|
How To Play - Quarx Game - Game Rules
Object
Collect the most Quarx cards by counting spheres and being the first
to lay down number cards showing the exact total.
Set Up
Separate the Quarx cards from the number cards.
(The Quarx cards
are the ones with the 3-D shapes.)
Each player chooses a set of five number cards according
to card color.
Place any unused sets back in the box.
Shuffle the Quarx cards and deal them equally to each player
(Place any
extra cards out of play).
Stack your cards in a face down pile in
front of you.
Game Play
Quarx is played in rounds. In each round, all players
simultaneously turn
over the top card from their Quarx pile and place it
face up in the middle
of the playing area, visible to all.
Note: In a 2 or 3 player game, each player turns over the
top 2 cards.
Once the cards have been revealed, all players, without taking turns,
race to count the total of all colored spheres scattered among the
cards.
Counting Notes
Count only the spheres, not the other 3-D shapes
Players must count silently
No player may touch or block the Quarx card with their hands
while
counting.
The tiny bubbles in the background of the cards do not count
as spheres!
When you figure out the total, form the sum by adding together the
appropriate number cards from your hand. Then lay them Face
Down
on the playing surface and announce out loud the order in which
you
finished. For example, "First!" or "Second!"
Important Note:
Once you place your cards down, you may not
change them! Look carefully before you play.
For Example,
let's say the sum of the spheres is 23. The
card
combination that should be played is 1 + 2 + 4 + 16 = 23.
Note:
It is possible to represent every number between 1
and 31 using
the number cards. If the total number of spheres
exceeds 31, lay all of
the number cards face down.
End of a Round and Scoring
When all players have placed number cards face down, everyone
reveals them and, going in order of fastest to slowest, announces the
total that
they figured. Players should confirm both the correct
total of spheres
as well as check each other's number card combinations
to make sure
they represent the correct total.
Once the correct sum has been determined, points are awarded as follows:
In a two-player game, the fastest to lay down the correct total receives
2 points.
In a three to five-player game, the fastest correct player gets
2
points, the second gets 1 point.
In a six player game, the fastest correct player gets 3 points, the
second gets 2 points and the third gets 1 point. Players receive
points in the form of Quarx cards (1 point = 1 Quarx card).
Winners take the corresponding number of cards from the face up group
and place them face down off to their sides. Any unclaimed Quarx
cards are out of play. All players pick up their number cards and
start the next round.
Scoring Notes
If the fastest player either puts down the wrong total or the wrong
number combination, points are awarded to the next fastest player
and so
on.
In case of a tie, all tied players receive one point.
If no player has the correct total, place all face up Quarx cards
out of
play and start a new round.
Winning The Game
At the end of the last round, players count up their Quarx cards.
Whoever has the most wins. For a longer game, re-shuffle the
Quarx
cards and play until one player scores 30 points.
|