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RULES:
The Game
Game type:
Exciting Strategy Game
Number of players: 2
Age:
6 - 99 Years
Duration:
5 - 35 Minutes
PLAYING EQUIPMENT
1 Board
6 Balls of Color A (5 Game Balls, 1 Spare Ball)
6 Balls of Color B ( 5 Game Balls, 1 Spare Ball)
2 Signal Pegs (1 of Color A, 1 of Color B)
1 Set of Rules
DESCRIPTION OF THE BOARD
The board has four square "pyramid quads". Each quad has 5
"points" or places where balls can be located. The points of these
quads are connected by a series of passages that allow movement.
At opposite corners of the board, there are holes for "signal pegs".
The quads next to these holes are called the "initial quads", because
they are to be filled with balls at the beginning of the game.
OBJECTIVE OF THE GAME
Form a new triangle with 3 of your own 5 game balls on one of the 4
pyramid quads (the square fields in each corner). The winner is
the one who first manages to make a "Quadtria", that is, a
triangle within one of these squares.
PREPARATION OF THE GAME
The players choose their color and
decide who is to begin.
Players place the signal pegs with the
colors showing in the corner holes, and position the board between them
with their own peg to their right.
The players then fill the initial quad
next to their signal peg with the 5 balls of their color.
HOW TO MOVE THE BALLS
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The players take turns moving the balls.
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A player may only move balls of his or her own color.
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One ball is moved per turn.
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It moves to the next point along a passage.
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It may travel in any direction - forward, backward, sideways or
diagonally.
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A ball may not remain in a passage, nor displace another ball.
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Jumping over a ball, or removing a ball from the board is not allowed.
In brief, a ball may be moved along a passage to a directly adjacent,
free game point.
WINNING
The winner is the one who first manages to make one Quadtria
in any of the four quads on the board.
However, a Quadtria in a player's own initial quad is ignored
until after the quad has been cleared of all 5 original balls. To
signal that the quad has been cleared, the player turns over the signal
peg after moving the last ball out. Once the signal peg no longer
shows the players color, the player will win when forming a Quadtria
there, as well.
The other quads may always be used to win with a Quadtria.
A triangle in the middle of the board is not a Quadtria.
STRATEGY AND TACTICS
A player reaches the diagonally opposite pyramid quads most rapidly
over the diagonal passages in the center of the board.
It is advisable to clear your initial quad as soon as possible.
This is advantageous because then your Quadtria may be formed in any of
the four pyramid quads.
In addition, your chances for hindering the formation of a Quadtria by
your opponent grown when your occupying strategically important points
in more than one quad (blocking).
It is very important to recognize the counterpart's intention early, and
to occupy the corresponding game points. If this does not work
out, the disadvantage in time and space will decide the game.
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