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HOW TO PLAY - OPERATION SPACE CHASE GAME
An Action-Packed Math
Game teaches addition, subtraction, place value to 100's.
Launch your place
value and math skills into orbit!
Race through space and build skills in place value, addition,
subtraction, and mental math.
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HOW TO PLAY - OPERATION SPACE CHASE GAME
Availability: Usually
ships within 24 hours
Game
Description:
Set Up:
Place the 12
spaceship markers in the stands. Each player chooses 3 space ships
of the same color. To start, match the number on your ship tot he
correct place value path.
Warm Up:
For simplified game
play, or just to become familiar with place value, try this warm up
version. Start by rolling 3 number dice. Line up the dice to
form a 3-digit number. Say the number aloud. Now move each
of your 3 spacships ahead on its own place value path, counting out the
values as you move ahead. For instance if you roll the number 253,
move your 100's ship ahead 2 spaces, counting out "100, 200"; move your
100's ship ahead 5 spaces, counting out "10, 20, 30, 40, 50"; move your
1's ship ahead 3 spaces, counting out "1, 2, 3". Be the first
player to get all of your spaceships to the space station and win.
Special rule:
A "Blast-off" occurs when 2 spaceships land on the same space.
Both players roll 1 die and move ahead. If a tie occurs again,
both players roll again and move ahead until the tie is broken.
Directions for
Operations Game Play:
Roll all 6 dice.
Form an addition or a subtraction problem with a 3-digit number and a
2-digit number, for example: 342 + 23. Use mental math to figure
out the problem. (Other players use pencil and paper or a
calculator to check the answer.) Now move your 3 spaceships on the
place value paths. For example: if you were adding 342 + 23
= 365, move your 100's spaceships ahead 3 spaces, counting out "100,
200, 300"; your 10's spaceships ahead 6 spaces, counting out "10, 20,
30, 40, 50, 60"; and your 1's spaceships 5 spaces, counting out "1, 2,
3, 4, 5". It is now the next player's turn. Be the first
player to get all your spaceships to the space station to win.
Don't forget to "Blast-off" when 2 spaceships land on the same space!
Special
Strategies and Rules:
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After your 100's
spaceships is in the space station, set up two 2-digit numbers and a 1
digit number in your problem in order to take the greatest advantage of
your roll.
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Try regrouping the
dice to create larger moves on a specific place value path by borrowing
and carrying. For Example: 321 - 34 = 287 This may
help you to create more Blast-off opportunities!
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