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Educational Learning Games
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online since 2003
10 Years on the Web!

   
Phone: 727-786-4850
Fax 866-394-8142
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Clearance Jigsaw Puzzles
  

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High School Games

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excludes shipping cost, Purchase Orders, and International Orders expires 12/31/2013
  

Preschool through Kindergarten Games, learn about colors, alphabet, numbers, counting, memory and rhyming games. Play Preschool through Kindergarten School Games!

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Educational Learning Games, Inc.
We take the safety of our products and customers very seriously.
Please rest assured that all the products on our website are SAFE!

TheFunWaytoLearn.com / EducationalLearningGames.com
Phone: 727-786-4850 | Fax 866-394-8142 | e-mail info@EducationalLearningGames.com
 
Copyright 2003 - 2013
Celebrating 10 Years on the Web!
 

 

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Preschool Kindergarten

Grades 1 thru 3

  Grades 4 - 6

Grades 7-12 Middle & High School Games

Award Winning Games

Made in the U.S.A.

SOFTWARE PC Games

DING and DENT Games

Human Body & Nutrition
Games and Puzzles

 Bible Games & Games

Bingo Games 

Brainteasers 

Card Games

Classic Games

Communication Games

Dice Games

Dinosaurs Games &  Puzzles

Dominoes Games

Drawing & Acting Games

Dry Erase Boards

DVD & CD's

Educational Toys

Electronic Games 

Foreign Language Games

Geography Games

Government Games

Grammar Games

History / Social Studies Games 

Language Arts Games 

Logic Games 

Magnetic Games & Puzzles 

Matching Games 

Math Games 

Mensa Games 

Money Games 

Music Games 

Overhead Materials 

Party Games 

Phonics Games 

Puzzles 

Science Games, Puzzles & Kits 

Sign Language Games 

Spelling Games 

Sport Games 

Strategy Games 

Time Games & Puzzles

Travel Games 

Trivia Games 

Wooden Games 

Word Games 

 

Phone: 727-786-4850
Fax: 866-394-8142

 

How To Play - Mastermind Game - Games Rules
Why not play Mastermind board game - Itís only logical!
It's the MasterMind game that pushes your deduction skills.
 


 

 

Mastermind Game Description:
 
Object: 
Solve your opponent's code in fewer turns than it takes your opponent
to solve your code.
 
Contents:  Gameboard with storage area and code shield;  Code Pegs in
6 different colors, red and white key pegs.
 
Set up:  Decide which player will be the Codemaker and which will be the
Codebreaker.  Also decide how many games you will play.  Place the board
between you so that the code shield faces the Codemaker. 
 

 
Playing:
1.  The Codemaker secretly places any four Code Pegs in the code area then conceals them with the code shield.  The Codemaker can use any combination of colors, including using two or more of the same color.
2.  The Codebreaker places four Code Pegs in the 1st row of holes attempting to duplicate the
exact colors and positions of the secret code.
3.  The Codemaker places key pegs in the key holes on the 1st row as follows:

  • A red key peg for each Code Peg that's the right color and in the right position.

  • A white key peg for each Code Peg that's the right color, but not in the right position.

  • No key pegs indicate a color is not used in the code.

The Codemaker does not put the key pegs in any particular order.  It's part of the challenge for the Codebreaker to figure out which Key Pegs correspond to which Code Pegs.  The Codebreaker should remember that one Key Peg corresponds to one Code Peg and a red Key Peg takes precedence over a white one.
 
Example #1: Codemaker's secret code:

Codebreaker's attempt to duplicate the secret code.
 

Codemaker's response


 
Example #2: Codemaker's secret code:
 

Codebreaker's attempt to duplicate the secret code.
 

Codemaker's response

Example #3: Codemaker's secret code:

Codebreaker's attempt to duplicate the secret code.
 

Codemaker's response


 
Example #4: Codemaker's secret code:

Codebreaker's attempt to duplicate the secret code.
 

Codemaker's response



4.  The Codebreaker places another set of Code Pegs in the second row and
the Codemaker places Key Pegs in his second row.  The pegs played in each
row are left in position until the secret code is broken.
 
5.  The Codebreaker keeps placing rows of Code Pegs and keeps getting
feedback from the Codemaker until he guesses the code exactly.  When this
happens, the Codemaker places four red Key Pegs and reveals the secret code.
 
6.  The Codemaker gets 1 point for each row of pegs played by the Codebreaker
and players switch roles.  If the Codebreaker can show that the Codemaker has
given wrong information, the game is replayed and the Codebreaker gets 3 points.
 
7.  If all 10 rows are used and the Code has not been broken, the game is over
and the Codemaker gets 11 points (10 points + 1 bonus point).  The players now
switch roles.
 
Ending and Winning the game:  The player with the most points after playing
the agreed amount of games is the winner.
 
 

Educational Learning Games, Inc.
We take the safety of our products and customers very seriously.
Please rest assured that all the products on our website are SAFE!

TheFunWaytoLearn.com / EducationalLearningGames.com
Phone: 727-786-4850 | Fax 866-394-8142 | e-mail info@EducationalLearningGames.com
 
Copyright 2003 - 2013
Celebrating 10 Years on the Web!