EducationalLearningGames.com

Free Shipping over $75.00 In The Continental  USA Only

    McAfee Secure sites help keep you safe from identity theft, credit card fraud, spyware, spam, viruses and online scams

no items in cart

    Home | Customer Service | Shipping

The Fun Way to Learn

  
  Search   Advanced Search             Baby -  Toddler Preschool - K  |  Grades 1-3  |  Grades 4-6  |  Grades 7-12

Brain Teasers

  Bible Games  

Card Games

Drama/Music Games

Dry Erase Boards

Educational Toys

Family Games

Foreign Language  

Geography Games

Government Games

 Grammar Games

History Games 

Logic Games 

Math Games

Magnetic Games

Mazes

Mensa Games

Money Games

Party Games

Phonics Games

Puzzles

 Religious Games

Science Games

 Sign Language

Spelling Games

Sport Games

Strategy Games 

Time Games

Travel Games

Trivia Games

Wooden Games

Word Games 

 
 Clearance/ SALE
 

 View Shopping Cart

 Check Out

 

 Phone: 727-786-4850
 M-F  9am - 5 pm EST
 Fax: 727-786-4785

 

 E-Mail:
 info@ELGames.com

 
 
 
 
 

 

How To Play - RACE for the GOLD GAME - Game Rules
Be the first pirate to reach the lost treasure!
Land Ho! Take a trip back in time when ships sailed
the seas in search of gold, and pirates competed to capture precious treasure.
 

Preschool Games
Order Race for the Gold Game
 

Award Winning
Games
 

 

Race For The Gold - Family Game - International Playthings Inc.

HOW TO PLAY - RACE FOR THE GOLD - GAME RULES

Before you begin:
Open the game board and place it in the middle of the table.  It does not matter where the ships are positioned.  You will be moving them later, during the game.  Each player chooses a color and places his/her playing figures in the lower right hand area of the game board, near the tents.  This is home base, the beginning of the trail the pirates must take to reach the treasure. 

Playing the game:
The youngest player begins by rolling the die and moving his/her colored pirate figures the number of spaces indicated on the dice.  All pirates move along the stone path, each stone counting as one (1) space.  You can choose to either move 1 pirate the number indicated on both die, or you can split the roll, and move one of your pirates the number indicated on one of the die, and another of your pirates the number indicated on the other die.  It is the next player's turn.

The game continues, with each player rolling the dice, deciding which of his/her pirates to move.

Boarding the ship:
In order to capture the treasure, your pirates must board the ships and sail over to Treasure Island where the golden treasure lies.  As you can see on the board, there are several piers (2 on right island, 2 on the left).

When you are on the starting, or right-hand side of the board, as you take your turn, your aim is to get your pirate on board the ships.  This is accomplished by moving your pirates along the trail to one of the piers.

In order to board a ship, it must be docked at one of these places.  To get a ship docked, you can choose to use one or both of your die throws to move the ships.

For example, you throw the dice and roll a 4 and a 6.  One of your pirates is 5 spaces away from the pier, but there is no ship anchored there for him to board.  You may decide to use your throw of 4 to move the ships, hoping that ship will land next to the pier.  Using the finger groove holes in the game board, place your finger in the right groove and move it all the way to the left, as far as it will go.  This causes the ships to move.. This counts as 1 move.  Do this 3 more turns (to equal the roll of 4).  If you are lucky, one of the ships will now be positioned in front of the pier, ready to board.  You now use your throw of 6 to board the ship.  Move your pirate 5 spaces, which lands him on the pier.  The 6th move is onto the ship.  (boarding a ship always counts as 1 space)

Your pirate is now aboard a ship, ready to sail over to the Treasure Island!

The first pirate to board a ship always sits in the front.  If others board, they sit behind him, in the order they boarded.

As pirates board the ships, players can continue to decide on their turns, whether to move the ships or move their other pirates. 

The Sea Journey:
Once you have one of your pirates on board a ship, you want to sail the ship across the sea, in order to reach Treasure Island.  On any of your turns you may choose to move the board, by using the finger grooves, sailing your pirates(s) closer to the Treasure Island.

Beware!  There are hidden dangers in the water!  If a GIANT OCTOPUS is in front of the ship, the pirate sitting in front of the ship falls in, and has to return to home base, and start the journey again.  Any other pirates in the ship move forward to the front of the ship.

If a GIANT ROCK is in front of the ship, the ship sinks, and all pirates on board must return to home base and begin the journey again.

Reaching Treasure Island:
A pirate can get off the ship only when it lands next to a landing pier on an exact roll.  For example, one of your pirates is on a ship and you roll a 4 and a 6.  You may choose to move the finger grooves 4 times to see if this will line the ship up to one of the piers on Treasure Island.  If it does, you can use the roll of 6 for your pirate to disembark the ship moving him 6 spaces.

Winning the game:
When a pirate reaches the treasure on an exact roll, the game is over.  The player whose pirate reaches the treasure first is the winner!

Game strategy:

  1. Don't forget - you can always split your dice rolls, but you don't have to.  On each turn you should decide your best strategy.

  2. It is a good idea to move all your pirates along, rather than just moving one.  If, during the game, one of your pirates is forced to return home, you will have other pirates who are still advanced enough to reach the treasure first.

  3. You may want to move the ships, even if you don't have any pirates on board.  You can play a defensive game by moving ships away from piers so your opponents can't board or disembark; or you can cause a ship to "hit" the Giant Rock or Octopus. 

Variation of Play:
For a longer game, the first player who gets his/her entire pirate crew to the treasure is the winner.
 
 

Customers Who Bought This Game Also Bought

 UNCLE WIGGILY
Uncle Wiggily Board Game - Family Game - Winning Moves
View Details
A Classic child's first
reading game.
 
Ages 4 +
Price $14.95 
 

PIRATE BOOTY

View Details
35 Piece Jigsaw Puzzle
Join in the animated action
of pirates and hidden treasure!
Filled with treasure, pirate ships,
and even a parrot, this colorful
pirate puzzle is sure to
fill the table with fun! 
Ages 4 +
Price $8.95
 

A-B-C OY!
A-B-C OY! - Family Games - Dream Green
View Details

Expand your vocabulary
and master the
alphabet backwards!
Ages 4 +
Price $9.95

 

 

 
 
THE FUN WAY TO LEARN!
We take the safety of our products and customers very seriously.
Please rest assured that all the products on our website are SAFE!
 

 
ELGames.com / Next Generation Training, Inc.
Phone: 727-786-4850  |  Fax 727-786-4785
 
Have Questions?  Please E-mail: info@ELGames.com


Copyright 2003 - 2009 EducationalLearningGames.com, a division of  Next Generation Training, Inc.