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 How To Play - Judge For Yourself - Game Rules
How to play - Judge For Yourself - Game Rules
This Special Edition of Judge For Yourself features board game
play along with 500 intriguing real-life court cases from around the world! 
Discuss, debate and argue the case among your fellow jurors, then come up with one decision.
 

Family Games | Government Games | History Games
Order
Judge For Yourself Game
 

 

 
 

Object:   Be the first player to reach "FINISH" by correctly
determining the verdicts of the "Judge for Yourself" cases.
 
Playing the Game:  Place the board on the playing surface.  Each
player is given a mover, which is placed on any one of the "START"
squares.  Each player is given a "FOR/AGAINST" card.  Fifteen to
twenty "Judge For Yourself" case cards are taken from the pack and
placed on the table, so that the "CASE" sides of the cards are facing
up.
 
The youngest player starts the game by reading the first case aloud. 
(The reader should be careful not to reveal the verdict, which is printed
on the back of the card,)  Once the case has been read (and re-read if
a player wishes to do so), all players, including the reader, may discuss
their opinions and thoughts on the case with the other players.  The
players, including the reader, then vote by placing their voting cards on
the table with either the "FOR" or the "AGAINST" side up.  The case
card is then turned over and the verdict is read aloud.
 
Players who have correctly determined the outcome of the case
advance their mover up one square.  Players who were incorrect do
not  advance.
 
The player to the left now draws the second case card and reads it
aloud as before.  During this round, and throughout the rest of the
game, the color of the square on which a player's mover is resting
becomes important.  Players with matching colored squares are on the
same jury (or team) for the next round.
 
Winning the Game:
Play continues following the above rules with new cases being drawn
and voted on by new and constantly changing juries, until one player
has  reached the "FINISH" Square.  Ties are settled by drawing an
additional card(s), until one player has voted correctly on a case while
the other has not. 
 

Copyright© by Pressman
 

  

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