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How To Play - LUCKY CATCH DICE GAME -
Game Rules
Availability: Usually
ships within 24 hours
Object
Catch-and-keep the
most fish and the fewest old boots to win the game.
Before you play for
the first time...
Punch out the game
tiles along the perforations and get to know what you are fishing for.
There are four different sea creatures: blowfish, crab, octopus,
and sea bass. Each has a red, a green, a blue, and a yellow tile.
There are two
different dice. One has a red, a green, a blue, and a yellow side,
plus two purple "wild" sides. The other has a blowfish, crab,
octopus, and sea bass on four sides, and "Lucky Catch" on the other
sides.
When you go
fishing, you'll try to match the dice colors and pictures to the colors
and pictures on the game tiles.
Set-up
Mix up all 24 game
tiles. Place them face down on your playing surface in six rows of
four tiles each: this forms the Lucky Catch Sea.
Let's Go Fishing!
The youngest player
starts first. The first player to go fishing rolls both dice.
Then she turns over one tile in the sea. If the tile matches both
the creature and the color shown on the dice, she keeps the tile.
Otherwise, she turns the tile back over and her turn is over.
For example:
The color die shows red on its top side, and the creature die shows a
blowfish on its top side. To make a match, you need to find the
tile that has a red blowfish.
Play moves
clockwise around the Lucky Catch Sea, with each player rolling the dice,
then turning over one tile. Make a match, and you can roll and
fish again. No match? Then your turn is over.
Making - or
Stealing - a Catch
When you pick a
game tile in the sea that matches the dice, reel it in! Place the
tiles you catch face down in a row in front of you. This is your
catch.
Once caught, leave
your catch in place. Don't change the order. Why?
Because players can not only fish in the sea, but also in each other's
catch. You can also fish in your own catch.
For example:
You roll yellow and a crab. You remember that another fisherman
has already caught the yellow crab. You also remember where he has
it in his catch row. If you can run over the correct tile, you get
to take the tile, add it to your catch, and take another turn, If
you're wrong, your turn is over. If you already caught the yellow
crab and turn over the correct tile, you get to roll and fish again.
If you turn over the wrong tile in your catch, your turn is over.
Wild Bait
If the color die
comes up "Wild": you only need to match the sea creature you
rolled, of any color, to catch a match.
If the sea creature
die shows "Lucky Catch": you only need to match the color you
rolled, on any creature, to catch a match.
If you roll both
"Wild" and "Lucky Catch" any creature tile in the sea is a match.
(You cannot fish in another player's catch on a "Lucky Catch".)
Getting the Boot
If you turn over an
old boot tile, you have to take it and add if face down to your catch:
your turn is over. And if you go fishing in someone else's catch
and pick an old boot, you have to add it to your catch and your turn is
over. At the end of the game, you lose points for each old boot
tile in your catch, so try to avoid them if you can.
The Treasure Chest
Lucky you!
The treasure chest tile is yours to keep and worth two points. No
one can take it away from you, so set it in front of you, face up.
Ending The Game:
The fishing is over
when there are no more tiles in the Lucky Catch Sea. Turn over
your catch so the tiles are face up. You score one point for each
sea creature tile, but lose a point for each old boot. Whoever has
the treasure chest gets two extra points. The player with the most
points wins.
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