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RULES OF PLAY
OBJECT…The
object of the game is to become the wealthiest player through buying,
renting and selling property.
EQUIPMENT…The
equipment consists of a board, 2 dice, tokens, 32 houses and 12 hotels.
There are Chance and Community Chest cards, a Title Deed card for each
property and play money.
PREPARATION…Place
the board on a table and put the Chance and Community Chest cards face
down on their allotted spaces on the board. Each player chooses one
token to represent him/her while traveling around the board.
Each player is
given $1500 divided as follows: 2 each of $500's, $100's and $50's; 6
$20's; 5 each of $10's, $5's and $1's.
All remaining money
and other equipment go to the Bank.
BANKER…Select
as Banker a player who will also make a good Auctioneer. A Banker who
plays in the game must keep his/her personal funds separate from those
of the Bank. When more than five persons play, the Banker may elect to
act only as Banker and Auctioneer.
THE BANK…Besides
the Bank's money, the Bank holds the Title Deed cards and houses and
hotels prior to purchase and use by the players. The Bank pays salaries
and bonuses. It sells and auctions properties and hands out their proper
Title Deed cards; it sells houses and hotels to the players and loans
money when required on mortgages. The Bank collects all taxes, fines,
loans and interest, and the price of all properties which it sells and
auctions.
The Bank never
"goes broke." If the Bank runs out of money, the Banker may issue as
much more as may be needed by writing on any ordinary paper.
THE PLAY…Starting
with the Banker, each player in turn throws the dice. The player with
the highest total starts the play: Place your token on the corner marked
"GO," throw the dice and move your token in the direction of the arrow
the number of spaces indicated by the dice. After you have completed
your play, the turn passes to the left. The tokens remain on the spaces
occupied and proceed from that point on the player's next turn. Two or
more tokens may rest on the same space at the same time.
According to the
space your token reaches, you may be entitled to buy real estate or
other properties - or be obliged to pay rent, pay taxes, draw a Chance
or Community Chest card, "Go to Jail®," etc.
If you throw
doubles, you move your token as usual, the sum of the two dice, and are
subject to any privileges or penalties pertaining to the space on which
you land. Retaining the dice, throw again and move your token as before.
If you throw doubles three times in succession, move your token
immediately to the space marked "In Jail" (see JAIL). "GO"…Each time a
player's token lands on or passes over GO, whether by throwing the dice
or drawing a card, the Banker pays him/her a $200 salary.
The $200 is paid
only once each time around the board. However, if a player passing GO on
the throw of the dice lands 2 spaces beyond it on Community Chest, or 7
spaces beyond it on Chance, and draws the "Advance to GO" card, he/she
collects $200 for passing GO the first time and another $200 for
reaching it the second time by instructions on the card.
BUYING PROPERTY…Whenever
you land on an unowned property you may buy that property from the Bank
at its printed price. You receive the Title Deed card showing ownership;
place it face up in front of you.
If you do not wish
to buy the property, the Banker sells it at auction to the highest
bidder. The buyer pays the Bank the amount of the bid in cash and
receives the Title Deed card for that property. Any player, including
the one who declined the option to buy it at the printed price, may bid.
Bidding may start at any price.
PAYING RENT…When
you land on property owned by another player, the owner collects rent
from you in accordance with the list printed on its Title Deed card.
If the property is
mortgaged, no rent can be collected. When a property is mortgaged, its
Title Deed card is placed face down in front of the owner.
It is an advantage
to hold all the Title Deed cards in a color-group (e.g., Boardwalk and
Park Place; or Connecticut, Vermont and Oriental Avenues) because the
owner may then charge double rent for unimproved properties in that
color-group. This rule applies to unmortgaged properties even if another
property in that color-group is mortgaged. It is even more advantageous
to have houses or hotels on properties because rents are much higher
than for unimproved properties.
The owner may not
collect the rent if he/she fails to ask for it before the second player
following throws the dice.
"CHANCE" AND
"COMMUNITY CHEST"…When you land on either of these spaces, take the
top card from the deck indicated, follow the instructions and return the
card face down to the bottom of the deck.
The "Get Out of
Jail Free" card is held until used and then returned to the bottom of
the deck. If the player who draws it does not wish to use it, he/she may
sell it, at any time, to another player at a price agreeable to both.
"INCOME TAX"…If
you land here you have two options: You may estimate your tax at $200
and pay the Bank, or you may pay 10% of your total worth to the Bank.
Your total worth is all your cash on hand, printed prices of mortgaged
and unmortgaged properties and cost price of all buildings you own.
You must decide
which option you will take before you add up your total worth.
"JAIL"…You
land in Jail when…
-
your token lands
on the space marked "Go to Jail";
-
you draw a card
marked "Go to Jail"; or
-
you throw doubles three times in
succession.
When you are sent
to Jail you cannot collect your $200 salary in that move since,
regardless of where your token is on the board, you must move it
directly into Jail. Your turn ends when you are sent to Jail. If you are
not "sent" to Jail but in the ordinary course of play land on that
space, you are "Just Visiting," you incur no penalty, and you move ahead
in the usual manner on your next turn.
