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HOW TO PLAY -
OCEANOPOLY
- GAME
RULES
THE GAME CONSISTS OF...
A board, 6 tokens, Blocks of Water, Big Fish, Treasure Chest and Go
Fish! cards, deeds, play money and dice.
TO BEGIN...
Select a banker. The Banker's personal account is to be kept
separate from the bank.
Each player selects a token. Go
Fish! and Treasure Chest cards are placed face down on the board.
The bank gives each player 1,630.00 as follows:
2-$500's, 3-$100's, 3-$50's, 5-$20's, 5-$10's, 5-$5's, 5-$1's.
THE BANK...
Holds Sand Dollars, deeds, Blocks of Water and Big Fish until
purchased.
The bank pays a player $200 when the
player lands on or passes
"SPLASH!"
All money owed to a player due to Go Fish!
or Treasure Chest cards and mortgages is paid by the bank.
ALL TOKENS...
Begin in the center of the board. Each player rolls the dice
and the player with the highest roll advances to "SPLASH!" counting this
space as "one", and advances the number of spaces indicated on the dice.
A player is subject to the consequences of the space upon which the
token lands. The play then passes to the left.
A player who rolls doubles moves the sum
of the dice and is subject to the possibilities of the space upon which
the token lands. The player then rolls again and moves again.
A player who rolls doubles three times in succession goes to "LOW TIDE"
immediately and does not pass "SLASH!".
GO FISH! AND TREASURE CHEST...
When landing on any of these spaces a card is drawn and the
instructions are followed. The card is then placed on the bottom
of the deck.
PURCHASING DEEDS...
When landing on an unowned property, a player has the option to
purchase that property. If purchased, the player receives a deed
for that property.
If a player chooses not to buy the
property, any player may bid any price to buy the property. The
highest bidder receives a deed for that property.
RENT...
When landing on owned property, the owner is paid the rent required.
No rent is collected when property is mortgaged.
If all deeds of a color group are owned by
the same player the owner may charge twice the rent for undeveloped
properties.
All rents must be requested before the
next roll of the dice.
FEEDING FRENZY...
All money required to be paid other than rent and purchase price of
property is placed in the center of the board. A player landing on
"FEEDING FRENZY" collects all the money in the center of the board at
this time.
LOW TIDE...
If a player is sent to "LOW TIDE", the player goes directly to "LOW
TIDE" and does not collect $200. A player's turn ends
immediately upon being sent to "LOW TIDE".
If a player is not sent to "LOW TIDE" but
lands on the space during play, the player swims "THRU THE CHANNEL" and
moves ahead as usual on the next turn.
If a player is sent to "LOW TIDE", the
player may leave by rolling doubles in any of the next three rolls.
If successful, the player moves forward but does not roll again.
If a player does not roll doubles within
three rolls, the player places $100 in the center of the board and moves
forward the number of spaces on the third roll.
While in "LOW TIDE", a player may buy or
sell property, buy or sell Blocks of Water or Big Fish, and collect
rent.
BLOCKS OF WATER...
Blocks of Water are indicated with the blue blocks. When a
player owns all properties of a color group. Blocks of Water may
be purchased for those properties. The first block may be placed
on any of the properties. Development of property must be done
evenly. No more than one block may be placed on any property until
one block has been placed on each property in that group.
The price for Blocks of Water is shown on
the deed for the property.
Double rent continues to be paid on
undeveloped property in a complete color group.
If a player sells Blocks of Water back to
the bank, this must be done evenly.
BIG FISH...
Big Fish are indicated with the colored fish pieces. When a
player has four Blocks of Water on each property in a color group.
Blocks of Water may be returned to the bank and a Big Fish may be
purchased. Only one Big Fish may be placed on each property.
WATER SHORTAGES...
When the bank has no Blocks of Water to sell, a player must wait
until Blocks of Water are returned.
SELLING PROPERTY...
Players may sell property to another player as a private transaction
at any agreed price. Blocks of Water and Big Fish may not be sold.
Property may not be sold if Blocks of Water and Big Fish occupy that
property.
Blocks of Water and Big Fish may be sold
back to the bank at half the price paid for them.
MORTGAGES...
All undeveloped property may be mortgaged to the bank. All
blocks of Water and Big Fish must first be sold at half price.
Mortgage value is printed on the back of each deed. When
mortgaged, the property deed is placed face down.
No rent is collected on mortgaged
property.
To lift a mortgage, the owner must pay the
bank the amount of the mortgage plus 10%.
BANKRUPTCY...
The condition of owing more than one can pay. All assets are
paid to the creditor and the bankrupt player immediately retires from
the game. If Blocks of Water and Big Fish are owned, they must be
sold back to the bank at half price. The cash is then given to the
creditor. Mortgaged property turned over to the creditor cannot be
released to the creditor until the amount of the mortgage, plus %10
interest is paid by the creditor to the bank.
If the bank is the creditor and receives
the assets, the bank immediately sells all property taken (except Blocks
of Water and Big Fish) at auction. A bankrupt player immediately
retires from the game. THE LAST PLAYER LEFT IN THE GAME WINS!
A player may not loan money. Only
the bank may loan money by mortgage.
A SHORT VERSION OF THE GAME...
Before starting the game, deeds are shuffled and four deeds are
dealt to each player. Players immediately pay the bank the price
of property dealt to them. Play then proceeds as in the
regular game.
THE TIME OF PLAY IS ONE HOUR.
At the end of one hour, players value
their property including: cash, property at the price printed on the
board, mortgaged property at one half the price printed on the board,
and Blocks of Water and Big Fish valued at purchase price. THE
RICHEST PLAYER WINS!
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