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How To Play - Pick Two! Game - Game Rules
CrossWord games have never been this much fun! It's Fast, It's Fun, and It's Always Challenging!
Pick Two is a high-speed, fast action wordplay race against time.
Build the most words onto your crossword before the time runs out and you win!
 

Word Games | Spelling Games | Party Games
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How To Play - Pick Two! Game - Game Rules
 

The object of this crossword game is to be the first player to use All of his letters to form his own crossword.

Instructions:

1. Empty all letter tiles onto the canter of the table, turning them so the letters are face down.

2.  Without looking at the lettered side, each player now selects 8 tiles from this group, placing them on the table in front of him.

3.  When all players are ready, one player calls out "Go."  Players now quickly turn their tiles over to create their own crossword.

4.  The first player able to create a crossword using All 8 of his letters, calls out "Pick Two".  All players immediately stop to take 2 more tiles from the center,  then continue to build their crossword now using All 10 letters.  During the game, a player is free to form NEW WORDS, to form LONGER WORDS and to ELIMINATE WORDS he has already formed.  Players can REARRANGE their tiles in order to use as many of their letters as possible. 

5.  The next player who is able to use ALL 10 of his letter in his crossword, calls out "Pick Two".  Every player now stops to take another 2 tiles from the center.  This repetition of drawing tiles and building onto his crossword continues untill players can no longer take tiles from the center.  At this time, the next player to use All of his letters calls out "STOP" to end the round.  Every player now adds up the total number of points on the tiles that were NOT used in his crossword.  This score is recorded on the pad and a running total is kept.

The WINNER is the player with the LOWEST total score after 5 rounds of play. 

  • The Wild tiles can be used to represent any letter the player chooses, but they are always valued at 5 points.

  • All words are allowed, except for abbreviations, proper nouns, and words of foreign languages.

  • Without the help of a dictionary, the majority of the players must decide if a word is correctly spelled or exists for it to count.

  • During the playing of a round, should it occur that no one can successfully form a complete crossword, a "Pick Two" can be agreed to, and all players shall then draw 2 more tiles to move the game forward.

  • If, toward the end of a round, All players are not able to take 2 more tiles every player takes 1, then those remaining tiles are not used.

  • The first player to use all of his letters to end the round MUST have his crossword checked for correct word positioning, correct spelling and word existence.  All letters used in error must be removed.  The total value of these removed letters, added to a 25-POINT PENALTY, will be the score for this player, Once a player has called "STOP", whether his crossword is correct or not, the round is over and everyone totals their scores.

  • All letters used in error (incorrect positioning, spelling or existence)  MUST be removed from each player's crossword and the total value of these tiles added to their score.

Helpful Suggestions:

  • Play on a large surface area and position your crossword to allow it to grow in different directions.

  • Play as teams.

  • Once the wild letter tiles has been played, you can exchange it for the letter it represents, should you later pick it.

  • Should only two players want to play, use only 60 of the letter tiles instead of 180.
     

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