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Contents:
- one board with 81 squares;
- two storage slots for the fences;
- 20 fences and 4 pawns.
PURPOSE OF THE GAME
To be the first to reach the line opposite to one's base line
(Fig.7).
RULES FOR 2 PLAYERS
When the game starts the fences are placed in their storage area
(10 for each player).
Each player places his pawn in the centre of his base line
(fig.1).
A draw will determine who starts first.
How To Play The Game Quoridor:
Each player in turn, chooses to move his pawn or to put up one
of his fences.
When he has run out of fences, the player must move his pawn.
Pawn moves
The pawns are moved one square at a time, horizontally or
vertically, forwards or backwards (fig.2).
The pawns must get around the fences (fig.3).
Positioning of the fences
The fences must be placed between 2 sets of 2 squares (fig.4).
The fences can be used to facilitate the player’s progress or to
impede that of the opponent, however, an acess to the goal line
must always be left open (fig.5).
Face to face
When two pawns face each other on neighbouring squares which are
not separated by a fence, the player whose turn it is can jump
the opponent’s pawn (and place himself behind him), thus
advancing an extra square (fig.6). If there is a fence behind
the said pawn, the player can place his pawn to the left or the
right of the other pawn (fig.8 and 9).
END OF GAME
The first player who reaches one of the 9 squares opposite his
base line is the winner (fig. 7).
TIME OF GAME
From 10 to 20 minutes.
In a tournament, it possible to allocate a set time to each
player.
RULES FOR 4 PLAYERS
When the game starts, the 4 pawns are placed in the centre of
each of the sides of the board and each player is given 5
fences.
The rules are identical to those for two players, but it is
forbidden to jump more than one pawn (fig.10).
© Copyright 1997 GigamicS.A. from a concept of Mirko Marchesi,
developped by EPTA srl and QUALITY GAME sprl.
Licensing Agent: How Rich Unlimited, LLC
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