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HOW TO PLAY - JELLY BEANS
- GAME
RULES
OBJECT
JELLY BEANS
is designed to teach young children (ages 4 -
7) counting, number recognition, and basic addition and subtraction
facts from 1 - 12, as well as simple problem solving skills. The
game is designed so that two players or teams compete using a
progression of skills to fill-in all of their numbered spaces of 1 - 12
before their opponent. As the players master the various levels of
play, they are building a strong foundation in their basic math skills
while also establishing an attitude that working with numbers is FUN!
*In all levels, a player may only play on one number line
throughout the game. Also, each player may select a particular
color to use throughout the game.
COUNTING and NUMBER RECOGNITION
LEVEL 1: (Numbers 1 - 6)
In this first level of play, the players will be learning to
count and recognize numbers 1 - 6 on their number lines. For this
level you may cover up the 7 - 12 numbers on the board with a piece of
paper to help the players focus only on the 1 - 6 numbers.
Begin play by
having each player roll one die. The highest number goes first.
Player #1 throws one 6 face die and counts the dots on the die.
Then, beginning at space 1 on the board, the player counts the same
number of spaces as dots and places a marble on the number corresponding
to the number of dots on the die. Play then passes to the to
Player #2 who repeats the process of rolling one die and counting the
dots on the die and the spaces on the board. During play, if a
player rolls a number that has already been filled-in, the player loses
that turn. The first player to fill-in all numbers, 1 - 6 is
the winner!
LEVEL
2: (Numbers 1 - 12)
Level 2 is played the same as Level 1 except both dice are
counted together to allow spaces 7 through 12 to be filled-in and
learned as well as to reinforce the skills of 1 - 6. If the total
of the two dice is a number that has already been filled-in, then the
player may fill-in the amounts on the two dice separately. If only
one of these numbers is still open, then the player may fill-in this one
number leaving the other number alone. It will not be used in this
turn. If all of the possible numbers are already filled, then the
player loses that turn. Players may not fill-in both the total and
the numbers represented by the two dice separately. The winner
is the first player to fill-in all number, 1 - 12.
Since
the higher numbers are harder to produce, you may do a shorter version
by declaring the winner to be the first player who fills-in any ten of
twelve numbers.
ADDITION and SUBTRACTION
LEVEL 1: (Two Single Digit Numbers)
In this version, players use two dice and may use either
addition or subtraction to fill in the 1 - 12 spaces on the board.
Only one number may be filled-in on each turn. A player may either
add or subtract the two numbers rolled on the dice to produce an answer.
For more structure, it is suggested that players first try addition (or
subtraction). If that answer is unavailable, then try the other
operation. Players alternate turns. The winner is the
first player to fill-in all numbers, 1 - 12.
Since the
higher numbers are harder to produce, you may do a shorter version by
declaring the winner to be the first player who fills-in any ten of the
twelve numbers.
The
following is a suggested way of teaching addition and subtraction two
numbers by using the player's number line:
ADDITION:
The player rolls two 6-face dice and places the
die with the largest number above the corresponding number on the board.
The remaining die is placed on the right of the first die next to the
"+" sign, and the player counts to the right the number of spaces that
correspond to the number represented by the dots on the second die.
The player then places a marble in that space and says aloud the process
that has been done. For example, if a 6 and 3 are thrown, the 6
die is placed above space 6 and the 4 die is placed to its right beside
the "+" sign. The player then counts four spaces to the right of
the 6 and places a marble on the 10. The player would then say, "6
+ 4 is 10". Notice that the "+" sign directs the player to move
up the number line.
SUBTRACTION:
The player throws the two 6-face dice and places the die with
the largest number above the corresponding number on the board.
The remaining die is placed on the left of the first die
next to the "-" sign, and the player counts to the left the number of
spaces that correspond to the number represented by the dots on the
second die. The player then places a marble in that space and must
say aloud the process that has been done. For example, if a 6 and
a 4 are thrown, the 6 die is placed above space 6 and the 4 die is
placed to its left beside the "-" sign. The player then counts
four spaces to the left of the 6 and places a marble on the 2. The
player would then say, "6 - 4 is 2". If the answer would be zero
and there is no zero on the JELLY BEANS number line.
Notice that the "-" sign directs the player to move down the number
line.
LEVEL
2: (Two Step Process)
In this level, players roll three dice in each turn. The
player adds two of the dice, places the dice above the corresponding
number for the total, then adds or subtracts the third die.
This is an early look at learning the importance of the order of
operations. The winner is the first player to fill-in all
twelve numbers on the number line.
CRITICAL THINKING & PROBLEM SOLVING
LEVEL 1: (Critical Thinking)
Players roll two dice and
add the two numbers together. The player may then do one of the
following:
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Fill-in the number representing
the total of the dice,
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Fill-in the two numbers
represented by the face-value of the two dice, or
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Fill-in any combination of numbers
that, when added together, would produce the total of both dice.
For example, a 6 and 4 are rolled for a total of 10; 1 + 9;
2 + 8; 3 + 7; or even 1 + 2 + 3 + 4. This last option
involves the highest level of addition and subtraction skills to
this point in the game as players must be able to use their
knowledge of addition and subtraction facts in a more abstract
manner. The winner is the first player to fill-in
all twelve numbers on the number line.
Players will realize their chances
of winning will improve if the total is broken down into more
numbers. Since the higher numbers are harder to produce,
you may do a shorter version by declaring the winner to be the
first player who fills-in any ten of the twelve numbers.
LEVEL 2: (Problem Solving)
This challenging version
uses all three dice and gives the players some practice using all of the
previously learned skills while also learning a higher level of problem
solving. While luck determines the numbers on the dice, thinking
determines the best use of these numbers as players compete to be the
first to travel from 1 to 12 consecutively and then back down to 1 to
win the game!
In this version players must fill-in the
numbers on their number lines in numeric order rather than randomly as
in previous versions. A player's turn continues as long as the
player can continue filling-in the numbers in order on the number line.
When the three dice are rolled, the player may do one of the following
to get the next number on the number line:
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Use the face value of one of the
dice,
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Add or subtract two of the dice
together, or
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Add or subtract two of the dice,
get a subtotal, then add or subtract the third die to that
subtotal for an answer.
For example, a throw of 1, 2, and 5 would
allow the player to fill-in spaces 1 - 8 as follows:
Space
Process
1.
Face value
2. Face value
3. 2 + 1 = 3 or 5 - 2 =
3
4. 5 - 1 = 4 or 5 + 1 =
6 - 2 = 4 (notice that no rolled number was used more than once)
5. Face value
6. 5 + 1 = 6
7. 5 + 2 = 7
8. 5 + 2 + 1 = 8
Space 9 cannot be produced by this combination. This turn is
complete for Player #1. Player #2 will now take the next turn.
When Player #2 has finished, Player #1
must be able to fill-in space 9 before continuing up the number line.
In other words, if Player #1 cannot make a 9 using the rolled numbers,
then the turn is complete and play continues to Player #2. Once a
player reaches 12, the turn is complete and play continues to the next
player. In order to go back down the number line starting from 12,
the player must make 12 again before making an 11. Instead of
placing a marble on the board, the player now removes a marble from a
space each time a number is made. No rolled number may be used
more tan once in making a single number. For example, in the above
combination (1, 2, and 5), space 9 cannot be made by saying (5 + 2 = 7 +
2 = 9) because the 2 cannot be used more than once in making the number
9. The winner is the first
player to go all the way from 1 to 12 and back to 1 again!
SOLITAIRE
ALL LEVELS:
All versions and levels of
JELLY BEANS may be played by 1 player using the same rules for 2
players.
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