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DESCRIPTION AND PREPARATION
- A board with 16 squares.
- 16 different pieces each with 4 characteristics (fig. 1): light or
dark,
round or square, tall or short, solid or hollow.
At the start of the game, the pieces are arranged at the side of the
board.
OBJECTIVE OF THE GAME
To establish a line of four pieces, with at least one common
characteristic (fig. 2) on the board.
The line of pieces may be across the board, up and down, or along a
diagonal (fig. 3).
GAME SEQUENCE
- The players throw dice to see who starts.
- The first player selects one of the 16 pieces and gives it to his
opponent (fig. 4).
- That player places the piece on any square on the board; he must
then choose one of the 15 pieces remaining and give it to his
opponent.
- In his turn, that player places the piece on a empty square, and
so on...
WINNING THE GAME
The game is won by the first player to call “QUARTO !” (fig. 5).
1/ A player calls “QUARTO !” and wins the game when, as he places
the piece given to him:
- He creates a line of 4 light pieces or 4 dark pieces or 4 round
pieces or
4 square pieces or 4 tall pieces or 4 short pieces or 4
solid pieces or
4 hollow pieces.
Different characteristics can accumulate.
- He does not need to have placed the 3 other pieces himself.
- He must declare his win by calling “QUARTO !”.
2/ If this player has not noticed the alignment and passes a piece
to the opponent:
- The latter may “at that moment” call “QUARTO !” and indicate the
alignment:
He wins the game.
3/ If none of the players sees the alignment during the move during
which it is created, it loses any value and the game continues.
END OF THE GAME
- Game winner: A player who calls and points out a “QUARTO !”.
- Game even: All the pieces have been placed and no winner declared.
DURATION OF THE GAME
- From 10 to 20 minutes. In a tournament, each player may be
allocated a time limit of 1 minute per move.
VARIATION FOR BEGINNERS (FOR EXAMPLE, CHILDREN...)
Until you are familiar with the game, you can play with 1,2 or 3
features as line criteria. For example: Create on the board a line
of 4 pieces of the same color. (just one feature chosen).
VARIATION FOR ADVANCED PLAYERS
The objective of the game is to create a line or a square of 4
pieces having at least one common feature (fig. 6). There are then 9
additional ways of calling “QUARTO !”.
Copyright 1991 Gigamic s.a , based on an idea by Blaise Muller.
Fig 1
Fig 2

Fig 3

Fig 4 Fig 5
Fig 6
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