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How To Play - Quixo Game - Game Rules
Quixo is an abstract strategy wooden game.
Quixo is an mensa award winning wooden board game of strategy. Perfect for the Coffee Table.
 

Strategy Games | Mensa Games
Order Quixo Game
 

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How To Play - Quixo Game - Game Rules
 

QUIXO
 

INTRODUCTION AND PREPARATION
25 cubes are placed in the centre of the board.
Each cube is characterised by its top face: blank face, or face with a circle or cross (fig. 1).
At the beginning of the game, the cubes all have a blank top face (fig. 2).
The two players or teams choose who plays with crosses, who plays with circles, and who is to start.
 

AIM OF THE GAME
To make a horizontal, vertical or diagonal line from 5 cubes bearing your symbol (fig. 5).
 
RULES FOR TWO PLAYERS
 
HOW TO PLAY
In turn, each player chooses a cube and moves it according to the following rules. In no event can a player miss his/her turn.

Choosing and taking a cube
The player chooses and takes a blank cube, or one with his/her symbol on it, from the board’s periphery (fig. 3).
In the first round, the players have no choice but to take a blank cube. You are not allowed to take a cube bearing your opponent’s symbol.

Changing the cube symbol
Whether the cube taken is blank or already bears the player’s symbol, it must always be replaced by a cube with the player’s symbol on the top face.

Replacing the cube
The player can choose at which end of the incomplete rows made when a cube is taken, the cube is to be replaced; he/she pushes this end to replace the cube. You can never replace the cube just played back in the position from which it was taken.
Fig. 4: cube can be replaced on the board by pushing A, B or C.

END OF GAME
The winner is the player to make and announce that he/she has made a horizontal, vertical or diagonal line with 5 cubes bearing his/her symbol.
The player to make a line with his/her opponent’s symbol loses the game, even if he/she makes a line with his/her own symbol at the same time.


RULES FOR FOUR PLAYERS
 
The players are in teams of two, the team members facing each other.
Going clockwise, each player takes his/her turn (fig. 6: team A versus team B).
The players agree whether conferring is permitted before the game starts.

HOW TO PLAY
In turn, each player chooses a cube and moves it according to the following rules.

Choosing and taking a cube
The player chooses and takes a blank cube, or one with his/her symbol on it if the point is pointing towards him/her, from the board’s periphery; as the direction of the point determines who in the team can play the cube.
Fig. 7: V & W can only be played by player A1; X, V & Z can only be played by player A2.

In the first round, the players have no choice but to take a blank cube.
You can never take a cube bearing your opponents’ symbol.

Changing the cube symbol
Whether the cube taken is blank or already bears the player’s symbol, it must always be replaced by a cube with the player’s symbol on the top face; the player will direct the point in such a way as to determine who in the team can play the cube again.

Replacing the cube
The player can choose at which end of the incomplete rows, made when a cube is taken, the cube is to be replaced; he/she pushes this end to replace the cube. You can never replace the cube just played back in the position from which it was taken.
Fig. 4: cube can be put back on the board by pushing A, B or C.
A player must take his/her turn unless he/she is unable to take a blank cube, or one with his/her symbol on it if the point is pointing towards him/her, from the board’s periphery

END OF GAME
The winning team is the one to make and announce that they have made a horizontal, vertical or diagonal line with 5 cubes bearing their symbol. The team to make a line from their opponents’ symbol loses the game, even if they make a line with their own symbol at the same time.
A GAME LASTS... between 10 and 20 minutes. When playing in a tournament, the time allowed each player can be limited.
® & © Copyright 1995 GiGamic S.A. based on an idea by Thierry Chapeau.


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