the Player's Turn shall end.
Bonus Moves duly increase the speed at
which Young Players move about the Board and win Votes. Such Cards
may be removed for those Players desiring a more difficult Challenge.
Article 4: Answering Questions
President Cards: Players who correctly answer a question on their
chosen level of difficulty shall earn 10 Delegate Votes. The turn
shall the pass to the next Player.
Bonus Question Cards: These questions refer to the President
whose Picture appears on the Space occupied by a Player. Answer
shall be found on the Bonus Answer List in the center of the Instruction
Booklet.
Article 5: The Corner Squares
Players landing on the Capitol, Washington Monument, Jefferson
Memorial, and Lincoln Memorial shall win 10 Delegate Votes.
Article 6: Campaign Cards
A Player landing on a Select-a-Campaign-Card Space shall draw a
Campaign Card and shall then follow the Instructions on the Card.
Fly-Free-Between-Two -Capitals Cards shall be saved for Part II: The
Campaign Trail.
Article 7: Winning Sufficient Votes
When a Player receives the required Number of Delegate Votes
(Article1), that Player shall become a CANDIDATE and may move in either
direction toward any Corner Square. From a Corner Square, the
Candidate may enter the center of the Board and begin Part II: The
Campaign Trail. It is not deemed necessary to land on the Corner
Square by an exact Roll. A Player may use the Square as one move
the way into the Campaign Trail.
Candidates on the Campaign Trail answer
questions on the State Cards in lieu of the President Cards. They
must still respond to the directives of Campaign Event Cards.
PART II: THE CAMPAIGN TRAIL
Players vie to win the required Number of
States and Electoral Votes, reach the Presidential Seal near Washington,
D.C. first, and be declared President of these United States.
Article I: Required States and Electoral Votes
2 Players -- 10 States -- 100 Votes
3 Players -- 8 States -- 80 Votes
4 Players -- 6 States -- 60 Votes
Article 2: Landing On State Capitals
To win a State's Electoral Votes, a Player shall be required to land
on the State Capital on an exact Roll of the Die. (It shall be
left to the Player's Discretion whether to use the numbers rolled on
either of the Dice or the sum of both Dice in the Campaign Trail portion
of the Game.)
Article 3: Answering Questions
When a Player has landed on a State Capital, that Player shall
answer a Question on the chosen level of difficulty from the Sate Card
Deck. Said Card is to be drawn and read by the Player on the
immediate Left. The Questions are arranged in order of
Difficulty, from Top to Bottom.
Article 4: Earning Votes
When a Player has answered a State Question correctly, that Player
shall record the State's Electoral Votes on a Score Sheet. No
other Player may win that State for the duration of the Game.
Article 5: Incorrect Answers
If a Player shall answer a State Card Question incorrectly, the
Player must vacate that Space on the next Turn. The Player may
return to that State for another Try on a Future Turn, however,
providing No One Else has gained that State in the Interim.
Article 6: Fly Free Between Capitals
A Fly-Free-Between-Two-Capitals Card shall be used only once and
returned to the Campaign Card Pile thereafter. For example, a
player who lands on Albany, New York, with the roll of the dice, can
jump to Sacramento, California by using the car to end his move.
Article 7: Winning the Game
Once a Player has the required Number of States and Electoral Votes
(Article 1), that Player must then reach the Presidential Seal near
Washington, D.C. on the an exact Roll. The first Candidate to do
so shall be declared the Winner of the Game and the next President of
the United States. Other candidates may continue to vie for Vice
President, if desired.
|