How To
Play - Quixo Game - Game Rules
QUIXO
INTRODUCTION AND PREPARATION
25 cubes are placed in the centre of the board.
Each cube is characterised by its top face: blank face, or face with a
circle or cross (fig. 1).
At the beginning of the game, the cubes all have a blank top face
(fig. 2).
The two players or teams choose who plays with crosses, who plays with
circles, and who is to start.
AIM OF
THE GAME
To make a horizontal, vertical or diagonal line from 5 cubes bearing
your symbol (fig. 5).
RULES
FOR TWO PLAYERS
HOW TO
PLAY
In turn, each player chooses a cube and moves it according to the
following rules. In no event can a player miss his/her turn.
Choosing and taking a cube
The player chooses and takes a blank cube, or one with his/her symbol
on it, from the board’s periphery (fig. 3).
In the first round, the players have no choice but to take a blank
cube. You are not allowed to take a cube bearing your opponent’s
symbol.
Changing the cube symbol
Whether the cube taken is blank or already bears the player’s symbol,
it must always be replaced by a cube with the player’s symbol on the
top face.
Replacing the cube
The player can choose at which end of the incomplete rows made when a
cube is taken, the cube is to be replaced; he/she pushes this end to
replace the cube. You can never replace the cube just played back in
the position from which it was taken.
Fig. 4: cube can be replaced on the board by pushing A, B or C.
END OF GAME
The winner is the player to make and announce that he/she has made a
horizontal, vertical or diagonal line with 5 cubes bearing his/her
symbol.
The player to make a line with his/her opponent’s symbol loses the
game, even if he/she makes a line with his/her own symbol at the same
time.
RULES FOR FOUR PLAYERS
The
players are in teams of two, the team members facing each other.
Going clockwise, each player takes his/her turn (fig. 6: team A versus
team B).
The players agree whether conferring is permitted before the game
starts.
HOW TO PLAY
In turn, each player chooses a cube and moves it according to the
following rules.
Choosing and taking a cube
The player chooses and takes a blank cube, or one with his/her symbol
on it if the point is pointing towards him/her, from the board’s
periphery; as the direction of the point determines who in the team
can play the cube.
Fig. 7: V & W can only be played by player A1; X, V & Z can only be
played by player A2.
In the first round, the players have no choice but to take a blank
cube.
You can never take a cube bearing your opponents’ symbol.
Changing the cube symbol
Whether the cube taken is blank or already bears the player’s symbol,
it must always be replaced by a cube with the player’s symbol on the
top face; the player will direct the point in such a way as to
determine who in the team can play the cube again.
Replacing the cube
The player can choose at which end of the incomplete rows, made when a
cube is taken, the cube is to be replaced; he/she pushes this end to
replace the cube. You can never replace the cube just played back in
the position from which it was taken.
Fig. 4: cube can be put back on the board by pushing A, B or C.
A player must take his/her turn unless he/she is unable to take a
blank cube, or one with his/her symbol on it if the point is pointing
towards him/her, from the board’s periphery
END OF GAME
The winning team is the one to make and announce that they have made a
horizontal, vertical or diagonal line with 5 cubes bearing their
symbol. The team to make a line from their opponents’ symbol loses the
game, even if they make a line with their own symbol at the same time.
A GAME LASTS... between 10 and 20 minutes. When playing in a
tournament, the time allowed each player can be limited.
® & © Copyright 1995 GiGamic S.A. based on an idea by Thierry Chapeau.
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