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K-9 CAPERS GAME RULES
Availability: Usually
ships within 24 hours
Object
The object of the
game is to be the first player to collect all nine cards in order - from
K-1 to K-9 - to complete the dog show scene.
Setup
Shuffle all 36
cards and place them face down in a sex by six grid. Youngest
player goes first and play moves to the left.
How To Play
On each turn, roll
the die to see how many cards you can turn over from the grid. If
you roll a 3, turn over three cards of your choice face up for all
players to see. If you roll a 2, turn over two cards. If you
roll a 1, turn over one card only.
In order to take a card out of a grid, it must match a number that you
need. All players collect cards in numerical order, starting with
the1 card, then the 2, then the 3, 4 and so on. If any of the
turned over cards match a number you need, take them out of the grid and
place them face up in a row in front of you. Multiple cards may be
added to your row in a single turn.
If there are face
up cards left in the grid that you can not collect, turn them back over
before the next player rolls the die.
Try to remember which cards you've already turned over, so that you can
try different cards on future turns.
Here are some
examples:
1) If you
roll a 3 on your first turn and you turn over the 7, the 2 and the 5,
you cannot collect any of them because you haven't collected the 1 yet.
Turn the cards back over, but try to remember where you saw them,
because you'll need to collect those cards later.
2) Let's say
you've already collected the 1 and the 2 cards. If you turn over
the 4, you cannot take it yet. But try to remember where you saw
the 4, because once you collect the 3 on a future turn, you can go back
for the 4 on your next turn.
3) Now you've
already collected cards 1 through 5. On your next turn, you turn
over the 1, and 8 and the 6. You can collect the 6 because it is
the next card you need, but you already collected the 1 and you can't
collect the 8 until you get the 7. So turn the 1 and 8 back over.
Lucky Dog
If you can collect
ALL the cards that you turn over, you get to roll the die again and take
a bonus turn. For example, let's say you already have cards 1
through 4. On your turn, you roll a 2 and you turn over cards 5
and 6. Collect them both, then roll again for another turn!
Ending The Game
The first player to
collect all nine canine cards in numerical order wins.
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