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What's in the Box
The Object of QWITCH™
Be the first one to play all of your cards.
Setting up
1. Choose a player to be the first dealer. The dealer:
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shuffles all the cards,
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Places the top card, face
down, in the center of the table, and
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deals the remaining cards,
face down, so that each player, including the dealer, has an equal draw
pile, Any left over cards will not be used for this game.
2.
Players
draw the top five cards from their draw piles to form a hand.
Players may look at the cards in their hand.
The QWITCH Die
The roll of the die determines how the cards are played.
Up (+)
The card played must be one number, or one letter,
up from the card on which it is played. For example, if B2 is the
top card on the center pile, any card with a C or any card with a 3
could be played.
Down ( - )
The card played must be one number, or one
letter, down from the card on which it is played. For example, if
B2 is the top card on the center pile, any card with an A or any card
with a 1 could be played
Equal ( = )
The card played must have one number, or one
letter, the same as the card on which it is played. For example,
if B2 is the top card on the center pile, any card with a B or any card
with a 2 could be played.
Rules for AGES 7 - 9
For younger players QWITCH can be played as a turned-based game.
Start by following the rules for Setting up the Game.
Playing the Game
1. The dealer rolls the die and flips over the card in the
center of the table.
2.
The game begins with the person to the left of the dealer playing
one card on to the center pile or passing.
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Cards are
played according to the roll of the die See The QWITCH Die
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Players must
call out the letter and number on the card as the card is played.
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If the player
doesn't have a card that can be played, he or she calls out "pass."
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Players may
only use the cards in their hand and do not refill their hands from
their draw piles until play stops.
3.
The turn moves to the person on the left unless play stops.
Play stops when someone has played all the cards in his or her hand, or
when no one has a card that can be played.
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If play stops
because a player has run out of cards in his or her hand, that player
must call out "stop" so the other players will know that they can no
longer play their cards. Players draw cards from their draw piles
to bring their hands up to a maximum of five cards. The person who
played the top card on the center pile rolls the die and the turn moves
to the person on his or her left.
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If play stops
because no one has a card that can be played, players draw cards from
their draw piles to bring their hands up to a maximum of five cards.
The person who played the top card on the center pile rolls the die and
the turn moves to the person on his or her left.
4.
Play continues until one player is completely out of cards in his or
her hand and draw pile.
Winning the Game
A player wins QWITCH by being the first one completely out of cards.
Rules for AGES 10 to Adult
1. The dealer rolls the die, flips over the card in the
center of the table, and the game begins.
2.
Without taking turns, players race to play cards from
their hands, face up, on to the center pile.
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Cards are
played according to the roll of the die.
See The QWITCH Die.
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Players must
call out the letter and number on each card as it is played.
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Players may
only use the cards in their hand and do not refill their hands from
their draw piles until play stops.
3.
Play stops when someone has played all the cards in his or her hand,
or when no one has a card that can be played.
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If play stops
because a player has run out of cards in his or her hand, that player
must call out "stop" so the other players will know that they can no
longer play their cards. Players draw cards from their draw piles
to bring their hands up to a maximum of five cards. The player to
the left of the last person to roll the die, rolls the die and play
resumes.
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If play stops
because no one has a card that can be played, players draw cards from
their draw piles to bring their hands up to a maximum of five cards.
The player to the left of the last person to roll the die, rolls the die
and play resumes.
4.
Repeat steps 2 and 3 until one player is completely out of cards in
his or her hand and draw pile.
Winning the Game
A player wins QWITCH by being the first one completely out of cards.
Notes
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On the rare
occasion when no one can play a card, regardless of the roll of the die,
simply move the bottom card to the top of the center pile and resume
play.
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Letters and
numbers do not wrap around the corner when you reach the highest or
lowest point in the sequence.
For example, when the die reads "+" H is the highest letter in the
sequence, and does not wrap around to A. Similarly, 1 is the
lowest number in the sequence, and does not wrap around to 8.
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