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Ages 6 +
Object:
Try to guess the other player's secret code in as few turns as possible.
Contents:
Mastermind game with:
- 9
rows of large holes (for color-coded jungle animals)
- 9
rows of small holes (for creature scoring pieces)
- 3
holes (for the hidden code)
- Rocky
Mountain tray (to hide the hidden code and for storing the creature
scoring pieces)
- 72
jungle animals in 6 colors
- 15
small red creature pieces for scoring
- 15
small white creature pieces for scoring.
Set Up:
The younger player will be the first player to set the secret code (codemaker).
The other player must guess the code (codebreaker).
Place the game between both players so that the secret code holes face
the
codemaker. Lift the Rocky Mountain section and place it off to the
side for now.
Separate the larger, color-coded animals from the smaller red and white
creature
scoring pieces. Place the jungle animals in the storage area in
the game unit and
place the creature pieces in the Rocky Mountain
section.
Playing:
The codemaker secretly sets up a line of 3 jungle animals in the code
holes using
any combination of the six colors. Then the codemaker
carefully places the Rocky
Mountain section over the code. The other
player-the-codebreaker- must not be
able to see your code at anytime.
The codebreaker must now try to guess the secret code by placing jungle
animals
in the large holes. Each time the codebreaker places a row of
jungle animals, the
codemaker will let them know how they're doing by
using the red and white
creature pieces (see Scoring, below). Keep each
row of jungle animals on the
board throughout the game. Looking back at
your turns will help you get closer
to breaking the code.
Scoring:
For Younger Players:
The object for younger players is to guess the colors of animals in the
secret code. The codemaker should place one white creature piece in the
scoring holes for each jungle animal of the correct color. It does not
matter whether it is in the correct position or not.
For Older Players:
You must guess the color and position of each of the animals.
Red creature pieces:
The codemaker places one of these in the scoring peg holes for each
jungle animal that is the correct color and in the correct position as a
jungle animal behind the Rocky Mountains.
White creature pieces:
The codemaker place ones of these in the scoring peg holes for each
jungle animal that is the correct color, but in an incorrect position.
For Expert Players:
The game is played the same as for older players. However, the
codemaker may choose to leave one or more spaces blank when setting the
code. This means that there are seven "color" possibilities to choose
from. You can also use one color more than once.
Use the red and white creature pieces the same way as in the game for
older players, treating an empty hole the same as you would a color.
Winning:
The winner is the player who guesses the opponent's, code in the fewest
turns.
If you are playing more than one game as the codemaker, add up the
number
of games each player has won.
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