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How To Play
- Pharaoh's Phonics Game -
Game Rules
• Spin
the spinner and follow the directions (see spinner directions).
• Turn
over the sand timer. You have one minute to build words and place them
on your pyramid. Words must fill an entire row. You may place 1 or more
words on a turn. It will be very helpful to plan your word building
while other players are taking their turns. Each word on your pyramid
must use one of your blend cards and either the long or short vowel
sound of your
goal letter.
• When
the minute is up, pick 2 cards (yellow, purple or green) to use on your
next turn.
• Be
the first player to build 3 words filling every space on your pyramid
and win!
Variation for younger players:
To play
the
Beginning Consonant
Sounds Game,
choose a
square green
card
(consonant) as a goal card, and place it on the top of your pyramid.
No two
players may choose the same letter as a goal card. Turn over the rest of
the green cards to locate 3 letters matching your goal card. This set-up
takes a little more time because of the number of consonant cards. Begin
every word on your pyramid with your beginning consonant sound (see note
below). Pick 4 yellow and 2 green cards. No purple cards are used in
this game. Follow the same rules as the other games.
Note:
An initial consonant sound for
y
should have the sound it has in the word you — it should
not
have the long
i
sound.
Contents:
3 camel
cards
game board with spinner
sand timer
5 yellow triangle cards
Object of the games:
Be the
first player to fill your pyramid with 3 words.
Square Word Building cards:
92
green (consonant)
48 yellow (vowel)
92 purple (blend)
2
Ways To Play:
Long and Short Vowel Sounds and Blends
For 2-4 players Ages 7+
Original game concept by Henry Davis, an educational therapist and
teacher who has worked with children in mathematics and reading for over
21 years.
Steal:
Take a card from another player’s hand. Players may not steal goal cards
from each other.
Catch a Camel:
Take a camel from the pile and place it on an end space of any row on
your pyramid. Placing a camel card allows you to shorten a word row down
to 2, 3, or 4 spaces long. If there are no camel cards left, steal one
from another player. If you already have all 3 camel cards, spin again.
If a camel card is stolen from a row on your pyramid, remove the rest of
the word immediately. You may reuse those letters on your next turn.
Wild Cards
The
yellow wild card can be used as any vowel.
The green wild card can be used as any consonant.
The purple wild card can be used as any consonant blend.
On your
turn you may replace a wild card placed in any word on the board with
the correct letter(s). Use the wild card to make a different word.
Hints to help you play the games:
• After
taking your goal letter(s), make a list of several 3, 4, and 5 letter
words (or 6 letter words for Blends Game) that you would like to make.
All the players can help each other think of the possibilities.
• Have
a dictionary handy to check the spelling of a word.
GAME 2: Blends
Set-up
•
Choose 1 yellow
triangle
and
place it on the top of your pyramid. This is your goal letter. This is
the only time in this game that the triangle cards are used. Every word
in your pyramid must have either this letter’s short or long sound and a
blend.
• Sort
the square
yellow,
green
and
purple
cards
by color and place them letter side down in separate piles.
• Turn
over the yellow card pile (letters up), and find 3 more cards with your
goal letter and place them letter side up in front of you. Stack the
rest of the cards letter side down on the board.
• Now
pick 3 purple cards (blend) and 2 green cards (consonant) and place them
letter side up in front of you.
GAME 1: Long and Short Vowels
Set-up
•
Attach spinner arrow to game board as shown.
•
Choose 1 yellow
triangle
and
place it on the top of your pyramid. This is your goal letter. This is
the only time in this game that the triangle cards are used. Every word
in your pyramid must have either this letter’s short or long sound (see
note below).
• Sort
the
square yellow
and
green
cards
by color and place them letter side down in separate piles.
• Turn
over the yellow card pile (letters up), and find 3 more cards with your
goal letter. Place them letter side up in front of you. Stack the rest
of the cards letter side down on the board.
• Pick
4 green cards (consonant), and place them letter side up in front of
you.
• Place
the 3 camel cards in a pile on the board. Purple cards are not used in
this game.
Vowel Note
The
words that you make should include the sound of your goal letter. This
can be a long or a short sound, for example:
a - c¢at or t¯able o - l¢og or t¯oe e - l¢eg
or l¯eak
u - s¢un or ¯use i - f¢ix or t¯ime
How to Play
• Spin
the spinner and follow the directions (see spinner directions below).
• Turn
over the sand timer. You have one minute to build words and place
them on
your pyramid.
Words must fill an
entire row.
You may place 1 or more words on a turn. It will be very helpful to plan
your word building while other players are taking their turns.
• When
your minute is up, pick 2 cards (yellow or green) to use on your next
turn.
• Be
the first player to build 3 words filling every space on your pyramid
and win!
Spinner Directions
Draw:
Draw 1, 2, or 3 cards (as indicated on the spinner). You can choose
yellow or green or both (or purple for the Blends Game).
Trade:
Trade in up to 3 cards from your hand, returning them to the bottoms of
the appropriate piles and then drawing the same number of square cards
from the tops of any of the piles.
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