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How To Play
- HOCUS FOCUS GAME - Game Rules
Availability: Usually
ships within 24 hours
Object
Be the first player
to collect 10 cards by identifying wizards that have nothing in common
with the card in the center.
Setup
Before playing,
take some time to look over the cards. Notice that the wizards
come in three different sizes (skinny, medium and wide) and that their
hats, wands, robes and shoes are four different colors (red, purple,
green and turquoise). No two wizards are exactly alike throughout
the entire deck!
Shuffle the deck and deal 12 cards, randomly scattered face up in the
middle of the playing area. Stack the rest of the deck face down
in the center of the 12 face up cards to form the draw pile. This
is the draw pile. Select one player to go first, such as the
person whose birthday is coming up next.
How To Play Hocus
Focus Game:
The first player
turns over the top card of the draw pile and places it face up on top of
the pile. Then, without taking turns, all players race to find a
wizard from the playing area that is completely different from the
wizard on the draw pile card. In other words, he must be a
different size and all attributes - hat, robe, shoes and wand, must be
different colors.
When you find a
card that fits the requirements, shout "Kazaam!" and then point it
out to the other players. If everyone agrees that the card is
completely different, remove it from the playing area and place it in a
face down pile in front of you. Then move the face up card from
the top of the draw pile into the playing area and start the next round
by turning over the top card on the draw pile.
Notes
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Only one card may
be won per round. (See below for breaking ties.)
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After a player
calls out "Kazaam!" no other player may call out "Kazaam!" unless
the player is incorrect or until a new card has been turned over from
the draw pile.
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If you say "Kazaam!"
and then point out an incorrect card, you may not say it again until the
next round. Look carefully before you speak!
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Each round should
start with twelve cards face up in the playing area.
Example
Let's say the
skinny wizard on the right is turned over on top of the deck.
Wizard "A" does not fit because even though all clothing parts are
different, he is the same size. Wizard "B" does not fit either
because he has the same color hat. However, Wizard "C" fits
because every attribute is different.
Breaking A Tie
If more than one
player shouts "Kazaam!" at the same time, remove the face up card from
the draw pile and set it aside. Then start a new round by turning
over the next card from the draw pile. The winner of this round
receives the card from the previous round as a bonus.
No Match!
If none of the
cards in the playing area fit the requirements, the first player to
shout, "No Match!" collects the card on top of the draw pile.
Start the next round as usual.
Ending The Game
The first player to
collect 10 cards wins. For a longer or shorter game, decide on a
different winning number before starting.
For Experts
If you shout, "Kazaam!"
and then point out the wrong card or take too long to point out a card,
you must forfeit one of the cards you won out of the game. Remove
it from your stack and place it in a pile off to the side
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