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HOW TO PLAY - PASSPORT TO CULTURE™
- GAME
RULES
OBJECTIVE
Grab your Passport to Culture™... let's go continent
hopping.™ With a desire for discovery, players earn stamps for
their passports by traveling the planet and answering fascinating
questions about the diverse people and countries of the world.
HOW TO PLAY
Starting the Game:
Players select a Passport, a matching colored playing
piece, and a set of A, B, and C Answer Cards.
Select one player to record correct
answers for all teams on the Correct Answers scorepad.
Position playing pieces at their
corresponding color's airport space. (Blue playing piece begins on
blue airport space). The player whose birthday is next begins by
rolling the die and moving the playing piece. Play proceeds in a
clockwise direction.
Moving Around the Board:
The player whose turn it is rolls the die and moves that number
of spaces, following the direction of the arrows. (More than one
player may occupy the same space on the board.)
When players reach any of the 4 points
where paths intersect, they have the option of following the direction
of either path.
After moving to a new space, the player
then selects the next appropriate Passport Question or Culture
Card from the card box.
Passport Question Card
(Stamp) Space:
The player reads only the question and answer choices aloud.
All players (including the reader) answer the question by placing the A,
B, or C Answer Card face down in front of them. After all
selections are made, the answer and follow-up facts are read aloud from
the back of the card. These not only provide interesting
information, but may also give clues or answers to other questions.
Players reveal their answer selections. All players who answer
correctly earn a Passport Stamp corresponding to the color landed
on.
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If the space corresponds to more than one
color, either of those stamps may be selected.
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A World Stamp may be substituted if
players don't need that color's stamp.
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If players already have both the color and
World Stamps, no other passport stamps are awarded for that turn.
The scorekeeper marks the scorepad to
record correct answers.
Place the Passport Question card in
a discard pile (to be used to determine CQ™ scores when the game ends*).
Culture Card
Space:
The player who landed selects a Culture Card and reads it
aloud. (Unlike the question cards, culture cards only apply to the
player who landed on the space). After the card is read, place it
in the back of its box.
Airport
Space:
During game play, when landed on after a die roll, the player
may choose either to stay at that airport where he/she just landed or to
fly directly to any other airport. After this selection is made,
read the next Passport Question card.
Ending the
Game:
The first player to collect the 10 stamps that complete his/her
Passport wins. However, a different player may also share
top honors by achieving the highest CQ™
(Cultural IQ™ score).
EXAMPLE OF GAME PLAY
Player #1 rolls a five and moves his/her
piece, landing on a blue/orange space.
Player #1 selects the next Passport
Question card from the box and reads the question and answer choices
aloud.
All players choose an answer by placing
their A, B, or C Answer Card face down in front of them.
Once everyone makes a selection, Player #1 reads the answer and
follow-up facts aloud.
Players reveal their answer selection.
All players who answer correctly earn either a blue or orange
Passport Stamp. If a player has already collected the blue or
orange Passport Stamp, a World Stamp may be substituted.
If a player doesn't need any of the possible stamps for that space, then
no stamp is awarded.
The designated scorekeeper should record
all correct answers on the Correct Answers scorepad.
Place the Passport Question card in
a discard pile for later CQ™ scoring.
ALTERNATIVE WAYS TO PLAY
Time Limit: The player
who collects the most Passport Stamps within a certain time limit
wins.
Scorepad: The first
player to correctly answer a specified number of Passport Questions
wins.
Colors: The first
player to receive one Passport Stamp of each color wins.
Classroom Setting:
Educators may facilitate game play by altering rules as applicable (i.e.
rolling the die for each team).
CULTURAL INTELLIGENCE (CQ) SCORING
(Optional)
Count the number of Passport Question
cards that were asked during the game (from discard pile).
Check the scorepad to determine the total
number of correct answers.
Refer to the scoring key to
determine your CQ™ score. (For example: 10 correct answers out of
15 questions yields a Cultural IQ™ of 167. Congratulations, you
have reached the level of Ambassador!)
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