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HOW TO PLAY -
HEXIMANIA
- GAME
RULES
Setting Up
-
Before you begin give each player a paper
(score sheet) and pencil. Make copies of the score sheet for
future games.
-
Place the game board on a table.
Give each player a letter tray.
-
Remove the letter A from the
cloth bag and place it on the center of the game board.
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Players remove five tiles each from the
bag and place them on their letter trays. Trays should be
positioned so that opponents can't see each other's tiles.
-
Determine which player goes first by
having each player remove another tile from the bag. The player
with the letter closest to the beginning of the alphabet begins the
game.
Goal of the Game
Players alternate placing letter tiles on the game board to spell
words. During each turn, a player writes the word(s) he or she
makes by placing one tile on the board. After the board is full,
or no more tiles can be placed, scores are tallied and the player with
the highest score winner.
Game Variations
Heximania can be played in any of three ways:
-
BASIC: Play until the board is
full, or no more tiles can be placed. Scores are tallied and the
player with the highest score is the winner.
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ROUNDS: After six rounds have been
played, scores are tallied and the player with the highest score is the
winner.
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TIMED: The game is played for
thirty minutes. Scores are tallied and the player with the highest
score is the winner.
HOW TO PLAY
Using the Sand Timer
A 2-minute sand timer is included with Heximania. The timer
adds to the excitement of the game, but can be frustrating for younger
players. Before the game begins, determine whether or not to use
the sand timer.
Step 1
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Player 1 places one of his tiles on the
game board next to the letter A to form a word. The
letter can be placed in any of the six open slots adjacent to the
A.
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The player writes the word(s) on his score
sheet as he finds them.
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When the player is finished (or the timer
runs out), he reads his new words aloud and earns one point for each
letter in each word.
-
Now, the other players have an opportunity
to quickly (5-10 seconds each) identify any words, that Player 1 may
have missed. The player to the left starts first. If a
player names a missed word, he or she earns points for each letter in
the word(s).
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When no more words can be found, Player 1
removes a new tile from the bad and the next player begins her turn.
Step 2
Two Special Rules
1) Each new word must contain the last letter placed on the
board.
2) Words can be formed in any direction -- up, down,
backwards, forwards, diagonally, zigzag, clockwise, and
counter-clockwise -- as long as sides are adjacent and the letters are
in the correct sequence.
Step 3
Play continues with each player placing a tile, identifying new
words, scoring points, and picking a replacement letter.
Step 4
The game is over once the board is full, or no more tiles can be
placed. The player with the highest score wins!
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