You get out of Jail
by…
-
throwing doubles
on any of your next three turns; if you succeed in doing this you
immediately move forward the number of spaces shown by your doubles
throw; even though you had thrown doubles, you do not take another
turn;
-
using the "Get
Out of Jail Free" card if you have it;
-
purchasing the
"Get Out of Jail Free" card from another player and playing it;
-
paying a fine of $50 before you roll
the dice on either of your next two turns.
If you do not throw
doubles by your third turn, you must pay the $50 fine. You then get out
of Jail and immediately move forward the number of spaces shown by your
throw. Even though you are in Jail, you may buy and sell property, buy
and sell houses and hotels and collect rents.
"FREE PARKING"…A
player landing on this place does not receive any money, property or
reward of any kind. This is just a "free" resting place.
HOUSES…When
you own all the properties in a color-group you may buy houses from the
Bank and erect them on those properties.
If you buy one
house, you may put it on any one of those properties. The next house you
buy must be erected on one of the unimproved properties of this or any
other complete color-group you may own.
The price you must
pay the Bank for each house is shown on your Title Deed card for the
property on which you erect the house.
The owner still
collects double rent from an opponent who lands on the unimproved
properties of his/her complete color-group.
Following the above
rules, you may buy and erect at any time as many houses as your judgment
and financial standing will allow. But you must build evenly, i.e., you
cannot erect more than one house on any one property of any color-group
until you have built one house on every property of that group. You may
then begin on the second row of houses, and so on, up to a limit of four
houses to a property. For example, you cannot build three houses on one
property if you have only one house on another property of that group.
As you build
evenly, you must also break down evenly if you sell houses back to the
Bank (see SELLING PROPERTY).
HOTELS…When
a player has four houses on each property of a complete color-group,
he/she may buy a hotel from the Bank and erect it on any property of the
color-group. He/she returns the four houses from that property to the
Bank and pays the price for the hotel as shown on the Title Deed card.
Only one hotel may be erected on any one property.
BUILDING
SHORTAGES…When the Bank has no houses to sell, players wishing to
build must wait for some player to return or sell his/her houses to the
Bank before building. If there are a limited number of houses and hotels
available and two or more players wish to buy more than the Bank has,
the houses or hotels must be sold at auction to the highest bidder.
SELLING PROPERTY…Unimproved
properties, railroads and utilities (but not buildings) may be sold to
any player as a private transaction for any amount the owner can get;
however, no property can be sold to another player if buildings are
standing on any properties of that color-group. Any buildings so located
must be sold back to the Bank before the owner can sell any property of
that color-group.
Houses and hotels
may be sold back to the Bank at any time for one-half the price paid for
them.
All houses on one
color-group must be sold one by one, evenly, in reverse of the manner in
which they were erected.
All hotels on one
color-group may be sold at once, or they may be sold one house at a time
(one hotel equals five houses), evenly, in reverse of the manner in
which they were erected.
MORTGAGES…Unimproved
properties can be mortgaged through the Bank at any time. Before an
improved property can be mortgaged, all the buildings on all the
properties of its color-group must be sold back to the Bank at half
price. The mortgage value is printed on each Title Deed card.
No rent can be
collected on mortgaged properties or utilities, but rent can be
collected on unmortgaged properties in the same group.
In order to lift
the mortgage, the owner must pay the Bank the amount of the mortgage
plus 10% interest. When all the properties of a color-group are no
longer mortgaged, the owner may begin to buy back houses at full price.
The player who
mortgages property retains possession of it and no other player may
secure it by lifting the mortgage from the Bank. However, the owner may
sell this mortgaged property to another player at any agreed price. If
you are the new owner, you may lift the mortgage at once if you wish by
paying off the mortgage plus 10% interest to the Bank. If the mortgage
is not lifted at once, you must pay the Bank 10% interest when you buy
the property and if you lift the mortgage later you must pay the Bank an
additional 10% interest as well as the amount of the mortgage.
BANKRUPTCY…You are
declared bankrupt if you owe more than you can pay either to another
player or to the Bank. If your debt is to another player, you must turn
over to that player all that you have of value and retire from the game.
In making this settlement, if you own houses or hotels, you must return
these to the Bank in exchange for money to the extent of one-half the
amount paid for them; this cash is given to the creditor. If you have
mortgaged property you also turn this property over to your creditor but
the new owner must at once pay the Bank the amount of interest on the
loan, which is 10% of the value of the property. The new owner who does
this may then, at his/her option, pay the principal or hold the property
until some later turn, then lift the mortgage. If he/she holds property
in this way until a later turn, he/she must pay the interest again upon
lifting the mortgage.
Should you owe the
Bank, instead of another player, more than you can pay (because of taxes
or penalties) even by selling off buildings and mortgaging property, you
must turn over all assets to the Bank. In this case, the Bank
immediately sells by auction all property so taken, except buildings. A
bankrupt player must immediately retire from the game. The last player
left in the game wins.
MISCELLANEOUS…Money
can be loaned to a player only by the Bank and then only by mortgaging
property. No player may borrow from or lend money to another player.
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