How To
Play Pylos
Game - Educational
Strategy Wooden Board Games Pylos is an award-winning game is ideal for competitive strategy
players as they
compete to place their last ball at the very top of the pyramid.
Mensa's
Top 5 Best
Games - USA
GAMES Magazine
Top
100 Games
- USA
Parents' Choice
Award - USA
GIOCO dell'anno -
Italy
How To Play - Pylos Game
Presentation and Preparation
- A truncated pyramid board with 16 hollows.
- 15 light spheres and 15 dark spheres.
At the start of the game the spheres are arranged in the
reserve area
at the foot of the pyramid (Fig. A).The
players draw lots for their
colour.
Light colour starts. GAME RULES AND OBJECTIVE:
Players attempt to build a pyramid by stacking the 30
spheres.
AIM OF THE GAME:
TO PLACE THE SPHERE AT THE TOP OF THE PYRAMID (Fig. E).
The rules below enable players to keep as many spheres
as possible. The winner is the player who has been able
to keep the greatest number of spheres in his reserve
area during the game so as to be the one to put on the
last sphere or spheres.
Players must play when it is their turn. Players lose
when they no longer have any spheres.
PLAYING A GAME Start of the game
Each player alternately, puts a sphere from his reserve
into any hollow which he has chosen.
Stacking on a square When one or more squares of spheres are formed on the
board or at higher levels, a player can choose to stack
one of his spheres on it; when it is his turn to play,
he then has a choice between:
- taking a sphere from his reserve and placing it on the
board;
- placing a sphere from his reserve on one of the
squares of spheres (Fig. B 1 );
- moving one of his spheres already on the board and
putting it on a square of spheres, but only if this move
raises his sphere by one or more levels (Fig. B 2). This
move enables him to save a sphere in his reserve. A
sphere on the board cannot be moved if it is already
supporting another sphere.
Square in the player's own colour A player who makes a square of spheres in his own colour
(Fig. C 1) immediately takes back either one or two of
his spheres from the board and puts them back in his
reserve (Fig. C 2);
He may recover any sphere belonging to him by picking
them up from any level of the pyramid - including the
one which he has just placed - except for those spheres
that support other spheres.(Making several squares of
spheres in his own colour by putting on one sphere only
allows the player to withdraw one or two of his
spheres.)
Stacking and square In the same move it is possible for a player:
- to raise up one of his spheres which is already on the
board (Fig. D 1),
- thus to make a square in his colour (Fig. D 2),
- immediately to take back either one or two of his
spheres and put them back into his reserve. (Fig. D 3).
END OF THE GAME The winner is the one who places his last sphere at the
top of the pyramid (Fig. E)
CHILDREN’S VERSION To start gradually, it is possible to play without using
the rules for the "square in the player's own colour " -
only the rules for stacking allow the player to save
spheres.
VERSION FOR MATURE PLAYERS:Alignment A player takes back one or two of his spheres which are
on the board when he makes a square or a line in his
colour:To be valid, alignments must be on either the
first or the second level. An alignment consists of:
- 4 spheres of the same colour in line on the first
level (Fig. F 1),
- 3 spheres of the same colour in line on the second
level (Fig. F 2).
A diagonal line is not an alignment.No more than two
spheres can be taken back per shot.
THE FUN WAY TO LEARN!
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