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How To Play - Mastermind Game - Games Rules
Why not play Mastermind board game - Itís only logical!
It's the MasterMind game that pushes your deduction skills.
 

Mastermind Game Description:
 
Object: 
Solve your opponent's code in fewer turns than it takes your opponent
to solve your code.
 
Contents:  Gameboard with storage area and code shield;  Code Pegs in
6 different colors, red and white key pegs.
 
Set up:  Decide which player will be the Codemaker and which will be the
Codebreaker.  Also decide how many games you will play.  Place the board
between you so that the code shield faces the Codemaker. 
 
Playing:
1.  The Codemaker secretly places any four Code Pegs in the code area then conceals them with the code shield.  The Codemaker can use any combination of colors, including using two or more of the same color.
2.  The Codebreaker places four Code Pegs in the 1st row of holes attempting to duplicate the
exact colors and positions of the secret code.
3.  The Codemaker places key pegs in the key holes on the 1st row as follows:

  • A red key peg for each Code Peg that's the right color and in the right position.

  • A white key peg for each Code Peg that's the right color, but not in the right position.

  • No key pegs indicate a color is not used in the code.

The Codemaker does not put the key pegs in any particular order.  It's part of the challenge for the Codebreaker to figure out which Key Pegs correspond to which Code Pegs.  The Codebreaker should remember that one Key Peg corresponds to one Code Peg and a red Key Peg takes precedence over a white one.
 
Example #1: Codemaker's secret code:

Codebreaker's attempt to duplicate the secret code.
 

Codemaker's response


 
Example #2: Codemaker's secret code:
 

Codebreaker's attempt to duplicate the secret code.
 

Codemaker's response

Example #3: Codemaker's secret code:

Codebreaker's attempt to duplicate the secret code.
 

Codemaker's response


 
Example #4: Codemaker's secret code:

Codebreaker's attempt to duplicate the secret code.
 

Codemaker's response



4.  The Codebreaker places another set of Code Pegs in the second row and
the Codemaker places Key Pegs in his second row.  The pegs played in each
row are left in position until the secret code is broken.
 
5.  The Codebreaker keeps placing rows of Code Pegs and keeps getting
feedback from the Codemaker until he guesses the code exactly.  When this
happens, the Codemaker places four red Key Pegs and reveals the secret code.
 
6.  The Codemaker gets 1 point for each row of pegs played by the Codebreaker
and players switch roles.  If the Codebreaker can show that the Codemaker has
given wrong information, the game is replayed and the Codebreaker gets 3 points.
 
7.  If all 10 rows are used and the Code has not been broken, the game is over
and the Codemaker gets 11 points (10 points + 1 bonus point).  The players now
switch roles.
 
Ending and Winning the game:  The player with the most points after playing
the agreed amount of games is the winner.
 
 

Educational Learning Games, Inc.
We take the safety of our products and customers very seriously.
Please rest assured that all the products on our website are SAFE!
 
 

 
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Phone or Text  727-786-4850 |  Fax 866-394-8142
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