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How TO Play - PANDA MONIUM CARD GAME - Game Rules
 The Musical Mimicking Card Game!  - Got quick reflexes and a good memory? 
Test your skills in this fast action card game of musical mayhem.
 

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PandaMonium - Card Game - Gamewright

PANDA MONIUM CARD GAME RULES

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Object

The object of the game is to get rid of all of your cards by correctly matching your motions to the cards that are played.  The first player to get rid of all his cards wins the game.

Setup

Before playing, all players should look over the deck and become familiar with the actions that relate to the different cards.  You might even want to practice the actions so that all players see what they look like.

Card Actions

  • Cymbals
    Clap your hands together once.

  • Drums
    Slap the table with both of your hands.

  • Male Opera Singer
    Stand up.

  • Female Opera Singer
    Cover your ears with your hands.

  • Trombone
    Stretch your arms straight out in front of your body.

  • Xylophone
    Put both hands in the air above your head.

  • Bass Plucked
    Put your hands on your shoulders

  • Conductor
    Repeat the last action performed.  (Use your memory!)

The following cards have no actions associated with them.  Players do nothing when they are revealed.

  • Bass Bowed

  • Tuba

  • Trumpet

When all players are familiar with the cards and actions, select a dealer and shuffle the deck thoroughly.  Deal the entire deck evenly to all players, face down in individual piles on the table.  (Place any extra cards out of play.)  Stack your cards face down in front of you.  No Peeking!

Game Play

Starting with the youngest player and continuing in clockwise order, take the top card from your pile and move it face down to the center of the playing area.  Then flip over the card to reveal it face up.  Depending on the musician revealed, all players must immediately and simultaneously perform the action relating to the card.  Watch Out!  Some of the cards look very similar to one another, so be careful as you choose what action to do.

If no one performs a Bad Note, play continues clockwise with each player drawing the top-most card of his deck, moving it face down to the center pile, and then turning it over.  Cards should be stacked on top of each other in the center.  Tip:  Don't reveal your card until it has reached the center pile!

Crazy Conductors:

When a conductor card is revealed, all players must use their memories and repeat the last action that was performed.

Bad Notes

A Bad Note occurs when a player either forgets to perform the specific action relating to the revealed card or performs a wrong action.  In this case, she must pick up all the cards in the center discard pile and add them face down to the bottom of her own pile.  Play continues to the left of the last person to play a card.  If more than one player performs a Bad Note, the cards are divided equally among them.  Any extra cards go back to the center.
Tip:  Before starting the game, all players should agree on how strict to be with Bad Notes.  Consider timing and mess-ups.

Ending The Game

The first player to run out of cards is the winner.  If you like, play for runners-up (2nd place, 3rd place, ect.) by continuing until there is only one player left with all the cards.

Also players who are out of cards can stay in the game to "trick" the remaining players by distracting them or performing incorrect actions!
 

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