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How To Play - Python Path Game - Game Rules
Python Path is a fun phonics word ending game. An action-packed adventure in phonics!
Kids slither along the snake path and score points for the number of words they make.
 

Phonics Games
Order Python Path Game Page
 
Python Path, python path phonics game, phonics game, phonics board game

 

Award Winning
Games
 
The Good Toy Guide
Award- Highly Recommended
(1998) - UK
 
Right Start Magazine,
Best Toy Awards:
Gold Award
(1998) - UK
 
National Parenting Publication Awards,
Honors Award (1998)
 
Oppenheim Toy Portfolio Gold Seal, Best Toy
Award (1999)
 
Canadian Toy Testing Council
Three Star Seal (1999)
 
Right Start Magazine’s
Best Toy Awards: Games Category Winner (1999)
 
Kids Out Good Toy Guide
 - Highly Recommended
(1999) - UK


 

Availability: Usually ships within 24 hours
  

Object of the Game:

Score the most number of points by making words.

Directions for game play:

Each player chooses a game piece and places it on start. Players roll the number die and the player with the highest number goes first.

The first player rolls the Number Die and moves ahead that many spaces. Then he/she rolls all 4 Word-ending Dice. The player uses the letter on the board in front of each word-ending on the dice to try and make words. The player scores 1 point for each word he/she makes. Mark the score on a piece of paper. Then it is the next player’s turn.

The first player to reach the finish space scores 2 points. When one player reaches the finish space, the game is over. The player with the most points at the end of the game is the winner!

Option for longer game play:

Play as above, but the player with the most points after completing 2 games is the winner.

Special spaces on the board:

“Choose a letter”:

If a player lands on one of these spaces, he/she can choose any letter from the board. The player does not move his/her game piece. Then the player rolls all 4 word-ending dice and scores 1 point for each word.

Toucan Spaces:

If a player lands on one of these spaces, he/she rolls the word-ending dice twice (for a possible 8 points). The player scores points for duplicate words.

“Skip a Turn”:

If a player lands on one of these spaces; he/she does not roll the word-ending dice. The player must wait until their next turn to move.

 

 

 
 
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