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How To Play - Passport To Culture™- Game Rules
This is your passport not only to culture, but also to geography, languages, and hundreds
of discoveries!  Go beyond your basic geography board game and gain knowledge
about every country in the world!   Passport to CultureÔ is an extraordinary geography game
that will unveil amazing geography and cultural facts as you encircle the globe answering questions.
 Find out more about your wild and wonderful world!
 

Geography Games | Trivia Games
Order Passport To Culture Game

 

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HOW TO PLAY - PASSPORT TO CULTURE™  - GAME RULES

OBJECTIVE
Grab your Passport to Culture™... let's go continent hopping.™  With a desire for discovery, players earn stamps for their passports by traveling the planet and answering fascinating questions about the diverse people and countries of the world.

HOW TO PLAY

Starting the Game:
Players select a Passport, a matching colored playing piece, and a set of A, B, and C Answer Cards.

Select one player to record correct answers for all teams on the Correct Answers scorepad.

Position playing pieces at their corresponding color's airport space.  (Blue playing piece begins on blue airport space).  The player whose birthday is next begins by rolling the die and moving the playing piece.  Play proceeds in a clockwise direction.

Moving Around the Board:
The player whose turn it is rolls the die and moves that number of spaces, following the direction of the arrows.  (More than one player may occupy the same space on the board.)

When players reach any of the 4 points where paths intersect, they have the option of following the direction of either path.

After moving to a new space, the player then selects the next appropriate Passport Question or Culture Card from the card box.

Passport Question Card (Stamp) Space:
The player reads only the question and answer choices aloud.  All players (including the reader) answer the question by placing the A, B, or C Answer Card face down in front of them.  After all selections are made, the answer and follow-up facts are read aloud from the back of the card.  These not only provide interesting information, but may also give clues or answers to other questions.  Players reveal their answer selections.  All players who answer correctly earn a Passport Stamp corresponding to the color landed on.

  • If the space corresponds to more than one color, either of those stamps may be selected.

  • A World Stamp may be substituted if players don't need that color's stamp.

  • If players already have both the color and World Stamps, no other passport stamps are awarded for that turn.

The scorekeeper marks the scorepad to record correct answers.

Place the Passport Question card in a discard pile (to be used to determine CQ™ scores when the game ends*).

Culture Card Space:
The player who landed selects a Culture Card and reads it aloud.  (Unlike the question cards, culture cards only apply to the player who landed on the space).  After the card is read, place it in the back of its box.

Airport Space:
During game play, when landed on after a die roll, the player may choose either to stay at that airport where he/she just landed or to fly directly to any other airport.  After this selection is made, read the next Passport Question card.

Ending the Game:
The first player to collect the 10 stamps that complete his/her Passport wins.  However, a different player may also share top honors by achieving the highest CQ
™ (Cultural IQ™ score).

EXAMPLE OF GAME PLAY

Player #1 rolls a five and moves his/her piece, landing on a blue/orange space.

Player #1 selects the next Passport Question card from the box and reads the question and answer choices aloud.

All players choose an answer by placing their A, B, or C Answer Card face down in front of them.  Once everyone makes a selection, Player #1 reads the answer and follow-up facts aloud.

Players reveal their answer selection.  All players who answer correctly earn either a blue or orange Passport Stamp.  If a player has already collected the blue or orange Passport Stamp, a World Stamp may be substituted.  If a player doesn't need any of the possible stamps for that space, then no stamp is awarded.

The designated scorekeeper should record all correct answers on the Correct Answers scorepad.

Place the Passport Question card in a discard pile for later CQ™ scoring.

ALTERNATIVE WAYS TO PLAY

Time Limit:  The player who collects the most Passport Stamps within a certain time limit wins.

Scorepad:  The first player to correctly answer a specified number of Passport Questions wins.

Colors:  The first player to receive one Passport Stamp of each color wins.

Classroom Setting:  Educators may facilitate game play by altering rules as applicable (i.e. rolling the die for each team).

CULTURAL INTELLIGENCE (CQ) SCORING (Optional)

Count the number of Passport Question cards that were asked during the game (from discard pile).

Check the scorepad to determine the total number of correct answers.

Refer to the scoring key to determine your CQ™ score.  (For example: 10 correct answers out of 15 questions yields a Cultural IQ™ of 167.  Congratulations, you have reached the level of Ambassador!)
 
 

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